I’ll get to it when I get home sir
Justin.tv - FunkyP Streams - Battle & Brew Cinco de Mayo Marvel vs Capcom 3 Monthly
me at the marvel vs capcom 3 tourney 5-5-11 at battle n brew in marrietta ga.
check me out at the 41 minute mark on part 1 wining 11 and losing 1 against 3 guys. @ 1hour and 54 minutes i have a ranked match against dr doom, it finishes on part 2. other times losing on part 2. i’m sentinel, captain america, and wesker. thanks for checking it out nerd friends. I’m not to good with steve rogers yet but in my ranked match vs dr ekk(w dr doom) i land 2 final justice combos! which is why i use captain second so he can use some sweet meter. Thanks for getting this captain america train going gimpy i always enjoy your input and videos.
Good job posting vids. I’m not going to talk about the first set because it was mainly you wrecking them over and over and over again with sentinel. In the ranked matches you ended up winning which was good, so here is a few things to help out your cap:
- NEVER use crouching M as your poke. I think it’s -6 on block. If you want to poke at your enemy, use L jumping shield slash or standing jab. Your block string should be LM(standing or crouching, doesn’t matter) Standing H -> S. S is -4 but pushes out too far for most to punish.
- Hyper charging star is projectile immune, but it doesn’t go full screen. That’s why you ate Dormammu’s flame.
- Charging star to close distance is near suicide. the recovery and block frames are horrible. Cover with sentinel is you must, but it should be used to gamble a punish.
- Your BnB combo starter should be the same as your block string. You’re giving up damage by using crouching M and H. Only use crouching H if you plan to H Shield slash afterwards. I know you’ve just picked up Cap, but you’ll do better with him if you learn his non-Wesker combos. That will help with your air timing.
- Sentinel and Captain are a potent combo. Using Cap with sent assist makes Cap significantly better because of his cartwheel. Use this more.
Non-cap related advice: Use sentinel’s double jump more to change his approach. The “terminator” style sentinel you have won’t work against a good zoning team because they can predict your jump arc and punish you. Also in the corner after OTG rocket punch, try using sentinel force so you can combo plasma afterwards. You keep comboing into plasma.
jumping s is mostly bad and you should try to use it a bit less <3
watch more later. gnight.
Thanks for watching Tactu and Gimpy. I’m sadly not new with cap just not to polished with him haha. I figured out you can take wesker and sentinel and make whatever character you want a star. I like that wesker and cap can do the same cross up blackflip/teleport trick with the drones. I had practiced a very simple cap only 600 damage mid screen combo against other players and could land it about 65% of the time so i decided to use the wesker assist mid screen to make it 100%. i forgot what to do after it since i have not practiced it in ages so i ended up landing zero full screen combos the whole tourney i think I suck at motions and combos but i guess practice makes perfect.
all right your critique:
- so if someone blocks my combo i should only do low med and stand Hard?
- yeah i don’t know why i did that.
- i agree and suck at timing fireballs coming out.
- My non wesker mid screen that i land 65% of the time is L Jab, L Med, L Hard, S, hyper jump cancel Down Hard, Shield Slash Jab, land, jump Down Hard, Shield Slash jab, and Charging star or final justice.
I know this combo sucks but it is most damaging I am capable of doing at this time, cap is just to hard to combo with. I watched gimpy’s new awesome BnB combo and tired it for about 2 hours but still cannot do it. More practice I guess but a sweet combo. - I love this combo so much, i never call my assist unless i have a clear advantage and he won’t get dusted. but your right more often all the time. that is suck a sweet combination.
Terminator Style! haha this cracked me up. Yeah fuck zoning like a pussy or hard flight double jump combos. You are right sir i’ll try to check out the double jump some I honestly hardly do it.
I do plasma storm because it is more easy for me to land and screw up the drones imputing them to late very often. But thanks for the tips.
Gimpy yeah I get a little to caught up in jumping S, I love to cross up and it is good for that but after reading how powerful the down Hard is in your ammy thread I’ll have to check it out. Later in part 2 I fight a guy named rizzo and his chris redfield is bad ass. He throws the shit out of me and combos off of it because i am programed to do jumping S over and over.
questions i have:
I need good air to air combo starting advice, i always do jumping S and that does not combo like Hard and shield slash.
