There are always problems when people treat the digital world, where the marginal cost of an item is zero and users can obtain and reproduce (and sometimes even create) items for free, as if it’s still the physical world of a generation ago or something. I wouldn’t call it dumbness, since there’s usually nothing dumb about the intelligence of people advocating that we treat filesharing like it’s a giant ring of counterfeit LP makers circa 1975, they just don’t recognize the fact that the social and economic aspects of the situation have changed as completely as the technology. And you’re right that a download does not equal a lost sale, a bunch of studies have backed that up, both because the heaviest filesharers are often also the heaviest purchasers and because when the cost of something is zero, lots of people are willing to get it who would not even consider getting it if there were any cost involved.
But game consoles are really the only area where “content” creators don’t have to face filesharing these days, since all modern systems use heavily restricted formats on heavily specialized hardware. I can see why companies like Capcom would want to stay on game consoles instead of PCs, since there’s really no risk that anyone will share up a new game. I don’t think that kind of situation can last forever, but I’m sure the console and game makers will try to drag it out as long as possible.
In relevant news, did anyone else in the LA area sign up for that Street Fighter Club?
ok firstly theres really no evidence that piracy = a lost sale in any format
theres certainly no evidence at all that piracy on pc = a lost sale on console (see cod4 which was pirated like hell on pc but still sold a shitton on consoles)
finally if capcom are smart (unlike cod4 devs) people wont be able to play online without the official version, so piracy should be low anyway
Capcom doesn’t stay on consoles though. They released fucking DMC4 online, a game with no online component to restrict piracy and is ALSO a huge budget, “Triple A” game or whatever they call them. It’s big money and could suffer the most from piracy. Capcom still went through with it.
So what you ‘think’ about piracy hurting sales is irrelevant. Whats important is if Capcom thinks it’s WORTH releasing on PC. Considering SF4 is coming to PC too, and with puzzle fighter theoretically eventually coming to steam one day 1000 years from now, why would it be that surprising?
Don’t know if this has been mentioned yet, but Remix mode seems to fix the “Opponent that has been dizzied by a throw cannot be thrown” bug from original ST.
Yeah, I definitely agree with that. It IS weird if Chun’s Stored Super stays, considering everyone knows it’s a glitch. 'Cause keeping stored super kinda means you have to keep it for Honda which kinda means you have to keep Stored Ochio which means you have to keep Vega’s Stored Flip Kick trick. It seems too judgemental to only remove some and not others without really good reason. I would imagine they should all be removed or all be left in. If it were somewhere in between, you would need some REALLY compelling reason to keep some and not others.
It would seem to make most sense to get rid of them all, considering DC version had them all fixed (though you could re-introduce the bug via dip switches). But without the Stored Supers, Chun really hurts against Fireball characters as does Honda… weirdly, those glitches actually HELPED them in those fights. You’re right, though. If they do get rid of the Stored nature of those Supers, they would definitely have to come up with a lot of things to make up for it, which is entirely within the means of this project.
I could be wrong, but I think removing Chun’s stored super would hurt American Chun Li players more than it would actually hurt Chun Li as a character in Super Turbo.
The truth of the matter seems to be that most American Chun’s play Stored-Super as a character more than they actually play Chun herself. Lots of running away and building meter and then only attacking when the super is ready seems standard. Yet Chun Li has lots of other good tools- I don’t think its necessary to play her this way. I think Otochun does alot less stored super whoring than American Chun Lis… I mean, he whores it when he has it, but he doesnt typically spend the rest of the round running away building meter from what I recall.
I would agree that American Chun Lis are going to have to relearn their character if they lose the stored super, but oh well. Fighting her will be more fun this way.
i’m so happy for the release of the game.i understand that this is a hard game to balance or rebalance. i think there should be a distinction between the great characters to good ones and okay ones.there making the game to equal. they seem to be buffing up to many characters that’s cool but it doesn’t hurt to have crappy characters look at 3rd strike they have a bottom 4 but those chararters still have a chance at winning but it’s harder. i’m not trying to hate or nothing but giving a waeker character something they needed but know it really helps them but it is somewaht annoying(i dont know why). every character seems to be mid tier or highiermost charaters don’t need to be changed at all. or maybe minor changes that helps them a lot i dont know all the specifics or just fix the technical stuff. from what i read the game seems to be to balanced. it gets annoying when people say there trying to make everybody the same(homogenize) everyone but don’t look at it like that. cause you make it seem boring so stop!!! don’t compare what another character gained to what made another player top tier it only makes it worse. all ai got to say is think positive and be happy the game has lasted so long. this shows that goods thing have been happening. enough of my shit lets chill, ya need to check this out stat. feel the love!!![media=youtube]VGJP_eI3j_g"[/media]
Since my dropkick idea sounded a bit too radical for you guys, what improvement(s) do you think Zangief needs? And what nerf(s) do you think Dhalsim needs?
Zangief needs, less recovery time for his Green Hand, and the 3 kicks turbo lariat from SF Hyper fighters, get rid of the little hop that he does when you press forward and Strong or Fierce Punch. and more priority for his lariat against moves like spinning bird kick, sumo headbutt, and rolling attack. thats all Mr. Zangief needs.
Heh I posted that very same thing somewhere over there, it’s very stupid that it takes so long for the song to actually get going. It’s a great song, but it’s a bad decision to make the song take so long to start up considering that matches routinely end at or around the time the song really gets going. And when the fast music comes at the end of a round, it goes back to the intro part of the song instead of the meat, so if you get about 15 seconds in and then the fast music starts up, you could go a good 20 seconds without hearing the main portion of the song! Great music, but very poor decision-making on it.
Also I don’t know crap about playing Chun, but stored super is totally bs. I don’t care if it makes her a worse character. Sorry Chun players, but random-crossup flipkick, 25% damage throw, and stored super might be very useful to you, but they’re really retarded and need to go. To the extent that makes her too much less competitive, then buff her up in ways that aren’t stupid.
Edit: About Zangi, personally I’d make his kick lariat invincible to low attacks and remove its recovery frames, make punch lariat’s hitbox stronger, make both lariats hit more than 50% of the time, give green hand slightly better recovery, and maybe give crouching roundhouse and standing forward both very slightly more range, depending on how good every other character is now. Getting rid of the hop or just giving it a single specific command (like toward+fierce instead of back/toward+strong/fierce) would be nice, but that doesn’t really change his game. Oh, and also his move priorities should be changed such that pressing 360+3p/3k results in 360, not in lariat.