Please let the invincibility be only enough to get out of tick traps and not like Rolento’s RC KKK hop from CVS2
i want to comment on all those things, and make corrections. But I’m waiting til sirlin can personally tell me it’s ok.
aron: wtf, deejay is hella better now. absorb fireballs to help keep up with zoning characters, plus he can keep his back charge during machne gun punch, so after he absorbs, he can immediately throw a fireball. His dread kick combos for both hits 100% now. thats a huge change for his crossup dread combo. And now his mgu hits for all 5 hits, for pretty much free, instead of silly patterned mashing. with that and the dread kick fixed, he is MUCH more efficient. On top of that, deejay was already a really well balanced character, and now hes way more buff. dunno wtf else you could possibly want thats not overkill.
razorfist: fake dive is nothign special. while yes you could just hold back to bait a ken fierce db or blanka ball, it wouldnt always work, unless you guys are 100% full screen length away. now he can drop straight down from the wall. effectively bating those moves to make em wiff at even half screen.
ultradavid: also add that akumas raging demon goes through all projectiles. If you see a fireball coming, even about half screen away, you can land an rd. it’s pretty wild. also deejay can retain his fireball charge when doing the mgu, using the same trick as rog, keeping him in fb zoning fights, better
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Haha, I’m waiting for Pablo’s reaction to this.
Seriously though, no changes to his jab headbutt invincibility? AND it nullifies fireballs? I main Honda, but still I think that’s way too much.
dont worry, honda has something that makes him much weaker, thats not on that list! I promise! =D
HYPE!
Man, i hope you are telling the truth, with all those good changes he would be top tier, and that would not be good for us Zangief players.
UltraDavid your changes summary post singlehandledly resurrected this entire thread.
In Sirlin’s original balancing article for Blanka on the Capcom Blog, I believe he said the jab and short horizontal balls now travel the same speed as the fierce version (but still go the same distance), so that they’re better fakes now or something. Personally I think I like the sound of this better.
Is your info newer than mine? Where did it come from?
i can assure you, its a nice nerf. probably one of my favorite changes! whether it will really help non fb characters, hard to say, but it benefits all characters.
Hopefully soon, info can be released
Oh man don’t scare me
i thought he said that they’ll get the same spinning animation as the fierce one, as to fool the opponent into the speed. i’ve always gauged the distance by the speed of the spinning animation; i think sirlin made them all the same fast fierce version to create more head games.
UltraDavid: :china:
dude. you’re not talking about this?
???
Yeah, that was the biggest reason I put this list together, glad to see it’s working.
I don’t remember if I got that Blanka info from the articles or some guy(s).
Edit: Here’s the scoop from one of the blog updates:
I’ve changed the text in the list to be more in line with this.
Sabre got me all giddy, hahaha
Hope you get the OK to reveal these changes
Very nice to see these changes. Thanks David.
I sure would have loved to read them first hand from Sirlin himself though.
Akuma’s red fireball has terrible startup AND recovery. Never found much of a use for it besides chip damage.
He can combo from his air fireball (gotten DP and sweep before) but it’s very position-dependent. Things like air hurricane kicks and walldives eat that move alive.
Raging demon goes through fireballs but has no other invincibility; I have performed it on wakeup and lost to meaty attacks. It also does the lowest damage of any super in the game, easily.
Thanks a ton for this, David!
So akuma sucks? His air fb looks like an amazing setup for mixups.
Anyone else notice how many characters especially the non fb’ers half fb nullifying moves? jab headbut? GTFO this ain’t 3s. All kidding aside it looks like fb’s have gone from a 10 to a 7.
I’m glad so many radical changes are being made though I know I’m the minority but I want remixed mode to be what it’s intended to be: A brand new sf2 game not a better version of st.
For people who had the chance to play as or against Akuma at Evo or BoD…
How’s his air fireball? On paper, to me this move sounds decidedly the least like anything ST in nature. I’m curious as to how it feels in practice. It doesn’t seem particularly out-of-place in the flow of things, does it? I mean like, the flow of the game doesn’t feel significantly different from original ST in matches with Akuma, right?
If you’re on the ground and Akuma jumps in at you and air fb’s, it will stuff a dp, right?
It seems like punch strength controls the speed, as opposed to the angle, correct?
I watched some video footage some people have already mentioned that hit stun is long enough to allow some combo’ing off of it.
What’s the blockstun like? I’m assuming that Akuma still reaches the ground before his opponent recovers?
Speaking of which, how does the floaty bounce during his air fireball affect him? Does moving him that little extra bit forward act as good (aggressive) or bad (dangerous) for him?
Maybe he can’t jump anymore? :bgrin:
akuma, is definitely a good character!
i wish deejays lk upkick was more vertical in its ability to hit, thats the only change id want on deejay beyond the ones given to him, i really dont think his changes are as good (they are still buffs that overall make him solider)
I’m mcloving this shit TO DEATH !!! :woot:
I hope we can cross up afterwards too :tup:
I’m not feeling this shit at all man. How bout you Dave ?
I like this. It was a good idea. I would like it even better if you could use any combination of p+k like Forward + Fierce.
This will be usefull to me ONLY for standing 720 because I’ve been doing full circles for so long that this is one thing I’m not gonna change. I will still be doing full circles in STHDREMIX
I’m still concerned about the Sim and Honda matchups :sad:
I agree with ETHOTHENG. HF Lariat is a MUST