oh shit.
I love the qcf green hand. It’ll cut accidental green hands to a minimum and for me qcf is a much more natural motion anyway, so it’s good for me. And yeah, standing super is the main benefit of the new super motion, and it’ll be pretty readily apparent in my opinion.
Whats bugging me about the new motion is for example, say you both end up at each side of the screen against a FB charecter and you start walking forward. More times than not a FB is coming. It is a much more fluid motion ( and ST being so dam fucking precise ) to just roll from the toward position ( that you are already holding ) to down for the FB nulifacation.
Where as the new motion makes you stutter because of the new starting postion from the walking forward position of the stick.
UD… you know too much.
i could still pick the original mode like in the demo, right?
and dont forget the World Warrior SPD range, damage, and minimal bounce Back :devil::devil::devil:
ohh, and last but not least, no more, forward + MP, or forward + HP, i hate that little jumping thing.
MAN YOU GUYS JUST DONT KNOW THE POTENTIAL THAT THING HAS if they fix it.
All they have to do is shorten the recovery and it will be a Guile killer. Or even change the motion for it. Maybe make it a qcf move =P YA FUCK GUILE !!! no offense brian and the rest of the DownBackers
that would be gay.
Dont you play Guile ???
sometimes
my mains are blanka / deejay / dhalsim
then guile / dictator / boxer
then i’m learnig claw, ryu, chun
Well looks like no more option select block/throw/normal tricks
HA even better idea !!!
make that thing knock down + motion for it + less recovery = happy beans =]
edit
talking about the lil hop
Hmmm. Shun Goku Satsu, story-wise, should be really strong. At least on par with Final Atomic Buster in terms of damage.
Gameplay=/=story.
Great, and I hope the next Street Fighter anime reflects this clearly to keep all the anime fans happy and out of our hair.
Meanwhile, SFHD will be balanced purely from the standpoint of high-level competitive gameplay. :shy:
Yeah, not too happy about that. For a stupid character to get even more options against fireballers AND still be able to store his ochio is disgusting. However, there has been a nerf yet to be mentioned so we shall see. I wish I could store a command throw with Gief and he could also transform himself into a human torpedo.
Lol, they could turn his lariat sideways. It’s doable. Drill Kick or Spinning Headbutt?
i’ve been braziled:k::k::k::k:
I really hope that is a wiff animation for ochio, seems dumb to give one to T.Hawk but not Honda. The idea behind the wiff animation was to remove guaranteed damage from jump in due to that option select and to remove his infinite.
I think Honda can do the same infinite in the corner(?);
Ochio - safe jump meaty splash - negtive edge ochio - repeat.
ok your going to far lol
if zangief had a spinning headbutt i would buy at least two copies of sf2:hd