old and busted

Pray tell, what else beats low pokes? When your characters footsie game puts you in a mixup something is wrong. Blocking and walking forward only works for so long.

Oh, that’s what you meant? Sorry then, I agree 100%. I don’t do that either even though you can actually set up cross-up business elbow in the corner, it’s not something I can do anywhere close to reliably.

SSB makes your opponent whiff grab/shoryu and if you back dash you don’t punish whiffed grab or keep the pressure on. Sometimes back dashing a shoryu won’t give you enough range and you will be hit on the tip of the shoryu, “using ken as example” so yeah you will be hit at the tip of his shoryu if you back dash. If you get at a distance to where you make sure backdash won’t get tipped on a GOOD opponent will smell it a mile away.

If you score a knock down on your opponent and he doesn’t quick stand and your just walking right over him pushing him into the corner you can either SSB, high low mix up, grab. SSB has better distance and it’s quicker then dudleys back dash you just gotta time it.

I have yet to play people who have the balls to wake-up grab so I haven’t had to respect that option. If you’re talking about whiff command grabs, you can usually smack them with st. fierce after you backdash, but it’s not the best option for sure. I knew about Ken, and he is the only char I really think of doing Backswing Blow on and now potentially Seth.

I will readily admit I don’t use backswing blow enough since I dismissed it early on. Bad habits die hard yo

also it’s good against evil ryu/oni/ryu/sagat/yang/abel/ and other chars

chars you don’t want to use it against…

Blanka, sakura, c.viper, and others. just going off the top of my head atm.

Did you guys read the opening thread? Not trying to be a dick here, but other than the 2 changes mentioned above no one really discusses anything else. Hint: BIG BOLD LETTERS.

And can someone please explain to me WHY making Dudley’s cr.MK and cr.HK faster on startup is a bad idea? Other than “it’s too good” and “it doesn’t suit Dudley” there weren’t any profound reasoning behind your disagreements.

Dudley’s cr.MK startup frame is 10, I don’t know if it’s just me but that’s SLOW AS FUCK. Did I mention it has a really long recovery on whiff and an almost guaranteed punish on block? Not to mention the shit hitbox. I mean hell, most characters cr.MK averages around 6 frame startup. Sure most of them doesn’t add a hard knockdown like Dudley’s cr.MK, but it leads to follow-up combos and other shit. Do you realize how bad his cr.MK is? Most characters SWEEPS (cr.HK) has a faster startup than Dudley’s cr.MK by a LARGE AMOUNT, AND it also has better range, better damage, better hitbox, adds hard knockdown, etc.

Now about his cr.HK, read the quote above.

About the Super Armor on Dudley’s EX-Duck. WHY NOT? No really, why not? Do you honestly find the upper body invincibility on the current EX-Duck any useful outside of anti-air and juggle combos?

Remember guys, this isn’t 3rd strike. It’s a whole new game with different game mechanic, if you don’t want Dudley to get better then you’re playing the wrong game. He needs changes that will work in THIS game, not to satisfy your supposed fixed set of playstyle laid on him.

I MEAN HEY JUST GIVE DUDLEY HIS 3RD STRIKE ROSE BACK AND THE ABILITY TO PARRY AND WE WON’T EVEN HAVE TO DISCUSS THIS SHIT.

You’d also have to give him 3s style having everyone’s shoryu be pretty crappy too.

People aren’t arguing about not having it, they are arguing that the way some changes are that the list will not be taken seriously because they are either not specific or “too good”

Absurd suggestions get ignored. Be reasonable.

Dudley’s crMK is a SWEEP and his crHK is a **LAUNCHER, **compare these moves as they function not button.

Would I’d like sweep to be safer on block? Yeah but I want the thing faster first and foremost. DeeJay’s crMK sweeps, and it’s fast? So? Our just need to be a bit faster.

crHK launches opponents into the air, who else has a normal like this? Yun/Yang clMK, Gen crLK in crane? Ours has more range and hurts more regularly. Only suggestions I have for it are reach increase and/or reduced hurtbox.

Hell, make crHK better and I’d never use crMK.

Doesn’t matter whether the DPs are good or bad in this game when you have the ability to PARRY.

