Oh..now i get why OG's hate new games

now you’re putting words in my mouth, STOP IT >:(

People who lose to me in fighting games = Scrubs

Best year of the thread?

I simply misunderstood then.

But then again, this thread already went down hill a page ago. Are you saying there’s more? O_o

Okay :frowning:

Hardly, is not dumb enough, at least not good dumb enough

TOTY is still mcdonalds incident (i dont remember which number, the one where the black bloke went H.A.M. on some drunk bitches with the fryer pole)

On top of that he was Ex-Felon and didn’t get charged since it was self defense one of the few times of true justice.

In my opinion, all you have to do to make fighting games more accessible is to teach the player how to play your own game. Don’t treat your players like idiots by adding dumbed-down control setups. I think that kind of hand-holding is unnecessary.

On the other hand, don’t make games that are so execution-dependent where a combo doesn’t work unless you can press the button within 1 frame. I can appreciate games like VF where the input buffers are large so that you only have to remember the button sequence rather than having to press them at specific frames (VF5 has these kinds of moves too, but at least most of them are reasonable).

And another thing: don’t ever assume that less buttons = less skill/depth. People tend to underestimate how much mileage you can get out of just a few buttons. The same is true for subsystems: more doesn’t always mean better.

per above: I’ve come to the point that the term ‘accessibility’ gives me hives ><

3rd Strike’s emphasis on meter translating directly to damage was WAYYYYY more important than it is in AE just saying.

That’s EXACTLY my point. "It just means that X-Factor lvl 3 combined with Ouroboros is almost a free kill " which is all meter management for the win.

Also THAT’s the reason Mike Watson hates 3s in the interview on the first page! Super meter managment overshadowing the game just like in Marvel 3!

How is this a thread when games like Guilty Gear existed back during the OG days?

so to solve those problems, would you eliminate any meter system entirely instead of just nerfing the moves? doesn’t it seem more probable that people just don’t like that certain super moves are exceedingly powerful as opposed to the entire concept of managing meters?

I made this same point before but when a new game comes out how many people are asking for nerfs and how many are asking for the removal of meter based systems?

This obscene “hit-confirm or die” crap has been around since A1 and EX. Fighting games have been about confirming supers and excel/VC/CC from situations such as long start-up or recovery moves or long combos for 17 years.

Unfortunately, the game companies seem unable to add proper damage to their supers. They have been way way too strong since ST. When they release games where supers do less damage, they happen to be more frequent, so the overall damage remains the same.

no offense OP, but you actually don’t get it. the reason why “OG’s” don’t like newer games is because today’s games have sacrificed quality for accessibility in an attempt to appeal to a larger consumer base. you should note that “accessibility” is simply a p.c. term which really means “for retards and up”. inability to manage resources as a reason why oldschool players don’t like “modern” games is one of the stupidest things i’ve read on these forums in quite some time…and if you read these forums regularly, that’s saying a lot. you really have no idea what you’re talking about…AT ALL.

he’s like 17, of course he doesnt know what hes talking about :coffee:

I like how he doesn’t reply to the really good posts.

I like this thread. I think we should fight to make sure it’s never locked.

GGPO threads taste better.

Not everyone grew up playing the same games. Some "OG"s don’t even like SFII.