just saw it, great!
I heard there are two versions of the dual strike and one of them supports xbox (1). Will the TEasy Strike be xbox compatible too?
I think that the TEasy Strike comes with the ATmega168 chips, so yes.
The OLD one that had the Atmega8 does not I believe, but the TEasy Strike uses the Atmega168, so yes with an adapter youāll have xbox1 goodness.
Iāll be shooting you a PM early this upcoming week, stay tuned :tup:
Hopefully the TEasy strikes are up today or tomorrow. I want to place my order in ASAP. Just got my stick
meeps
Just checked the PCB of my stick, praying that it would be a compatible one, and it was
Looks like phreak didnāt get 'em today. A pity⦠Oh well. I can wait another couple of days.
iām having an issue at the moment where āleftā is always active when connected to the pc in dualstrike mode or ps3. pc in passthrough (as arcade stick te) and xbox 360 modes are fine. the u/d/l/r pogos look like they have a fairly good connection. iāve also tried reflashing with 3.2.0 firmware but the issue still occurs in pc dualstrike and ps3 modes. am i missing a config setting somewhere? if it matters, iām running win7 64-bit. thanks in advance for any advice.
Parts should be here tomorrow or tuesday, Iāll open orders back up when that happens and start making them asap.
Just so Iām clear on it:
Problem occurs on PC in both PC and PS3 modes, 360 side is fine. PS3 functionality is the same as on PC with the different modes with left being held down?
Have you tried to use the configuration editor and allow for LS/RS low active reading? Any other settings been done?
Do the pins still need to be trimmed on the TE PCB before installation into the TEasy strike?
thanks for the quick response. you are correct. everything on the 360 side is fine regardless of which direction i have the LS/DP/RS switch set. holding LK, MK or HK while connecting to the computer will show left being held down. holding MP and connecting to PC is fine. connecting to PS3 will show left being held down.
yeah, iāve tried this and it doesnāt seem to matter if that action is set to ānothingā or ālow active readingā. iāve tried reflashing with 3.2.0 and still see the same thing.
Itās highly recommended, but not required. If you donāt, sometimes it can make installation a little more uncooperative due to pin height. Take 30 seconds and do it if you have the tools, trust me Iāve done it both ways.
Hmm, interesting. Try this, just as a sanity check:
-
Unplug the stick, then unclip the 360 board from the TEasy. Once itās unclipped and all that remains is the USB connection, plug it into the PC and check if Left is still activated. I want to make sure itās the TEasy itself and not a connection thing with the 360 board.
-
If it still registers as active with the board by itself, re-clip the 360 board, and try to roll the firmware back to something older, like 3.1.0 or 3.0.0, you can find that here: WebSVN - dualstrike - Rev 412 - /Firmware/Releases/old/V3.x.x/
Also, use the file linked in the FAQ section of the OP, the registry file that clears the DS info, this way when you re-plug with HK held down it will re-do the information and allow you to confirm your firmware version.
left is not activated when the 360 board is not plugged in.
edit: fwiw, i busted out the multimeter to check continuity between the 360 board and teasy by checking the 360 at each connector and the teasy 20-pin header header. i didnāt see anything weird and saw 0 across the pins and header as expected.
Can you plug in the board by itself again, but this time I want you to do a few things.
- Before plugging it in, I want you to, with just your fingers, remove the GND pogo pin thatās on the row of 360 USB lines. It will come right out, wonāt need too much force.
- Shove a bare wire into the receptacle, preferably stranded but whatever fits and makes contact with the shell of the receptacle will work.
- Plug in your TE, open the game controller app. Now touch that ground wire to all the button and joystick pogos, as well as the HOME and LS/RS pogos. Do NOT touch it to anything else, especially the USBVCC pogo.
Do that and test each point to make sure it registers, if they all register you may need to grab a multimeter and take some readings for me if youāre apt with one at all.
buttons and directions all light up. my earlier edit was a bit late, but iāve used a multimeter before but donāt know much beyond checking continuity. teasy header out to the 360 pcb all look good and show 0 ohms.
edit: taking your original idea a bit further, i left the ground pogo out with a wire dangling and set the 360 pcb on the teasy. left lights up regardless of which pin i touch.
Hmm, well wait a second. You mean you left the GND pogo out, re-clipped the board an plugged it in? Youāll get really weird results because the GND is no longer connected between the boards.
A better test would be this. Put the GND pogo back, but remove the pogo for LEFT and re-clip the two boards together, then plug it in and see if left is magically still active, even without a pogo connection.
after trying this, left is not active when i plug it in with HK (and will not trigger when i move to the left), but always active when i plug it in with MP.
edit: thanks for your help so far in helping debug this. i really appreciate it.
Canāt wait until you guys get these in stock! Iāll be ordering one for sure
Very strange, youāre saying that without the LEFT pogo, in 360 mode ONLY you get LEFT always active, whereas before it was only active on PS3 side of things? It shouldnāt activate on PS3 since thereās no connection anymore, however the 360 always activation is a little odd.
With the two boards still connected together (without the LEFT pogo) and unplugged from the USB. Can you use the multimeter and check continuity between LEFT and GND to make sure thereās no short?
Also, please double and triple check your ribbon cables make sure theyāre in their original spots.