Why won’t the requested changes be taken seriously by the developers? These are the same people who gave Dudley the Godlike buffs he needed in v.2012 to bring out his full potential. No but seriously, they don’t have any idea how this character works. The listed changes I added pretty much helps Dudley in all fundamental level and by no means they are too good, as I explained it in the description.

Dudley is scary in 3s because meaties are scary and Dudley can reset off of eveything and already does high damage and can parry to get around footsies. You don’t need to parry shoryu’s off resets if meaties beat them unless they’re reversal or ex. That ain’t the case in SF4

If we’re just going to start naming dumb unlikely changes because we can, I want a command grab. It can look like his neutral throw from Third Strike.

Be reasonable and name likely shit that would make them go “Hmm okay” instead “Uhh don’t think so”.

I am being reasonable, I’m also well aware that cr.HK works as a launcher so it can’t be faster than 9-10 frames by any means, but let’s talk about practicality here. When was the last time you successfully landed his cr.HK outside of catching anticipated backdashes and anti-air? Once in a blue moon? But of course this is purely my guess and other Dudley players might disagree with me, however my point still stands that cr.HK is SLOW AS FUCK and no decent player ever gets hit by it.

I hope your sarcasm detector is working alright today, don’t take everything I say seriously.

Eh, I don’t really have a problem with the scoop and I really only go for it when I want to do ScoopX3 > Super to kill my opponent or when I know that doing something off of the scoop is definitely going to kill my opponent. If you’re going to go low, might as well go for crouch short since it leads to ex mgb. I can’t even complain about the -8 on block since it has a fair amount of pushback.

If they just removed 1 frame from cr.hk startup that would make cr.hk juggles much easier. 2 frames would be reasonable too. It’s kind of cool how you have to hit the second cr.hk meaty to get the last one to land but that gets old.

Dudley has to play more solid than Abel or Makoto because he doesn’t have a command grab or a solid crossup mixup. He basically plays shoto-style offense with throws and frame traps. The ability to combo off an overhead into a big damage knockdown is just gravy. You work to get them to stop mashing, and then you kill them for it. Dudley’s f.mk offense can be very scary, which compliments his overhead.

You have s.hp, which outranges lp SPD. Yes, it does. He can counterpoke w/ lp SPD to beat it if you throw it out, but the risk is all on him there because you can punish whiffed SPD with EX MGB on reaction.

S.hk is used in conjunction with that to counterhit the s.mp’s he’s going to throw out to stop your s.hp. Oh, and also it’s a huge pain in the ass for Gief to AA dudley. Usually if he times his lariat perfectly he’ll trade. In your favor. Well I guess he gets the EX Green Hand knockdown.

Jumping is a part of Street Fighter also. Everyone jumps even at high level play. They just don’t do it very much. Dudley’s jump-in is very good. That does matter.

Also f.mp beats low pokes rather consistently and I’m beginning to wonder if you know how good this move is if you’re saying s.hk or s.hp needs to beat low pokes. If someone is doing cr.mk pressure on you at max range you can definitely interrupt w/ cr.mk in between them also. f.mp beats low moves in footsies, and cr.mk beats low poke abuse up closer.

Can you explain how trade lariat is in Dudley’s favor? Not trying to be a dick at all, but the move pops Dudley up and away from Gief while Gief reels back and in terms of damage it either is even or +10 damage in Gief’s favor coupled with the fact that he has more life than Dudley. I don’t play many Giefs, but that doesn’t seem very good to me.

I edited that out. It’s not. It’s just more in his favor than being beaten clean. Also, depending on range you can just stuff lariat.

I cross counter on Zangief’s wake up.

you risky bastard. lol

It’s like I’m really fighting Buttrogs.

I really feel like Dudley only needs a few buffs. Personally i would like…
Forward movement on f.mp.
Buff his SSB to be more like his 3rd strike version and give the 0 frame on block.
Crouching Roundhouse +1 on block like 3rd strike.l…even though that may be overpowered.
and Meaty Rose…doesn’t need to do dmg…just would like it to do hitstun and blockstun.
and being greedy buff extend the hitbox on s.FP…it feels to me that it has less hitbox from 3rd strike.
Right now i think its better than buffing thunderbolt, which goes against his play style.