if you find out let me know because I don’t have that in my Iccup map pack
I’m kinda working on it. This is the best that I can find http://www.teamliquid.net/forum/viewmessage.php?topic_id=106552
Some sites are korean and I don’t have any freakin’ idea how to read em’ sigh
So…Kal/MVP/Type-B series in the OSL was actually pretty sick.
SC2 this month? get hype.
Also odds are it won’t feel like SC and I will be disappointed.
But still it’s fucking SC2 holy shit I hope Blizzard doesn’t suck as bad as I think they do.
where can i find video clips of this classic starcraft multiplayer mod ? i think is called “starship troopers” . having 3 terran players building up defenses at the south side of the map and given like 5 or 8 minute to build as much as you can before wavesssss of zergs rushing the shit down .
whoa i want that map plz i wanna play it! lol
was it any different from the map named: “Art of 1 Ghost?” I think I have that map somewhere in my hardisk
sorry , is not a mod .
is a map , so just go to google and type “starcraft brood war starship troopers map” .
is because of this map that made Starcraft the bomb , even a non-pro can play this game . the map is rectangular vertical , very large . 3 terran team VS 5 AI Zerg units . zerg forces has no buildings , just bazillion variety of zergs rushing south from north end
but don’t underestimate it , endless waves from average level to complex challenging level . imagine horde of ultralisks combine with swarm of mutalisks … X___x …lurkers ? shit …
edit : it is very stressful ! even players have to send a few SCVs to the frontline to repair “depot walls” and “bunkers” profusely ,praying that the marines in the bunkers and the siege tanks able tol stop zergs killing any SCVs and destroying 1 Depot X__x .
oh , DON’T ever build Battlecruisers , it’s so pointless .
oh damn i just got the ums map and damn i tried it out by myself to see how it was and damn that shit is crazy!!
it would be lovely if you record it and put it in youtube .with the title , Starcraft starhip trooper mod
ZvT, 12 hatch --> 3 hatch Muta
http://wiki.teamliquid.net/starcraft/3_Hatch_Muta_(vs.Terran)#13-_Hatchery
How do I defend against tank/rine pushes before my lurkers are out?
If they build a turret near their drones, what are the best options on muta harass?
Snipe tanks with mutalisks if you catch them out in the open. Try and get your 3/4th gas ASAP. Lings > turrets. You can also take out turrets if you have mass mutalisks and then pick off lone marines/medics/scvs.
It’s all about surviving till you get defiler tech. Then again I don’t play Zerg and I have a habit of being lazy and losing to ling runbys in the main a lot… FAIL
If he is tank pushing that early, your mutalisks alone should be able to take care of the army with good micro. If it’s not working, just add more lings with speed. Muta ling is a really good counter. If his army is too big to take on with muta ling, then you need to work on your macro. Hydra den should go down once your first 11 mutalisks are built.
If he doesn’t fast expand, make sure you are prepared to get rushed by making sunkens the second he pushes out. Even if he doesn’t push out, you’ll still be ahead in economy.
As for dealing with turrets… you really need to find the weak point in his defense. If he has 3 turrets in one area, find another place to attack. If it’s 2 turrets without m/m support, you can safety take those out. 5 potential places to attack - the corners of both mineral patches, and his barracks. At least one of those areas won’t be properly defended 90% of the time. Also, be sure to take advantage of any ledges when controlling mutas.
Thanks for all the advice.
I only started learning the game for reals a week or two back, but i’ve had in scrubby games/ums, so at least i’m familiar with the engine.
Thanks for all the advice.
I only started learning the game for reals a week or two back, but i’ve had in scrubby games/ums, so at least i’m familiar with the engine.
I’m just wondering when are Koreans gonna play SC2. Probably not until Kespa sanctions it.
The sponsors might have say when the switch to sc2 will happen.
Aside from what the others have said, the purpose of 3 Hatch Muta is to keep Terran in their base while you have map control. With map control, your goal is to safely expand (preferably in a far away spot from your and his main/nat on most maps) and take your third gas as soon as possible. Lurkers should be getting morphed while you keep Terran in his base, and soon after that, if the conditions are good, you move on to Hive tech.
LMAO this is so funny!
Apparently there’s a reality tv show following Nal-Ra around. He was feeling bad after losing to people in Air Force Ace, then came to KT’s practice house and beat Flash first game lol.
http://www.teamliquid.net/video/userstream.php?user=Kentor
Dunno how long this guy is gonna keep streaming it but it’s pretty interesting.
Coach Hery to the Manager:
“Flash lost a game”
“who!?”
“Flash”
“Flash, pack your bags”