According to TeamLiquid, GSI is at 02/25/18:00 KST, and local time is at 02/25/ 05:35 KST.
Currently it is 02/24/15:35 EST so its at 14 hour difference. That means that it will be at 02/25/04:00 EST (Monday). They show live.
Edit: fixed time zone.
According to TeamLiquid, GSI is at 02/25/18:00 KST, and local time is at 02/25/ 05:35 KST.
Currently it is 02/24/15:35 EST so its at 14 hour difference. That means that it will be at 02/25/04:00 EST (Monday). They show live.
Edit: fixed time zone.
It’s never too late.
I’m still looking for some SRK members to play with. I played with XIII yesterday and it was pretty fun. Any Zergs post up.
I don’t think that is right. If it starts 3am central, that would be 1am pacific. The matches start GMT 9:00, and central is GMT -6. So 3am. Tonight.
Yeah, again, all that factors into the balance somehow. I can’t explain it. It’s taken 10+ years of tweaking by Blizzard to achieve its current state of balance, so I couldn’t hope to explain it all in a single post on a message board heh. Plus I don’t fully understand it all in the first place. =p
Terran have to build with their worker. Toss can warp it in and their worker can move on immediately. Zerg have to SACRIFICE their worker to build something.
The simplest way to explain the balance amongst that is in build costs and building behavior. Zerg buildings usually cost less, but that helps considering you lose 50 minerals on the worker that gets sacrificed. Zerg buildings also usually have slightly less HP, although they can regenerate it back slowly over time. Terran buildings cost more, but you keep the SCV, and terran buildings can fly and be repositioned. The buildings can be used to scout, repositioned if needed, lifted to avoid ground attacks, and so on. Terran buildings don’t regenerate, although they can be repaired. Conversely, if they are badly damaged to the point that they are on fire, they will slowly LOSE hp to the fire and eventually blow up if not repaired. Toss buildings usually cost a little more, but they don’t occupy the worker. They can also regenerate basically half of their HP, as they have HP and shields. HP doesn’t regen, but the shields do.
Also, terran buildings can be built anywhere. Toss can only build near their own pylons. Zerg can only build on their own creep.
Somehow, all that is basically balance. :woot:
This is countered by the fact that Protoss units are more expensive, cannot move, and need to be powered up. Building mobility is a big plus for Terran. Example: the extra resources is on the other side of a cliff, and the ramp to access the resources are on the other side of where you are.
Protoss: probe has to go around, then warp in the nexus AND a pylon (extra cost)
Terran: SCV builds command center on the edge, once done, the CC flies down the cliff.
???
Terran may have the best land to air and land to land, but this is countered by the fact that Terran units generally suck at something else. Goliaths are clumsy (reason why Protoss win for free in Katrina) and are not great in land-to-land. Tanks need anti-air and close combat support (especially vs. zealots) and siege mode has a big startup.
Overall I think Terran is the hardest race to use execution wise.
^Yeah, what he said. Like I said there are loads of factors to consider. For every pro there is a con elsewhere. It might not be immediately obvious or simple, but it’s there.
Can we get a final verdict on the times? I could be mistaken, but I’m pretty sure it’s going to be 3am CST tonight. As in 12 hours from now, where ever you are.
It depends a lot on the matchup.
Generally Terran vs Zerg uses infantry, Terran vs. Protoss uses mech.
Marines by themselves suck. Its upgraded marines + medics what is powerful vs. Zerg. There are many reaons for this, but some are:
These factors play in the opposite way vs Protoss, which is why generally you see mech.
However, this is not set in stone. Of course there are preferred methods, but the best players need to be flexible too. Flash just showed that if the maps need so, you want to go mech vs Zerg. Baekmagoji is another map that favors mech Terran. At the end is matchups, matchups, matchups. Its like Super Turbo.
Chun is solid.
Sagat beats Chun.
Guile can fight Sagat.
Dhalsim beats Sagat.
Chun can fight Guile and Dhalsim.
Difference is, that you see character the characters mixed with each other instead changing them after two or three rounds.
…come on guys. Trust the OP. It’s 3 am central. I already posted that.
I fixed my post. I meant EST, not PST.
I trust the OP! =)
Just when people started asking about tonight 3am or TOMORROW night 3am, I started getting confused heh.
If it’s on Katrina, I expect a straight out domination by flash
Semantics. Tonight 3AM is technically tomorrow =)
Maps are Blue Storm (favors Zerg), Baekmagoji (favors Terran) and Katrina (we know what happened).
Problem for Jaedong is that apparently Baekmagoji favors mech vs. Zerg. If OSL Katrina is an indication, Jaedong’s game vs. Terran mech needs improvement.
It was Yarnc’s twin Luxury who did the 5pool on Troy.
I haven’t played this game in years, but I completely agree with this assessment.
Terran is definitely the hardest to manage, especially macro throughout the whole game. On the paper they do seem to be the best like you said. I feel that the longer the game goes, the more it benefits them.
One question to players who know, I don’t see that many hydralisks being used by the zerg players. They’re only used if they want to go lurkers. A long time ago, I thought that mass hydras were good thing like mass dragoons for the protoss. Is this incorrect, or have they been toned down?
hydras suck vs zelots or tanks. Vs terrans its better to make lots of lings then get mutas and muta there money. Lurkers are good though vs terrans or toss. Zerg people are now trying to get air really fast or lurkers. Massing anything with out a back up his really bad
From what I’ve seen, it really depends on the situation. Mass hydras seem to be very situational, and I haven’t really seen much of it from the matches I’ve watched. AFAIK, mass anything usually gets countered easily. In this case, mass hydras will get picked apart easy by siege tanks (where vs siege tanks lings/lurkers with defilers would work better). Mass dragoons would get destroyed by tanks and spider mines, so zeolots with leg upgrades assisting them is best.
I don’t really play SC anymore, but from what I’ve seen in match videos that this seems to be the case.
^ yeah that seems to be the case. I’m a total noob but I liked to Hydra Drop back then. Mass Zerglings/Ultralisk support also.
I’m going for the zerg player JaeDong since I was primarily a zerg player.
You are a traitor to the human race.
I like all three races. But I like playing Terran the most, and watching Zerg the most. So I’m torn on the Flash / Jaedong match. Although I think Flash will win, I hope Jaedong does. Mainly because there will be no Zerg left in the tournament if Jaedong goes out.
I like watching Toss the least, so if it ends up being a Toss mirror match in the finals… I’ll be very disappointed.
lol if it’s a Toss mirror match does that mean Stork would be an OSL champ right after losing the last OSL? ;(