I think some of the “takeback” and “warping” issues have been fixed, I played about 10 people in a row and had no major issues.
I had a hell of a time joining a player match, took me several tries. and Custom Match doesn’t seem to work at all, it just tries to connect and never does.
Overall, a vast improvement. No crashing of the game, less rollback, and less warping = good review from me. now i’d just like to try out some other characters…
Pretty lame that it is still so hard to join a match. I still got denied more often than not when trying to join a room, and after the last beta, that just sucks
The game really seems “choppier” than the last version. Thats the only way I can describe it. I guess its the smoothing? Somehow ironic that the “smoothing” makes the game look more choppy. On a positive , I didn’t notice as much warping and rollbacks on 200 + ping matches. It was almost playable…
Also, any else notice Kens jab DP trading hits with…everything? I didn’t read anything about them changing his jab dragon? Did I miss something?
The game speed is slower and I think being used the the last beta speed contributed to missing some moves that may be perceived as a dropped input. I dunno about that tho; it did seem like moves weren’t coming out as much. Overall, kinda disappointed with this. Mainly the joining room thing. It really messes up the whole experiance being so hard to just find a match. Netcode seems worse but I’d have to play it more to get used to it.
I like this game alot, but have and always will have a problem with the throw system, its cheap, powerful and way too easy to do. This is why the SFIII/SFIV system is the LP-LK version because it takes more strategy then forward and HK or MK. Its crap.
It is. It seems like maybe my connection is unusually bad to begin with, because before the patch I almost never had a 100% smooth match even though other people on here have said that they’ve had quite a few of them. But even if my connection is particularly bad for whatever reason, it’s almost always fine on GGPO and 2df, and I don’t know why playing a game online through the 360 would be so noticeably different than playing a game online through Windows. So far I haven’t noticed any difference in my online HDR experience.
Gameplay-wise it’s definitely an improvement, though.
your wording is kinda iffy but the point is there. 0 frame startup 1 button throws (that have no whiff animation) combined with the fact that most characters have good, safe anti-air normals with the same button means that even if they screw up the throw attempt, they put forward very little risk in doing so, due to the automatic option select.
Its funny cause if you tick throw people online they get flamed. Which is why i do it even more to throw there game off. I remember in the early 90’s when we discovered the ryu>short>throw. People would punch the rgb monitors and we would just laugh our ass off.
ST throws IMO add to the depth of the game. If your blocking to much your asking for it and usually people who dont use an agressive offense as there strategy just rely on spacing and fireball game tend to be the most butt hurt when i do it to them. What gets me is they attempt to tick throw me back almost everytime. There are a lot of dope st players online right now it really exciting and fun to see how exposed this game and the strategies that will evolve from online play at a mass level.
one thing i noticed that i actually like- Ken’s fierce DP isn’t as good as his jab DP invincibility-wise. meaning you can use the jab DP to go through fireballs, but the fierce DP actually gets stuffed.
this is a GOOD thing as it eliminates my concern of ken being like HF ken, who just throws about fierce DPs willy-nilly due to the ridiculous invincibility they have in that game. using the fierce DP to try to get the 3 hit juggle is actually a risk of sorts. bravo for this gameplay change.
one weird change: to fix the stupid MP shoryuken juggles, the second hit of the MP DP was completely removed. huh? so why would anybody use that dragon punch? jab is way better. i would have though it would have been changed to the way the MP dragon exists in ST now, but i guess not…every time i connected with a deep MP dragon punch, i only got one hit. odd.
i created a thread in the EVO forums about the games being playtested…apparently TvC is a big hit so far, but nobody has talked about anything else yet.