Oh, can’t help you there. I didn’t have tools precise enough to get the excess pieces. I don’t think it hindered me too much, but it probably made clamping down the pcb more frustrating than it should’ve been.
TEasy Strike’s are not designed to fit inside an SE stick, which is why there are no SEasy Strikes. It is possible to make it work, but requires a lot of relatively advanced shell modifications & accessories which I don’t recommend attempting.
If you’re able to solder, then I’d recommend installing instead either a Dual Strike board or ChImp SMD.
ladies and gentlemen, i am proud to announce, that my 1st circuit board work, is a success. i was so scared that i would fail but i encountered no trouble. completely hassle free. few questions though:
-does the turbo feature not work on the ps3?
-can i not turn on my system (360/PS3) by holding down the guide button anymore?
-is it necessary to clip the metal sicks on the 360 board? it seems that it makes perfect contact on the Teasy straight out of the box.
thanks for awesome invention, i wish i know more 360 sticks users so that i can recommend this. im pretty much the cool kid now in my area for having a dual modded stick lol. looking forward to your future gadgets.
The home/guide button never turns on PS3 in any stick. As for Xbox360 if you had the system on and turned off with the stick still plugged in then you can turn it back on via Guide button.
Clipping the metal pins gives a better connection since not all of them are same length. For instant the USB solder points are shorter than the rest of the other pins.
will the teasy-s give my 360 chun te-s bc compatibility for my bc 60gb ps3?
yes. doesnt matter what GB ps3 it is. teasy will make a 360 stick work with a ps3.
Glad you’re up and running, thanks again!
I’ll add a n FAQ bullet point to cover that problem. Some people just don’t punch them down enough, but it’s mostly because they’re scared from the board bending and such
Use a pair of flush cutters to clip them down a bit. The reason to do this is more for ease of install. Believe it or not, trimming them down alleviates enough vertical height strain to make the install easier. This whole board is based on measurement and how much play there was in the pogo pins. Clipping the leads down a little gives the pogos more room to breathe.
I’ll email a few people that have installed this board into their SE and see if I can’t get them to post up some quick pics for reference. From what I understand they’ve had to cut the MIC spot standoff a little to make it fit. I’ve never done it myself, but it does work with a few cuts of the case here and there. You also won’t need the flanged spacers in an SE, the standoffs inside that case are immense.
As far as I know, the Dual Strike does not allow backward compatibility for PS3 capable systems yet. Mephisto is looking into it, but we don’t have an ETA on anything.
HI folks
Just received my new TEasy Strike (non-S version this time, I hope) from Phreakazoid (once again, shipped incredibly quickly, thanks), but I’m still having issues.
In fact, I’m having pretty much the same issue as before when I had the Teasy Strike S board in there:
The passthrough mode just does not seem to be working at all. Plugged it into my xbox 360, and all 4 lights come on, but otherwise it is not recognized. In windows, it is undetected if I hold MP while booting up.
However, it is working correctly on the PS3, as I booted up, and had no issues.
Really frustrated here - any ideas? I’m 99% sure that the PCB connections are fine, and all the ribbon cables, etc are reconnected. I just don’t know where to start looking for a problem - what does this kind of issue suggest.
I double checked, and I definitely do not have a v1 board - I have no filed the PCB connections on the original PCB, and might do that later, but all the clips are clipped, and at least the top row is making a connection, so I’d expect at least some functions to work…
AARGH
Sorry for the delayed response, was in Ohio all weekend.
Can you verify that on PC, in Dual Strike PC mode (HK held down), that in the game controllers applet all the buttons and joystick directions respond correctly?
Can you also verify that your ribbon cables are plugged into the TE PCB correctly, and at no point were they in the incorrect spot?
Maybe take a quick snapshot of your install in case I see something you’ve missed, never know…
Hey - sorry in this delay - took a while to get pics uploaded - to answer your questions though:
in PC mode, game controller works perfectly in the control app - all inputs light up correctly, and directional controls work correctly as well.
I didn’t actually disconnect many of the ribbon cables when installting - I was a little concerned that I would do something stupid like plug them in the wrng way round, so I think I only unplugged one temporarily, and then plugged it straight back in again.
I have uploaded two pictures - please let me know if you need me to take a picture of anything else, and I will do so:
Teasy Install Pic 1
Teasy Install Pic 2
Thanks for any help you can provide
Well, the install looks clean. Unfortunately I can’t guarantee that something didn’t happen to the TE board’s data lines when it was connected to the TEasy Strike S.
You’re saying that on your 360 both auto-detection and forced mode are a no-go, and on PC forced mode with MP is not functioning either? How long are you giving it to auto-detect on the 360? even with forced mode give it a second or two before unplugging it again, and for the PC you have the 360 Controller drivers installed, yes?
