I’m 100% sure OP is trolling. How are you guys falling for this?
Or you have games like Tekken and Virtua Fighter that only have one bar (2 in TTT) and still get hated on.
Sent from a phone, using an app that I purchased from an App Store, that appends this signature above my signature to make me look superior in social status to everyone else.
SMH go back to your simplistic old FGs like SFII you old man OG.
I am an OG fighting game fanatic and I can answer this for you from my own perspective. It has nothing to do with resource management at all. It has to do with the fact that old games had way more emphasis on mindgames than simple 50-50 mixups and memorizing 100+ hit combos. IN old fighters you could basically pick up any fighting game in the arcades and do well with good solid fundamentals. With fighters these days It’s few and far between you can do well in a game without spending hours in training mode and learning the ins and outs of each individual character, and again, memorizing long strings of button presses for long combos.
There also seems to be a lack of risk/reward in todays games as well (with few exceptions). Comeback mechanics have also kind of put the kabosh on those “hail mary” moments older games seemed to contain as well. I just don’t get the satisfaction from wins in most newer games when you pull out a massive comeback when the game is specifically designed for it.
Then there’s also the whole “spoiled kid” attitude some OG fighters have regarding some of todays players. We didn’t have home versions of the game til’ many years later, and then they were pale comparisons of their arcade counterparts. We didn’t have robust training modes and had to learn as we played/competed with the locals (paying each time we played), and most importantly didn’t have the multitude of online warriors we have today. You don’t realize how different a game experience can be when your opponent is standing right next to you instead of being a faceless opponent through the interwebs. Not to mention the fact that you were limited in character/matchup knowledge to who your local opponents played.
The BIGGEST thing I personally find annoying about todays fighters are the community elitist attitudes. Playing locally in an arcade back in the day you always welcomed new players in your community as these were the only opponents you would have (going back to the internet argument). It kinda sickens me when I see someone new asking advice and they are greeted by replies of “scrub” and “noob.” Not to mention the fact that the competitive community feels every game should be tailored to their specific needs as opposed to a well-rounded game that anyone can pick up and play. Casuals make up for way more sales than the competitive scene, and without sales, we don’t get new games to begin with.
Again these are just the opinions/thoughts of a 39-year old who’s been playing fighters since the days of twin stick Karate Champ arcade machines @ the Break. While I do enjoy todays fighters as a whole, only a few seem to give that same “feel” that old fighters had.
I’m pretty old school and I tend to do ok. Our views (as old folks) were definitely different back then. Newcomers to fighting games play for a totally different reason now, than we used to play then. Someone told me that UMvC3 was their first fighting game and I could’ve no longer continue that conversation.
old people tend to hate on new shit… do ppl think this is exclusive to fighting games? when you get old youll do it too… f new movies and new music too
The only thing I hate about the newer games is how easy they’re making it for everyone else. Look at all the people who were around in the MvC2 days and you heard nothing about them until UMvC3. Most games these days are noob friendly. Anyone, and I do mean anyone, can play.
I try to make it hard for myself by playing characters like Iron Fist. It makes me feel like I’m putting in the work for both me and my opponent.
More meter to look at? Thats why OG’s hate new games?
An OG in my community (VDO, who pretty much tried every game out) told me this.
“I don’t like these new games because they suck and I don’t like them.”
Xecutioner, a top MVC2 player, said this:
“I don’t like Marvel 3 because I think it sucks and I don’t like it.”
/thread please
EDIT: IMO, the new games are easier argument is true, but pretty silly. Why would you hate a game for being easier on you and others that want to get into it? With OG’s fundamental skills, they should be killing noobs in this shit, and they do. Just because its easier doesn’t mean that there isn’t a skill gap.
The entire VS series is noob friendly. Anyone can just jump in and have fun. The difference is that in a game like UMvC3 it’s relatively easy to score high damage so newer players may find it easier to beat more experienced ones, or at least get the impression that they got close to winning. Newer players won’t get that from the older games, unless they’re playing against a similarly skilled opponent
I didn’t like CvS2 or 3rd Strike, back in the day. Not because they were new. I didn’t like how they played. While they’ve kinda grown on me over the years, but they’re still not my favorite games, nor should they really be expected to.
This has been going on for 20 years. There are players who thought Hyper Fighting was better than Super Turbo. There are players who thought Super Turbo was better than Alpha 2. There are players who thought the Marvel games were an abomination. And so on.
What is the implication here? That people should like new games because they’re newer?
Oh…now i get why OG’s hate new threads
How is this still open?
That people should be more open to other options, but more importantly, that they need to learn that not liking a game means that is bad or garbage, i never liked 3s or mvc2 (i love cvs2, and ST btw), but not because that i think that they are garbage or something like that
Well everyone gets hyperbolic because this is the Internet, but sometimes it has nothing to do with being open-minded, and people just have a really strong negative reaction to a game. I’m not a big fan of the SF4 games (I play AE maybe once every two months), but isn’t like I never gave them a shot, and wrote them off because they were new.
