I remember that session where you taught me Vega very very vividly. It was in response to my saying that a DP char dominates Vega. Then you proceeded to illustrate how mixing up sides can make knowing which way to DP more confusing. From an SF perspective, it changed my life! sigh And yeah I love the mirror match vs scrub dive Vegas when I poke them out of any chance of even getting to the wall hehe
You been playin any ggpo, sabre? Havent gotten my ass kicked by you in a long time. I think Iâm starting to get withdrawls
been practicing my st blanka on ggpo to get pumped for this game. itâs seriously taking too long for it to come out. just saw the new vids and i love the way guile turned out. chun and blanka look good too. why the fuck wonât capcom officially release any new information (does www.streetfighterdevotion.com count?)? itâs not like people are going to shit all over the way the sprites look. the last ones that they released got a pretty good amount of praise at least over here at the olâ srk
I guess those 3 or 4 videos are all weâre going to get for media from spectators? I hope Gamespot held this party to do in-depth press on SFHD (and SF4) soon.
That would be out of character for them. Capcom WANTS us to dissect these little itty bitty pieces of cell phone cams and occasional blog scribbles. I mean, the vast media coverage and trailers didnât do anything for Bionic Commando: Rearmed or MegaMan 9, right?
hey, how come there arent any detailed results of the Gamespot tourney where some of you apparently played this at? Apparently someone posted in here and said some random guy won beating Choi and Wolfe, but I donât know anything other than that, and its not in the tournament results section (why not?) So any details?
No, I knew about both the improvement vs. Honda and the nerfed Cannon Spike for a while now. So my comment about Cammy is still intact knowing she can beat Honda. Sheâs a very different character now. Most people wonât care, because when they played Cammy in vanilla ST, all they did was die. So now that she CAN win, itâs a HUGE improvement and most people will be happy.
My main concern is that sheâs just not the same character. I always loved how she was very unique in that her safe Special Move was the Dragon Punch move, and NOT the missile move. So she had to play a much more precise game, a trickier game, and a smarter game. She had one of the most powerful air to ground moves as well in the Jumping Strong. And she had the Hooligan Roll to compliment the fear she could instill with the Cannon Spike. So she was really different. She was pretty much mind games to the max, which is one of the reasons she appealed to me so much. Case in point: I never really liked Cammy in CvS2, where she could Cannon Drill easier but Cannon Spike was more punishable.
And thatâs basically what sheâs become. CvS2 Cammy. The Drill is insanely safe now. Tip of Low Forward XX Short Cannon Drill was safe in Vanilla ST, and put you in a distance where pretty much the only way to ensure a safe Cannon Drill was to do another tip of Low Forward XX Short Cannon Drill. NOW, she can do tip of the Low Forward XX Short Cannon Drill followed up by an immediate Short Cannon Drill and that second Short Cannon Drill is STILL SAFE when Blocked. But the problem is that it made her Balrog with a Headbutt that was an instant move and not a charge move. So Sirlinâs choice was to nerf the Cannon Spike so she could be punished so she wouldnât have too much of a rush down with a free DP that can be thrown in. AND, as an added bonus, it would weaken her against Zangief and Hawk.
Despite my many pleas and tons of e-mails to him (Iâm pretty sure he eventually filtered all my e-mails to the trash bin) begging him to change it back (make the Cannon Drill not THAT safe and make the Cannon Spike safe again) and offering many other suggestions (make ONLY the Short one safe, make them go more vertical so she misses more often, etc.), it was all for naught. And now Cammy is basically CvS2 Cammy: a Cannon Drill machine.
Is she better? Without question. Is she still as fun? For everyone thatâs not me, yeah. Does she feel the same? Only vaguely. Her strategy has definitely DROPPED in scope unlike a lot of the other characters. The Cannon Drill is pretty much her best weapon now, and her best weapon BY FAR. Even her Towards Jumping Strong was weakened ever so VERY very slightly to help Dhalsim fight her. So her Cannon Drill is so strong now that she can have her two best moves actually NERFED (and she was bottom tier!) with very little other improvements (easier Hooligan motion was moot for those who could do it anyhow and the Spin Knuckle, while better, is still horrible) and she is STILL better than she was before by a LOT. So sheâs better, but not in a way I would have hoped.