If you’re handy with a multimeter, can you verify continuity between the TE PCB’s USB lines (the ones you cut during install and have a small nub left) and the end 20 position header. The pinout is in the OP, Pin 1 is shown where the little silk screen triangle is. Test to make sure that D+ and D- are not shorted to either VCC, Ground, or each other, and that they DO have continuity with the end header pins. Do these continuity tests with the TE unplugged from the USB, i.e. unpowered.
So my TEasy Strike equipped TE stopped working after months of nothing but solid performance. This might not be a TEasy problem at all, but it’s worth a shot asking here. Yesterday I had played with it on both my PC and my XBox, and then later that evening when I plugged it back into my PC, it came up with a USB unrecognized error. It does so regardless of which buttons are held down while plugging it in. The stick also no longer works on the XBox. I don’t have a PS3 to test on, but I can’t imagine it working there.
I’m not terribly handy with a multimeter, but I know enough to perform a continuity test. All of the connections from the spring loaded pins of the TEasy to the Madcatz pcb are good. However, recently in this thread you asked someone to perform a continuity test from the USB header on the Madcatz pcb to pin 20 on the end header. This test fails.
I’ve disassembled and reassembled the TEasy a few times to see if somehow some connections had become loose, but I was unable to improve the situation. Any troubleshooting suggestions would be greatly appreciated.
Hmm, have you attempted to re-flash the firmware? It’s linked int he OP and done by holding START when plugging in the stick to a PC and then running the specified .bat file. Just make sure you extract the .zip somewhere though.
What happens when you un-clip the two boards together with only the USB cable attached to the TEasy, then plug it into your PC. Make sure you have the game controllers applet up, does it show up in the little window, even briefly? or does it still come up as unknown?
I tried this, and the firmware utility cannot find the device. When I first installed the TEasy, I did successfully flash the firmware.
The menu blinks for a moment as the pc fails to detect the device, but nothing is ever listed in the applet.
Joystick Motions Not Recognized
Hello everyone, first time poster but frequent SRKer.
First of all, Phreakazoid just want to say awesome flippin’ product. Easy installation. Awesome directions and diagrams and with the help of the community, made the installation painless.
Now onto my dilemma. I Installed everything according to directions found. i’m not well versed at a multimeter but i am able to use the continuity test on it. All the pins checked out. The USB wires (R W G B) are all crimped/cut in the housing. Plugging it into the PC, i held down HK and the PC recognizes the Dual Strike 3.2.0 board. Try out the buttons, all work. Tried out the stick, only the motions 1 2 and 3 are recognized. But 1 = Down Left, 2 = Down, and 3 = UP??? Uh yea. Tried the Xbox360 PCB board on PC by holding down MP next. PC recognizes it. Same issue, buttons all work but the stick only recognizes 1 = downleft, 2 = down, and 3= up.
I plugged into the ps3 because that is what i mainly want to use the stick for xbox360/ps3 use. Loading into XMB menu all buttons work for the most part, home button works, start works and i can only go down and up on the XMB via 1 = downleft, 2= down , and 3= up. All the other directions aren’t being recognized. Do you have any idea as to why this is happening. I’ve made sure the pins are installed correctly about 5 times using multimeter each time. Quite baffled and annoyed :annoy:.
Thanks for the replies and any help you guys can provide.
I see, and you’re 100% sure that the punch terminals have not come up at all and they’re all secure and snug, yes? By itself, does the TEasy show up as unrecognized, or nothing at all? Do me a favor and send me an email, I might just go ahead and swap it out if we can’t get this figured out.
Can you verify for me that your JLF harness is in correctly? If the buttons are OK, and the directional problem occurs on both systems that tells me it’s a physical connection thing. I don’t doubt your TEasy is installed correctly, it sounds like that is completely OK so don’t mess with the TEasy install anymore, if you’ve verified with a multimeter it’s aligned…then it’s aligned and good to go.
Hello. Dumb me i had the harness flipped upside down when i plugged it in. So everything works. SUPER EASY INSTALL throughout, great product again!!
thanksss
I’ve been having no problems for awhile up until recently, my TE stick is no longer being recognized by either my PC or PS3. However, it seems to be recognized once in awhile (I’ve unplugged the USB and plugged it back in countless times) It’s seems like this problem has gotten worse over time which is strange to me, the “no connection” problem went from never happening to sometimes happening and now happens almost all of the time. I’ve checked everything inside my fightstick but it all seems fine. The only thing I wonder about is the exposure of the ground wire from where I snipped the USB cable -does this matter? I don’t know if this is worth mentioning but I notice the light on the 360 guide button flashes for less than a second whenever I plug the USB into anything, the light then turns off after that. I’ve also read the FAQ to no avail.
I’m not going to immediately blame the TEasy Strike for this, but I was wondering if anybody could possibly help me out even if it is in the form of how to diagnose where this problem stems from. Really trying to avoid buying a new stick before knowing that I have to.
Email sent. For the thread/anybody with similar problems troubleshooting’s sake, I’ll restate here that the punch terminals were in solidly and that the TEasy shows up unrecognized by itself.
Whats the difference between TEasy and TEasy S?