You know, to add to what TS said, I’m going to say this:
I don’t like newer games simply because I don’t care enough to learn them. Games aren’t my life. Games are my hobby. A model car enthusiast doesn’t give up his hobby because you can render model cars in 3D animation software now.
[media=youtube]D-y_N4u0uRQ[/media]
Persoally, I’ve come to realize that whether or not a game is “good” or “bad” is only part of why I enjoy a game. Having people to play against and being able to enjoy playing against other people is a greater factor towards my enjoyment of the game. Heck, all of the games I enjoy are all flawed at some level, but at the same time, I’ve had so many great matches with friends and so many great memories of playing the game that I can’t really hate on them.
I love watching the best players playing SF2, but the reality is the game is very poorly designed, and any success that it has is probably accidental or for nostalgic reasons. It is probably still popular because:
- It was the foundation of a number fighting games that came after it
- There weren’t any good fighting games back in the day - the OGs had a poor selection of good fighters to choose from…because of this, they mainly grew up with SF2(realistically, it was the best fighter of it’s time until and by the time anything else came out afterwards. The OGs got too used to this game.
When you’ve been playing a game for that long, it is hard to want to adapt to something new, especially if you haven’t been playing any other fighters. But to think that SF2 is better than the games now, is pretty ridiculous…the game’s engine is primitive, and it’s understandable because it didn’t have many predecessors to work with, so the concepts that SF2 came up with were pretty revolutionary for it’s time.
I’m not sure why OGs are complaining about memorization of combos…it requires work, but more importantly, it requires the player to have to make decisions of which combos to do in which situations, based on positioning, meter management and other factors. Not sure how OGs can complain about the new games sucking, when you got many upclose situations in SF2 that result in a mashfest of throw attempts/reversals. You got huge damage on basic attacks/throws, that can result in relatively random match results (it is hard for a player, regardless of level, to win with great consistency unless their level is astronomically higher). The game is also heavily matchup based (perhaps too matchup based), giving some reallly lopsided matchups. 1 frame reversals doesn’t help, as well as braindead easy tick throws.
But again, I don’t blame SF2 for this - the game was primitive because it didn’t have much to go on. If SF2 came out TODAY after having games like P4U, BlazBlue, Marvel, Third Strike, etc, I pretty much guarantee no one would bother with it.
I am not saying that everyone dismiss the games before ever trying them, or that everyone should like them or otherwise they are not open-minded.
Of course that you can not like a game after trying it, and that is not a bad thing.
My gripe is that even when not everyone is like that, in many occasions from what i experienced with other people, is that some people practically want that all the games play like the game of their preference/ similaro to what is part of it’s comfort zone; or in other occasions is simply because they don’t understand well how the game works.
For example, i have seen on this very site the same shit happening every time
New generations of games come out, and the people of the previous generation feel that newer games are dumbed down.
Is like no one remembers how cvs2 and mvc2 were labeled as dumbed down games or masher friendly, lol.
Just recently was seeing how a BB payer was dissing P4A as a dumbed down game while compared to BB, which is ironic, since some feel that BB is a dumbed down GG
I have also seen people say that GG would be better received if it played more like SF and removes all the features of the game, i remember a particular person saying specifically that it would be the only way that he would ever try the game, he even went in long rants about how he saw all the features as unnecessary, and when people who played the game explained why those features were put in the game as part of the design due the over the to nature of the game, he simply shrugged it because he still thought that GG would be better if it was more similar to SF.
Just recently, some friends of my community were telling me how P4A was trash, a bad game, etc after paying it like only 2 or 3 times, no more than 10 mins each time, later when they saw how the game was played at high level, they retracted their opinion.
My point is, while not everyone pass on the games just because they are new, many people pass on them due lack of knowledge about how they work, this at least quite common.
I know that not every game would click with everyone, and i know that even knowing how the game works would make that they start liking it. Again there is nothing bad about that.
The problem comes that many confuse that because they don’t like the game, it means that the game is bad, trash, garbage, shit, etc. Bonus points for those who say that they lack depth while in many occasions barely know what makes a game deep.
I know what you mean, i do love playing HNK, but i also aware of all the flaws of the game, perhaps one of the few games that i would dare to say that is bad, but so bad that is good
Certainly having people to play with is a great factor to make the experience of playing the game more enjoyable. But i don’t think that is enough, for the time of mvc2 and 3s there were a lot of people to pay with, i still didn’t like to play the games, lucky for me there was also a good scene for cvs2 [PLAIN]:)[/PLAIN]
This gets thrown around a lot when new games come out. Even though I didn’t start playing games seriously until 2011, I have been playing casually since SF2 came out and every time there is a new release there is a group of people who hate on it. The reason is simple. Players spend so much time learning and mastering a particular game and its mechanics and they want those skill to carry over to the next release. An example is 3S and parry; what new game takes advantage of that mechanic?
As far as weather a game is bad or not, I look at things this way. When two people sit down and play a game they have access to all the same tools. Who ever makes the best decisions that round wins the round.