I need cornered opponent attack advice. Is doing to jumping Mediums and a ducking jab a good idea? i have never tried this. sometimes i have trouble with pressuring a corned opponent.
Thanks you guys I learned a lot.
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i ment to say that i have used captain america from the start but he was kicked off the main team for a few months but i always go back to him. so i guess that is why i do most of the work with my more experienced characters wesker and the terminator. when psn gets online and i can get back to it i’ll make a sweet captain america gameplay video with lots of justice editing.
I’m not Gimpy, but I think I can help a bit:
for Air to Air, your best option is an aerial Shield Slash. In most air to air cases near the ground, a successful Aerial Shield slash hit means a free combo. Another way for air to air is jumping M (or H, or Air Raid Kick) into an M Shield Slash. Just be fluid with the timing and it should work ok. M Shield Slash keeps the opponent in relatively the same height, which makes getting the next few hits easier.
Even if you don’t have an OTG assist, Air throws are another viable option. Even without the extra damage potential from OTGs, air throws are great anti-air, and they stop momentum.
Should I make an effort to record more casual matches or keep working on my avengers combo video in the upcoming weeks?
Cap vids lacking hard.
i’m going to just use my video cam to record some since i don’t have a capture card. i hsve never edited video either so maybe in a week or so i’ll have something.
Guys Im BACK! lol after like 2 months i got my internet back and im gonna start uploading videos again! i should have one up by the end of the night. Subscribe and stay tuned cuz i have some SERIOUS combos i havent shown anyone yet lol. YouTube - ?ken123103’s Channel?
Recording casuals tonight - won’t upload much but it’ll showcase cap (and my other members) dhc assist teamwork etc
Still getting used to this new forum… but anyhow, a new trick I’ve found out:
For most of Cap’s combos (prev. BnB, current BnB, etc) it was suggested to use L Charging Star as a finisher before canceling into a Hyper.
After messing around with Cap, I’ve found it possible to substitute the L Charging Star to an M Charging Star. The trick is that after the first L Charging Star, land M Charging Star and cancel immediately into a Hyper when the 2 hits connect.
I believe its possible to land the H Charging Star too, but it requires the opponent to be close to the ground and seems incredibly difficult to pull off. Since the H version of Charging Star pops the opponent fairly high, I still haven’t been able to find the timing on it, or if its possible.
Doing this substitute tacks on about 15k worth of damage at 20+ hits, but extra damage is always good for Cap combos. Plus the H/M versions cover distance faster.
Well this week i play A LOT of MVC3 and i also recorded a couple matches between me and my friends lol. There is some pretty interesting commentary so yeah im warning you, be ready lol.
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Good post Ken. I dunno if these are super casual, but you should try for your combo instead of the version your doing. If you can nail the cr. L xx st. M xx st. H chain which will give you maybe 20-30k more damage of the chain your doing. You’ll also carry the opponent further, and higher, so it will be easier to land the 2nd charging star of your BnB. That chain is also safer on block since the st. H pushes out further and makes the S safe due to pushout.
I feel like you’re cartwheeling a smidgen early. against someone who is quick they could low L and then going into an invincible move to counter your drones cover. I think you should consider swapping out Deadpool. Deadpool requires meter to do good damage and cap does not build meter to feed both of them. I noticed you were always strapped for meter, and cap requires meter because his hypers are such good counters and you really need them to make your opponent fear cap. I know the OTG assist helps out Cap damage wise, but you weren’t getting alot of throws and you also didn’t get alot of corner combos to utilize.
Your opponent missed several chances to do some serious hurt on you with hulk (normal rock wave xx Hulk asteroid) does WAY more than the tsunami, so I think you got really lucky there.
