Official USF4 Rebalance Thread

Meant to type “special” cancel but didn’t, sometimes I leave out words when I write. That is why I almost always edit my posts:

Yo can they actually fix/buff Sakura’s ex.srk, so tired of first hit connecting and then the second rep being blocked, honestly just played some Vega and twice he went for df.hk corpse hop into like cr.mp or something and I bust out the ex.srk and once again it hits the first rep and he blocks the second and this is off a POINT BLANK attack, could be worse I suppose at least my reversal (if you can even call this piece of trash a reversal) can hit crouchers (even if jumping pretty much negates it entirely). /rant

Oni, Ryu, E.Ryu, Akuma, Gouken’s far LP do 30 damage. Hell even Dan’s does 25 damage

Can they finally make Ken’s far LP do 30 damage instead of 20

How about his cs.MP do the standard 70 damage other shotos do give us a reason to use the target combo that’s -9 on block

Thought of a real simple change to Cody that would improve him dramatically but in a kind of boring way:

crLP remove 1F of recovery.

Move becomes +3/+7. Makes crLP - crHP possible so Cody has an actual reliable hit confirm into a heavy attack as well as a way to confirm to a force standing without an FADC allowing him to combo to HK Ruffian - EX FADC - U1 on crouching opponents for 2 bars instead of 4 (normally needs to FADC after a criminal upper)

Also makes his frame traps better since crLP is his main button.

crLP -> crMP becomes a 2F frame trap
crLP -> sMP becomes a 3F frame trap
crLP -> clsHP becomes a 5F frame trap
crLP -> crHP becomes a 4F frame trap.

Able to walk forward for 1F after a blocked crLP and still be safe (You don’t move for 2F after pressing a direction so you need a minimum of +3F to actually move AT ALL)

Able to confirm into sweep (previously only could do clsMP -> sweep)

And most notably: greatly buffs his damage output

generally his main confirmable combos are:

from a slight distance: crLP, crMP xx MK Ruffian Kick (184/230stun)
or crLP, crLP, crMP xx MK Ruffian (179/250stun))
crLP, crLP, crLP, crLK xx HP Criminal Upper (166/307stun)
hit confirm at point blank: crLP, crLP, crMP xx HP Criminal Upper (200/334 stun)
F-MP, crLP, crMP xx MK Ruffian (219/300stun)
F-MP, crMP xx MK Ruffian (224/280stun)
clsHP, crMP xx HP Criminal Upper (288/476)

This would boost a bunch of his combos up both through the damage from the crHP and the fact he can reliably combo to full hits HP Criminal Upper which is 30more damage than MK Ruffian:

crLP, crLP, crHP xx HP Criminal Upper (232/414stun)
crLP, crLP, crLP, crHP xx HP Criminal Upper (222/412stun)
F+MP, crLP, crHP xx HP Criminal Upper (272/464stun)
clsHP, crLP, crHP xx HP Criminal Upper (312/564stun)

Basically it would mean he’d no longer need to be point blank and landing closeHP to really be doing damage comparable to characters like Dudley. He’d be able to do bigger damage from hit confirms and from outside of throw range.

Probably be too good though tbh.