Well, I’ve been saying since the late Kaillera days that online is only good for practice and still feel that way. I’ve also always thought of online tournaments as simply a means to get used to that feeling of tournament pressure and to be sure that opponents are probably trying their best to win without the sandbagging or experimentation that occurs during casuals. Even though I think the results would be similar to how an offline tournament would play out, there’s no way I can rely on online tourneys as a feeling of great accomplishment given all the performance-affecting factors.
Anyway, Super Sundays is over. It was originally used as a get-together for serious play back when you could only expect to find 2-3 other ST players a night on Kaillera. Once GGPO ST came about and players of all skill levels flooded in, the initial purpose wasn’t needed anymore. Despite some objections to the format, I commend Raisin for orchestrating the events. Almost everybody there who was in the upper part of the rankings has played in an offline tourney by now. On behalf of everybody else, I just needed to get better at ST somehow and that was a pretty useful ticket.
Online ST play has really made a huge jump in the last year from the messes of Kaillera (and supposedly Xbox Live) to nFBA P2P, to 2DF and, almost simultaneously, GGPO. Lots of the major exploits have been significantly dummied down although the lag still affects all play to a meaningful degree. Blanka’s j.LK and claw’s j.anything were pretty much unstoppable back in Godweapon. I remember getting owned 0-8 against a Blanka during the late Kaillera days just because I just couldn’t do anything to counter the j.LKs; I requested to my opponent that we switch to the experimental nFBA and he agreed. After suffering some trash talk, I suddenly found myself up 15-0 as I countered the lag-abusing jump-ins every single time.
Nowadays, the online game is much closer to arcade but imperfections still remain to affect gameplay. For example, claw can easily wall dive to a win against Zangief as long as he dives at the slightest hint of anything. It’s extremely difficult to time this correctly online as just a couple of frames delay will result in Zangief beating it with an anti-air. In another situation, I played with an offline tourney player the first day he was on GGPO and it was funny. He killed me with Honda 10-0 and I responded back with Honda 10-0. It was all pretty laughable though, with neither person able to consistently react well against the plethora of slaps, splashes, headbutts, and oicho traps even during counter matches. In offline Honda casuals just a few weeks later (though the other player probably wasn’t aware), it was a whole different story and, needless to say, Honda isn’t that great when countered no matter who’s playing…
But still, if you can beat everyone on GGPO consistently, including the JP players (not that I know anyone who can), I don’t see how you couldn’t make it towards the top of any US tourney. I don’t know of a single strong player on GGPO who hasn’t played offline. You learn so much matchup strategy/experience from playing them (there’s at least a decent player for everyone in the cast) that you’ll really be prepped for any situation (at least in the US). Besides a certain few matchups, the difference in timing doesn’t seem to be nearly as important a factor as playing a match correctly.
On that note, there’s one more difference about online play: there are a few assholes out there who wouldn’t dare make a noise in real life yet don’t mind acting like jerks from the safety of their computers. But they come few and far between so it’s all good. So overall, for those 99% of us who don’t have real life competition, online is a fair substitute. I asked Fireballtrap a year back what his strategy was for playing ST well and he recommended online play as a way to get more experience. Following his advice, I couldn’t agree any more.
As for SF:HD, so we know the beta netcode and the ranking system is mediocre, but how are the interface and stats? They promised detailed stat keeping so I’d expect something comparable to 2DF. But I have plenty of room for disappointment…