Also, I wanted to give a shoutout to Gimpy. He’s not posting his vids here but he DOES have some recent casuals and I actually saw him get off his new BnB a few times. It was fucking awesome. I gotta get that thing down. I think we should all be going for that combo. One piece of advice, since a wolvie player recently started playing with us - Gimpy if you wait a second to start the shield slashes after launch, you’ll have much better luck with keeping wolverine in the combo.
i’ve found with characters like wolverine (or ammy or whoever else gives trouble) it’s nice to do a m shield slash after the launch instead of a light - that way the height tends to work out better on those ones. But sometimes in the cases of thoes characters I just do my old bnb and dhc into hulk for a kill.
my team is a 1 touch kill against any character that has a million or less health as long as i start with about half a bar when i land the hit as cap or with almost no bar starting with hulk i kill every character - same with iron man as long as i have half a bar i can do about 750k before the dhc into hulk (or cap) for some big fat damage.
anyway - tourney this weekend. you guys will see.
my bmb that i recorded recently is what i go for every time i land a hit and i’ve got the shield slash loops down to a point where i’m confident that if i land a first hit i’ll finish the combo. it’s iron man that’s the trouble - but i feel like i’ve finally got the combo down.
EDIT:
Ken - when you are going to call sentinel on the respawn of a new character be sure to backdash first, if you put him right up in their face it’s super easy for them to just come down with a jab and stop the drones without making themselves that vulnerable - something to keep in mind. i’ll watch more later.
also if you’re gonna burn x factor mid combo captain america can shield slash loop infinite every character in even level 1 x factor - if you use it in the middle that character should be dead.
Thanks for the advice guys, the truth is lol deadpool is on my team for a really good reason. In the matches you saw i was playing way different from how i usually play, because my friend was on a pad and not on stick so i wanted to take advantage of that. I usually play serious runaway with deadpool and the sentinel assist. So you saw deadpool dying quickly and him using a lot of meter, because i wanted to kill his team as quick as possible lol. i would usually use the guns and pineapple surprise to attack from full screen and when they got close, teleport to the other side and continue. When i see a chance then i would use the drones to go in with deadpool and do combos, and by that time i have at least 3 or 2 and a half bars. Cap is the main meter user on my team, but the best part about him is all of his combos gain so much meter also. Since the forward throw and the back throw of his shield both gather meter, i gain massive amounts from my combos and by the time i do a super, i havent used any meter at all. Also i do need to grab more, ive realized that. During battle i just forget about grabbing and teching lol so my opponent usually exploits that. I’ve worked really hard on my deadpool cap team, and I really dont wanna change anything about it team wise. These casuals were not really serious lol, but ill be sure to upload a video of my true potential.
To Gimpy,
Idk i feel more comfortable going for your combo instead of going for mine idk why. Ive practiced my combo soo much and yet i have not even attempted it on a real human being yet lol. I think i need to just trust in my execution and go for it lol. I literally can do it with my eyes closed and yet i still havent tried it lmao. . . . .idk whats wrong with me
Ken, I’d really like to see you try your BnB in match. I have tried and tried and tried and I cannot make it as consistent as I need it to be in match. I myself will switch over to Gimpy’s when I can get his down in practice mode. It really needs to be at least 90% and preferably 95% reliable in match. Everyone drops a combo once in a while, but you really need to have that level of reliability in matches otherwise you’re going to lose because you’re not killing them when you need to.
here’s the deal - unless there is money on the line the casuals are your time to practice. I can’t tell you how many times I had to drop my bnb before i had it down perfectly, same with iron man combos i’m still dropping those but i go for the most complicated ones every time unless i’m in a money match or a tournament setting - in those cases i go for what i know. And what I know (because of practice) is officially the “hard stuff” - sure i’ll do my old bnb on a character that has only 400k health remaining - because i know that no matter what i will never ever ever drop those.
practice is practice - use it as training.
What gimpy says applies to every fighter. You have to learn to perform your combos is a “real life” setting in order to get used to it. In other words, learning how to hit confirm and pick up your bnb’s from any hit or counter hit. From there you get used to performing your more advanced bnb’s.
But if your opponent is close to death, go for a more simple bnb that you won’t drop, that way you won’t potentially lose a match because of dropped inputs. Nothing’s worst than that. This part especially applies to tournament/money match settings.
lol its really funny, cuz i was planning on writing a guide to cap and that was one of the first things i was going to put in it. The reason my cap is as good as it is today is because when i started first training with him i did the same combos over and over again to the point where it was second nature. One of the best things about cap is the amount of improvisation that he has because of his shield. If i get any double hit with his shield slash i can combo off of it indefinitely. Thats one of the main reasons why i like cap so much and why mine is good. Ive started using my combo in battles and i havent missed it once lol, so yeah idk why i wasnt before, But what Blade and Gimpy are saying are very correct for every fighting game.