thnks alot man i appricate it^^
Does it look like T.Hawkās new dive would recover within Zangief/T.Hawkās command grab range?
Source?
One of the video interviews he gave, I think. He mentioned it as an example of adding something āfunā that wasnāt going to screw with the balance. He didnāt say what the actual change was.
Seriously, take like 0.1 seconds to think of like 50 other reasons why Vega is stupid good in ST. Thereās your answer.
What exactly does this āsmoothingā do ?
Anyone have anything specific? something with rollback?
Isnāt smoothing the addition of slight input delay in order to keep the animation consistent? Or am I thinking of something else?
Changes the interval at which the packets are sent.
Lowering the interval means more frequent syncs and less roll back. Raising the Interval for higher pings means less syncs, but also decreased throughput and less packet loss that causes jerky rollback.
That code is a pretty hacky way to do it, though Iām sure theyāll put it in the menu option. I hope they allow you to set the smoothing right before you you start playing with someone. An autodetect for smoothing would be awesome too.
I think itās more of a perceptual smoothing. See here on thier explantion:
Well I was assuming they were using GGPOās adjustable frame delay.
To assume makes an ass out of u and me
the 2.0 beta is giving me problems trying to join a session. anyone else experiencing this?
After playing with the new patch (and getting my ass handed to me by cigarbob) Iām 100% sure that there are dropped inputs online. I was messing around offline and everything came out perfectly. As soon as I go online, the dropped inputs are immediately noticeable, as even things like Hadoukens and Hurricane Kicks are refusing to come out half of the time.
I donāt know if everyone else experiences this, but I can say definitively that I do.
Im very disappointed with this update. LeRaldo Iām not sure if you are right all i know is that its just not right and I really dont even care any more.
FUCK THIS SHIT!! Back to not playing SF!
I had problems joining matches on Ranked and Player. The lag was no better than the last version. Iām so apathetic about this i really dont care if they fix it or not.
yeah i was in that room LeRaldo and I noticed some funky things going on!!!
Not sounding too good so far:shake:
Did anyone try the code to disable smoothing?
Just curious if it helps or makes a difference at all. I think smoothing on GGPO adds input lag to compensate, could be wrong though.
Itās definitely better than before⦠just not by much. Laggy games still have some warping and tremendous amounts of slowdown.
And for the record, SSFIIT:HDRās smoothing is not in any way like GGPOās smoothing.
Yeah, I wouldnāt really know. I have smoothing to zero on GGPO, and canāt even remember the last time I had rollback. Living in Hawaii, that is amazing. I hope they still keep tweaking the code for this, I really want it to be good. At this point Iām not hoping for GGPO good, just somewhat close and Iāll be happy.
Well, Iām not expecting GGPO level netcode, but I sure am hoping for it, haha. I mean, donāt get me wrong. SSFIIT:HDRās netcode, as it is this very moment, isnāt bad. It just doesnāt compare with GGPO, at all.
Like you said, hopefully they wont stop here and will continue to make it better.
The unfortunate thing about being in a remote location like Hawaii is that unless youāre also playing someone in Hawaii, the nearest place you can connect to is someone in Cali and the lowest ping you can hope for is around 90ms. People living on the mainland have far better choices (even with poor netcode) since they have the option of picking people in the same state or bordering states considering theyāre not surrounded on all sides by a large body of ocean.
Imo unless this turns out to be near GGPO quality, the few of us stuck in Hawaii (and people in other isolated areas as well probably) is out of luck. Itās fustrating really since I had high hopes for this and Iād been planning on getting a next generation system just to play this. Iām still hoping for the best as they continue to work on the netcode, and weāll see I guess.
I got a few matches in today and while I know I was feeling pretty off today, some things I knew should have came out⦠didnāt come out. So, while I havenāt really tested it online all that much with the hour or so of playing it, it kinda does feel that some of my inputs were getting dropped, even more so now than in the previous version. This is just all initial observation though and again, Iām kinda off today and tired as heck, lol
I canāt say I like the smoothing because itās just a visual thing, it isnāt gonna help high-pinged games be more playable or anything. At this point, Iām really no longer interested in the netcode because I just simply gave up on trying to compare this to GGPO, instead Iām just waiting to see how the final product looks like, just play locally for serious matches and play online for funsies. Granted, yes this pretty good on itās own with how the netcode is but then you see GGPO and itās kinda hard to not mention that.