Official SSF2T: HD Remix General Discussion Thread

I’m wording this badly, but there’s no “defensive” tripguard in ST, correct? By defensive I mean just jumping in without doing a move and being able to block a sweep. “Offensive” tripguards being air/special moves that can’t be swept by some/all of the cast - something like Chun’s j. short/forward?

If I’m making any sense with that distinction, would I be right in assuming Honda’s tripguard is probably just an enlargement/alteration of his j. short hitbox to stuff sweep attempts?

Is it just a coincidence that sirlin’s main’s honda and dictator got redunkulous buffs?

=P

we don’t even know what the honda nerf is yet

Like somebody already said, maybe he cant jump anymore :bgrin::bgrin:, or he is not in the game???:pleased: i dont know, it has to be something very big, because right now Honda, Bison, and Sagat, are the men.

I am betting it’s a zany change like big startup frames to ochio and a whiff animation

I will warn people not to fall in love with all of the reported changes that UltraDavid posted up. While most of it is pretty accurate, there are a few things that are NOT accurate. I’ve even seen some people get excited about changes that used to exist but aren’t in the game anymore. So not everything reported is still in the game currently.

But I won’t say which ones because it makes it more FUN for people to speculate and worry and be totally pessimistic about it. “You mean T.Hawk’s Hawk Dive doesn’t fall straight down anymore?!? OH NOES!!!” Bwahahahahaha!

And… yeah… it’s better to wait, like Sabre, until we know we can talk about it. lol

  • James

Heh come on, help us out mang! Sirlin has said that nothing is intentionally secret.

chun better lose stored super

and her air throw, doesnt need it. :crybaby:

Lets also get rid of all of Chun’s attacks and movement ability. Perfect balance right there. Cheap bitch is too good, she’ll never beat me online ever again.

You’re diabolical.

I still say Fei Long is nerfed more than he should be.
(prays for a miracle)

That’s what I was thinking but I try to not talk about these things anymore because my ST Feilong matchup knowledge is lacking.

Fuck it.

What is the point of giving Chicken Wing less air-to-air priority? It already had bad priority against attacks that were low to the ground and it seemed to have only average air-to-air priority. It feels like Sirlin intends to shift Feilong gameplay more towards pressuring with Rekka chip damage instead of getting a Chicken Wing to be blocked or connect. If that’s the case then a cancelable cr.Strong would be greatly appreciated. Hopefully, players won’t be able to react to a Chicken Wing and cleanly counter with something like jump back RH all day.

Dude forgot to update his list. What a noob.


I have to wonder how far green hand knocks you back when it hits now?

AA green hand in ST (knockdown) was sweet because you could whiff another green hand, and be real close for crossups.

If this thing knocks down now, Giefs are going to be looking for all kinds of ways to land it. (Gief + knockdowns = happy Gief). It’s not a slow move, and the recovery isn’t too bad on block. Does it have more range than his sweep?

In HD, with all of Gief’s links, you should be ale to easily hit confirm into green hand. If it knocks down like ST green hand, you could whiff another and get real close… perfect for crossups, which the added bonus that they’re now only a hit or two away from dizzy, and you still get to SPD if they block.

Kind of like T.Hawk and his B&B jabs into DP combo, but better.

I talked with the Udon guys at PAX, and they told me that the art is all finished, so now all that’s going on is the programmers finishing up bugfixes and the netcode.

If so, maybe we’ll FINALLY see the game within a few months!

OG Chicken Wing required good execution skills. Repeating it at will, however, required a whole other level of execution. I’m guessing this was a huge factor in toning it down. Being able to Chicken Wing without much risk of screwing up probably allowed Fei to fly over projectiles safely all day long and allowed for any Joe Blow to perform Chicken Wing traps with ease.

I am making a wild guess here, that this simplified motion is also part of the reason Cammy is “supposedly” losing her short cannon drill’s advantageous recovery. People underestimate the fucked up mind games you can play with Hooligan roll throws. Part of the reason is because your average player can’t execute it consistently. Now that it is easier to pull off, perhaps he had to nerf something else in her game. Sure as hell shouldn’t be the hooligan roll throws. That is what makes her so damn fun.

Just wild theory fighter guesses here. :bgrin:

All nerfs to Rog = sad panda :no:

At least Honda is getting a fighting chance against the shotos and chun now…

Oh dear god please let that be true!

What’s the point of that move if it never crosses up? I think that’s a lazy solution to the neckbreaker shenanigans.

What’s the solution then?