Official SSF2T: HD Remix General Discussion Thread

why is the subject at hand very lame? seriously? beating a dead horse here. Why are people still trying to persuade others on SRK, of all places, that online <<< offline? no it’s not as good but it still has good uses, and is a good practice tool

how many times does it need to be said?

Seriously…

You could have installed GGPO and tried it within the time it took to write that man. :rofl:

I’m sorry, but while your point may be correct there is no one who can identify with your complaints of dropped inputs and variable input lag. The input lag is constant and inputs are never dropped on GGPO. That’s the reason its good in the first place.

Its funny because the people that are running those ranking battles also play in tourneys it seems.

People like good online play no matter if their casual or hardcore.

why? i use 2df, lag seems fine, most of the time i don’t notice if its even present. Granted, i only started playing ST last week so i’m not experienced on or offline but still, what the hate?

When online, I prefer grapplers. That way when the game lags, I just twirl the stick around really fast and mash all the buttons. It works 100%, 75% of the time.

SPDz ALL DAY.

Exactly. Shit, without GGPO, I don’t know where to get my ST fix. The scene is pretty much done for here in NYC, so GGPO is all I have. And there’s a lot of good comp online.

That is real talk. GGPO IS all I have, living on Maui. I haven’t really even played fighting games much in the ten years that I’ve lived here. GGPO has brought the enjoyment of playing again, though it’s not perfect, it’s god damn close enough for me.

I am still scared that SF:HD drops the ball with the netcode and I lose ST on GGPO in the same failed swoop.

wow, and all this time i assumed that you’ve played on it, instead of Hyper Lag Fighter 2 Turbo on Xbox Live.

you’re doing yourself a disservice by not experiencing it. you can’t even support DSP’s crazy claims until you actually play it yourself.

go get it.

Oh jeez don’t scare me :amazed:

I would just like to chime in here and say that high level online play is a reality. I learned to play online and it has transferred well offline. I do not have a problem adjusting to different timings, nor am I even aware of having to adjust. There are countless replays of myself (ny, usa) that can be used as reference displaying consistent reversals and on reaction dps against opponents from france, italy, brazil, and the UK.

http://2dfighter.com/games/player.aspx?id=1&game=5

With that said, you WILL have bad connections from time to time. There are many people that still use wireless connections, and don’t understand that having bittorrent open or playing xbox live at the same time will negatively affect things. If you find a bad one, drop it and move on. There are many good ones to be had. For all those that have tried ggpo or 2df and brushed them off, I urge you to try them again. Know that it IS possible to play with the same excitement and intensity as offline.

So there isn’t ANYTHING we can do to get them to use GGPO. I mean what if we all agree to pay a higher price for game. I for one would sure as hell be willing to pay a little extra for it, but I’m not sure how you guys feel about it or if it has been discussed already.
Maybe when they see how many of us there are, the $ signs in their eyes might make them have a change of heart.

I’m sure everyone here would pay double for having GGPO netcode on the game.

Unfortunately that’s not the case with the hundreds of thousands of people that are going to buy this just for the nostalgia and it’s not really easy to explain to someone that a big company like Capcom is not capable of delivering a netcode as good as GGPO and is not willing to license it.

Well, I’ve been saying since the late Kaillera days that online is only good for practice and still feel that way. I’ve also always thought of online tournaments as simply a means to get used to that feeling of tournament pressure and to be sure that opponents are probably trying their best to win without the sandbagging or experimentation that occurs during casuals. Even though I think the results would be similar to how an offline tournament would play out, there’s no way I can rely on online tourneys as a feeling of great accomplishment given all the performance-affecting factors.

Anyway, Super Sundays is over. It was originally used as a get-together for serious play back when you could only expect to find 2-3 other ST players a night on Kaillera. Once GGPO ST came about and players of all skill levels flooded in, the initial purpose wasn’t needed anymore. Despite some objections to the format, I commend Raisin for orchestrating the events. Almost everybody there who was in the upper part of the rankings has played in an offline tourney by now. On behalf of everybody else, I just needed to get better at ST somehow and that was a pretty useful ticket.

Online ST play has really made a huge jump in the last year from the messes of Kaillera (and supposedly Xbox Live) to nFBA P2P, to 2DF and, almost simultaneously, GGPO. Lots of the major exploits have been significantly dummied down although the lag still affects all play to a meaningful degree. Blanka’s j.LK and claw’s j.anything were pretty much unstoppable back in Godweapon. I remember getting owned 0-8 against a Blanka during the late Kaillera days just because I just couldn’t do anything to counter the j.LKs; I requested to my opponent that we switch to the experimental nFBA and he agreed. After suffering some trash talk, I suddenly found myself up 15-0 as I countered the lag-abusing jump-ins every single time.

Nowadays, the online game is much closer to arcade but imperfections still remain to affect gameplay. For example, claw can easily wall dive to a win against Zangief as long as he dives at the slightest hint of anything. It’s extremely difficult to time this correctly online as just a couple of frames delay will result in Zangief beating it with an anti-air. In another situation, I played with an offline tourney player the first day he was on GGPO and it was funny. He killed me with Honda 10-0 and I responded back with Honda 10-0. It was all pretty laughable though, with neither person able to consistently react well against the plethora of slaps, splashes, headbutts, and oicho traps even during counter matches. In offline Honda casuals just a few weeks later (though the other player probably wasn’t aware), it was a whole different story and, needless to say, Honda isn’t that great when countered no matter who’s playing…

But still, if you can beat everyone on GGPO consistently, including the JP players (not that I know anyone who can), I don’t see how you couldn’t make it towards the top of any US tourney. I don’t know of a single strong player on GGPO who hasn’t played offline. You learn so much matchup strategy/experience from playing them (there’s at least a decent player for everyone in the cast) that you’ll really be prepped for any situation (at least in the US). Besides a certain few matchups, the difference in timing doesn’t seem to be nearly as important a factor as playing a match correctly.

On that note, there’s one more difference about online play: there are a few assholes out there who wouldn’t dare make a noise in real life yet don’t mind acting like jerks from the safety of their computers. But they come few and far between so it’s all good. So overall, for those 99% of us who don’t have real life competition, online is a fair substitute. I asked Fireballtrap a year back what his strategy was for playing ST well and he recommended online play as a way to get more experience. Following his advice, I couldn’t agree any more.

As for SF:HD, so we know the beta netcode and the ranking system is mediocre, but how are the interface and stats? They promised detailed stat keeping so I’d expect something comparable to 2DF. But I have plenty of room for disappointment…

Well said, bose. As one of those Super Sunday players myself, I pretty much agree with everything said. I couldn’t have placed top 16 at Evo without the practice from online play, but to reach a truly high level I would probably need to pull an afrolegends and practice a ton with Valle or something. =P

Online will be very important to me in HD Remix simply because of where I live, same as always.

well i’m usually free on sunday nights about 6pm-9pm i’ll usually play ST if anyone wants to have serious convos and games on LIVE just find me im’ always down for it. i want to get alot better especially when the full game comes out.

So uh… whats the estimated release now? 2000 never?

hd netcode is not mediocre, by anymeans. it just breaks down at a much earlier stage than ggpo does. It does very well under good conditions, and theres no emulator inconsistencies to worry about, which is nice =)

i think there is quite a bit of improvement with ST on LIVE i’ve only seen one or two actual rollbacks lately and it was very quick but i do notice it’s a little harder now to find games and it still errors alot.