There should just be an option. Like have a tournament mode setting, so you can’t pause at all, or you have to hold start for 2-3 seconds. And when it is turned off, pausing is normal. I think that’s the best method.
Btw, I’m really liking the loosened inputs more and more in this game. It’s nice when the dp comes out every single time =)
Ludos to sirlin in that area. And thx for the matches tonight =)
I think me saying 3+ seconds was probably too much. Whoever said just 1 second makes the best suggestion. It’s not too long, but long enough to evade pausing on accident.
I agree with this. I find that the ST series has the hardest input difficulties in any SF game. DP in ST is a lot more strict that a dp in 3s.
I’d also like to see easier normal into super commands. Doing a c.mk -> super with Ryu requires also requires strict timing and specific input (you have to do this input, qcf, d+mk, qcf+p). In most other SF games (3s, alpha franchise, CvS1/2), you can do that way, or do c.mk, qcfx2+p. It’s a subtle change, but it will give access to a lot more non-seasoned players.
the above is a totally retarded justification, but the cancel window for supers does need to be small because having many hit confirmable supers would really gay up ST… in fact I think most games would be better without so many hit confirmable supers really
making supers easy to combo, would just be silly. With it’s insane damage output, it would be overkill.
and i agree, i like less hit confirmable supers. I like it better at times when you can throw it out on chance. Unlike 3s, you could ONLY use supers when you can guarantee it will hit (unless you are yun). It’s less interesting to me
Three full seconds is way too long for a pause, count out in your head how long that is. A second and a half, maybe two seconds would be enough. i like a multibutton pause anyway. how is it in the beta when playing non-online matches?
I dunno, I kinda like that really decent combos to supers are hard to pull off, this is ST/HDR shit like that hurts reaaaaaal bad, hence you gotta be reaaaal good to snap out a crazy 3-5 hit combo into a super.
A hit confirmed super (1 hitxxsuper) only takes a bit of practice, I picked up Guiles cr.fwdxxsuper pretty easy (just use a neg edge on the kick, and shazam). Cant wait to see that happen with new HDR Guile though…