Official SSF2T: HD Remix General Discussion Thread

that’s a minor detail :razzy:, the fact is, Samurai Shodown II has already 1-uped Capcom with it’s drop-out penalty system. :rofl:

if HD Remix doesn’t penalize droppers with a loss, then I could care less, I just
play ranked for fun, and mostly on the player/quarter matches anyway.
I make good use of that tournament mode too, even though it doesn’t use
my ULTIMATE way of organizing a tournament, and no it isn’t designed with something inferior like brackets. :rofl:

That was their biggest mistake letting Kuroko be playable in Ranking just like Gill was in 3s Xbox Live, but at least the dropouts were way less, unless they wanted to screw up their ranking that’s fine by me!

The problem with giving an automatic win to the person who didn’t drop is that you can then artificially inflate a rank. Which many people will do.

Also, the bonus with xbox live is that if someone drops you an make that person an avoided player, so you wont get matched up with them

Now you guys know how I felt when I played ss5 on xbl:sad:

I’ll definitely be disappointed if people who try to circumvent the online system in any way aren’t dealt with so that they can’t do it again. This is imperative! Oh yeah and since there is no way for the game to detect if someone is using a turbo pad or not lets hope the turbo pad users (there are ALOT) from hf don’t migrate to sthd or at least have the game include an avoid option.

I beat turbo pad users. just beat them once and they’ll leave. but uh, be sure to boot them quick if you win, hehe. wait for them to return, then boot them again for fun.

come to think of it, there is no confirmation if HD Remix will include
boot option like HF did. it’s a double edged sword but if jerks kick people out, people can
always make their own rooms or join another.

**but yeah, what people do in the beta is just make a room with all private slots. so they can avoid strangers. but that isn’t very community-like, but it’s a good last resort if you already got candidates on players list and friends list. **

Does that feature actually work in any XBL fighter?

It doesn’t work in either VF5 or SC4.

Exellent post.

Explain doesn’t work?

I’ve avoided people and they pop back in 5 minutes later. Especially in VF5.

If the rankings were based on some type of modified Elo chess rankings, then the overall effect of this could be mitigated to a large extent.

:rofl:

BTW I highly doubt you or anyone can consistently beat turbo pad users. Lag+turbo pad=broken.

crosses fingers we get to see a new update soon…hell I’d be hyped for a half eaten cheeseburger from rey.

A scrub using turbo pads is still a scrub

A skilled player using turbo pads is effective, but should know better.

They say ignorance is bliss.

Opinion noted. I personally still maintian that Turbo/HF is the best version.

That’s not what I hear about sf4, but you have a right to your opinion.:wink:

Sorry man, but I haven’t been in this thread for MONTHS and I couldn’t find a date so I asked when it was coming out.

i’ll put my horse beating stick away for now:rofl::wink:

Best idea I have heard yet! I used to play competitive chess in the USCF and the rating system is rock solid. Players could even earn titles like in chess. Grandmaster, International Master, Master, Expert, Class A, and so on… :tup:

In order to maintain the integrity of the rating system, at least in rated games, you can’t have people avoid whoever they want. If that were the case people could avoid players that stand too great a chance at beating them relative to the rating gain for winning. So an unscrupulous person could avoid much better players that would simply win, and lower rated players that win too often to make playing them “worth it” from a ratings perspective.

I think it should give the option to skip pointless matches however like more than 600 ratings points difference (on the HF scale). In such a match, the weaker player is likely to be crushed so badly that they would learn little, and for the stronger player it would be an equally pointelss excercise. If for some reason the upset occurred, it would be so flukey and possibly IRL-based (dropping controller, guide button, intoxication, stroke, heart attack etc…) that it would atually weaken the ratings to include it.

Shouldn’t have to play cheaters however so perhaps after like 3 drops, it unlocks the option to avoid, following the classic “tree strikes and you’re out” model. Same for excessive lag. Game should display the lag before match and once again, give the option to skip if lag exceeds a certian value.

Another thing they should do is have a toggle to lock the guide button during the match until it ends. So simple and would save some big frusteration while even though hitting it is rare.

Turbo detection would be nice. I would base it on regularity of inputs as well as inputs that fall comfortably within superhuman speed. As long as the most speed-jacked hyper-wired 14-year-old jolt-sucker can’t touch the speed, that too should trip the turbo detector. Turbo in a ranked match should immediatly cancel the match and award a W to the turbo’d upon party.

If lag spikes to the unacceptable levels and stays that way for more than 5 seconds, it should cancel the match. If it spikes for more than a half-second, and less than 5 more than 5 times in a match it should similiarly cancel for being a chronic case. I don’t know enough about neteworking to say much about the actual values, what I’m geting at is if it goes beyond acceptable or normal network hiccups, the match is canceled. Is lag switch use/one sided lag detectable? If so, the kind of lag that comes from a switch should cause cancel and award W to non-switching party. Same for starting up a bittorrent after the initial lag detection that gives the option to cancel a the beginning of the match.

Default wins due to turbo, lag switching, dropping or other shady methods should award standard rating change for compensated party and a larger than usual reduction for the “cheating” party. It should also be kept track of as a loss. Perhaps that could be broken down further into losses, and losses by default. If one has too many defaults, it coulp perhaps display option to skip match to anyone they meet. “this player has several defaults, do you wish to skip this match?”. Something like that.

Stats are important, having a drop break a winnning streak would make some a difference as that has been a stated reason for at least one dropper I managed to engage. He didn’t want to end his w streak.

As stated before, the ratings system should be lifted straight off a chess or go server. That way it’s not just W vs. L, but WHO you beat that matters.

Semi-off topic, but I’m getting curious about this. What’s so bad about turbo pads that we’d want to autoban them?

As far as I know, the only thing they would do is make Honda’s FP slaps and Chun-Li’s FK kicks more consistent, but they don’t actually enable new strategies or anything like that. Ok, maybe they’d be useful to Boxer or T. Hawk against Honda headbutts, to give them a chance to not get a heart attack while rapid-fire-jab turtling.

But, um, is that really a bad thing?

Right, and it especially doesn’t matter because hands, electricity, and lightning legs are done so easily now. People who played in SF the other day said they were getting accidental legs from just trying to do a crouching forward crouching forward combo. What’s turbo going to get you now that regular button pressing won’t? I don’t see any reason to take specific precautions against it at this point.

Yeah I say don’t hold your breath till about Xmas time or maybe early next year. Find something else to do. No show yet.