Fact: Old people hate new things because they are different and/or due to nostalgia.
My Mom: The world was a much better place during my childhood.
Me: You had the USSR, Vietnam, Contras, Institutionalized Racism, Cuban Missile Crisis, Communism, MAD,Polio, People who thought smoking was good for you and a variety of other things.
My Mom:…The world was a much better place during my childhood.
Same with Fighting Games, for a ton of OG’s, if its not ST, then its not a good Fighting Game.
Real fact is scrubs make up facts about the FGC way too often, without proper knowledge or respect. There is a lot of people who like several other games, besides ST. If scrubs did proper research, as some of us did when we joined this website, lurking it an years or more before posting, they would find out threads about Champion Edition, Hyper Fighting, Fatal Fury Special, Samurai Shodown 2, EX3 and several other noteworthy games, among the tons of thrash we saw - and played - at the 90s, in the form of the several SF2 clones which were released. ST is just one of the few - if not the only one - of the old games which is still alive, where you still have ways of playing without calling friends to get a match, or waiting in the lobby for a match. ST is not the one only OG game, and as a matter of fact, some of us see it as the first “new game” of its era, but where the new mechanics did not ruin everything, unlike several other games where everything boils down to hit-confirming and not using the “wrong” attacks, which will get you comboed into super.
Some ST players do think it is better, or at least funnier than, say, SSF2 or Hyper Fighting. But the difference is that they give those games respect, as they give respect to the players that excelled at those games and paved the way for they to learn what they learned about ST. You rarely see ST players saying they game is SF, pretending everything else never existed, or saying it is the best game ever without having played at least 6 different famous fighting games. When an ST player compains about - say - Alpha, they do so after having played it with a competitive mind, unlike the legion of 09ers who load a CE ROM, see how to do the special attacks and normals, and already think they know what the game is about.
Or how about because new games actually suck? People like you say it’s because of nostalgia and I say it’s because of the gameplay/design choices that the developers made (mainly talking about Capcom and SF4/MvC3/SFxT).
Look at those three games… so much unnecessary scrub shit that doesn’t need to be there. The one that sticks out the most is X-Factor. There is no reason for it to be in the game except that it might help scrubs/new players make a comeback. Other than that, all X-Factor does is weaken the game. MvC2 is proof that you don’t need a damage boost like X-Factor to make a comeback.
Hey, just outta curiosity, OP, did you ever try asking any ‘OGs’ why they don’t like any of the newer fighting games?
More importantly, did you consider not making that kind of generalisation?
Don’t try and decide people’s opinions for them, man - all you’re gonna get is hate. You’ve got, uh, three or so pages of it now?
The main reason that OG players complain about some of the newer games is that devs started adding more and more options without understanding what they were doing. You can’t just “do stuff” in the old games because there wasn’t that much to do. I don’t want to go back to having 3 moves, but I think devs should spend less time thinking about how to help casuals (they can still help casuals with good tutorials and maybe an interactive training mode) , and spend more time creating logical pros and cons for the moves they have or want to include in their games. Because it’s inevitable that no matter what mechanic they try to implement to help new/weaker players, it will be abused by experienced players. Therefore, instead of creating artificial, wacky lopsidedness, just make the game logical.
Capcom started the series off logically because the article on “The Making of SF II” that’s on insert credit has a little balance chart ( http://archive.insertcredit.com/features/makingsf2/img/Page3.jpg ). As you can see, medium sized characters like Ryu, Guile, Chun Li, and Ken are just above 50% in power, and larger characters like Honda, and the freak character Blanka are even stronger, with the biggest character Zangief maxed out, Dhalsim being the weakest. Incidentally, Ryu, Ken, and Guile were intended to be perfectly balanced overall. How do you balance a character like Yun? And SHOULD a character like Akuma just be maxed out on everything except health?
攻撃力 (Attack force/offensive power) (kougekiryoku)
ryu: level 3 out of a possible 5
honda: level 4 out of a possible 5
blanka: level 4 out of a possible 5
guile: level 3 out of a possible 5
ken: level 3 out of a possible 5
chun li: level 3 out of a possible 5
zangief: level 5 out of a possible 5
dhalsim: level 2 out of a possible 5
防御力 (defense) (bougyoku)
ryu: level 3 out of a possible 5
honda: level 3 out of a possible 5
blanka: level 3 out of a possible 5
guile: level 3 out of a possible 5
ken: level 3 out of a possible 5
chun li: level 3 out of a possible 5
zangief: level 4 out ofa possible 5
dhalsim: level 4 out of a possible 5
体力 ( physical strength ) (tairyoku)
ryu: level 3 out of a possible 5
honda: level 3 out of a possible 5
blanka: level 3 out of a possible 5
guile: level 3 out of a possible 5
ken: level 3 out of a possible 5
chun li: level 3 out of a possible 5
zangief: level 4 out of a possible 5
dhalsim: level 3 out of a possible 5
速早さ( reaction time ) (subayasa)
ryu: level 3 out of a possible 5
honda: level 2 out of a possible 5
blanka: level 4 out of a possible 5
guile: level 3 out of a possible 5
ken: level 3 out of a possible 5
chun li: level 5 out of a possible 5
zangief: level 2 out of a possible 5
dhalsim: level 1 out of a possible 5
XF was made because in a team game like this, the matches tend to end way before they actually end and that’s not fun, so they fixed one problem by adding another. lol
and what about young folks who enjoy old games like st? like shin akuma (sorry if I am improperly assuming your youth bot) and myself? where do we fit into this super good idea?
OP and his followers in his thread have absolutely no idea why the older generation don’t like newer games. It’s as if they believe that there’s a rule that says all new things are better. I’m not sure whether to laugh or cry.
Well, I think it’s also important to distinguish between true OGs, and just the old ass dude who played SF2 for one summer when he was a kid. There’s a significant difference between the guys who bothered to grind it out against the very best in their local area, and the random scrubs that think they’re the shit when they can beat their 5 friends at SF at their local 7-11.
It’s weird how some people think that all OGs hate new games. Some of them love them, some of them like them, but maybe not as much as the older titles (or whatever their favourite games are). It’s also weird that some people think that developers “don’t know what they are doing”. More often than not, they know exactly what they are doing, but they might not be the ones calling the shots. They get a directive (eg. “the game must appeal to this market”) and that’s what they roll with. Obviously there are times where unforseeable things happen, or things happen to slip through playtesting, but anyone who is involved in softwared development will tell you that it’s virtually impossible to release 100% bug-free code.
Look at Ono’s comments about 3S. He truly believed that it was the best FG the team could deliver given the constraints:
It’s hard to balance the desires of the loyal, hardcore minority with those of the casual majority. There’s always going to be a compromise of some sort. And if the compromise does not appeal to you, it doesn’t mean that the developers or producers don’t know anything about fighting games.