Someone mentioned it already, but itâs actually the same code for Cammyâs Hooligan Roll in vanilla ST, but MUCH easier. Iâm not sure why it felt like cake compared to Cammyâs Hooligan Roll when the codes are exactly the same, but you pretty much can never miss it. ANd not only does the code make it easier to do anti-air Supers (which is really good now because the Super actually hits for 5 to 6 hits instead of 2 to 3 which it did before), it makes it INSANELY easy to combo from Cross-up, as that motion is 100x more Kara-Cancel friendly than the original code. A Guile Cross-Up, now, is HUGELY dangerous, IMO. If he has meter and you donât block it, peace out to over 60% of your life (edit â actually, I think Sirlin might have toned down the damage since the last time I played it, so it might be closer to peace out to 50% of your lifeâŚ).
Sabre said this already, but itâs exactly the same as the Super. He pretty much has to be straight in the air to erase it. If itâs right up against his grill, he gets nailed at the start. And the delay at the end is REALLY bad, which is why itâs really not as good in implementation as it is on paper. When I first heard about it, I think I almost had an aneurysm. But when I saw it in person, I almost immediately felt it was perfectly fine (except itâs really good against Sagat, but Sagat is so good now that it really doesnât matter).
No. Itâs got start up now. If you messed with Gouki on the DC version where he had the Shun Goku Satsu, it was pretty much inescapable. Cross-up into Demon was inescapable. Corner Jump Roundhouse into Demon was unescapable. And this was on hit OR Block. So it was simply too good to leave as it was.
So the move had to be tempered. So itâs definitely not a move to grab someone out of block anymore. They can escape it every time. Itâs definitely a move to slide through moves with its slight invulnerability and grab them⌠so, in essence, itâs like most other Supers.
Nope, it works for both. You can fake on either, which is really, really, really good for the Super. But the thing is, most people arenât used to the Fake right now. So itâs gonna own everyone up REALLY badly at first. But itâs been toned down enough (you should have seen the first version of the Fake Wall Dive. I shit you not, 2nd best move in Street Fighter II HISTORY, second only to C.E. Bison Psycho Crusher) so that once you remember he has it, you can totally own him up if you predict it. Like when I tried using it against Sirlin at Evo, it didnât do anything for me because he always remembered it was an option for me. But right now, since most people arenât used to it at all, you fall for it all day and night. In the end, IMO, it will be VERY good when used by really smart players (it will be used more as an escape than a fake â Crouch Jab buffered into Wall Dive and instant fake â just you watch), and giving him another option off the Wall Dive is really good⌠too good IMO. But only time will tell.
S-Kills post on Unity today mentioned Gamespot having a camera crew record the tourney matches. Iâm guessing this is why they did not post the results. Iâm sure weâll be getting a SFHD media blowout by Gamespot in the near future. I hope they do it this weekâŚ
Well, I know for my part that with the tourney being 1 game, it was kind of hard to keep track of what was going on. I was way more interested in getting to play more and looking at the new characters. I watched the match Choi lost, and he made more mistakes than the other guy. Looked like he couldnât get comfortable to me. Same guy beat Graham in the finals, Guile (dude) vs Vega (Graham). Graham was doing well, dude got out of the corner and scraped out a win. No idea who he was, and he wasnât randomly scrubby as far as I could see. Probably no results in the section b/c this wasnât run by any SRK members in any way, really. It was only announced in Pac North, and without the brackets how can you know the placings for a single elim tourney?
well yeah that would explain it. i just didnt know what happened, and noone seemed to talk about it much, so i had no idea of what was going on and i was just curious. thx for the clarification!
EDIT: just took a look at haunts blog. $2500 to the winner of the tourneys, and they were BOTH single elim?? DAMN!!! that was more than evo pot this year for some games!!
this is 2nd hand info on the hd tournament held by gamespot. 64 people entered each tourney for sf4 and sfhd, 1 match elimination (japanese style - you lose, youâre done) for $1000 each. someone named paul from san fran won, using guile. he was able to beat choiâs ryu somewhere in the middle of the tournament (maybe semis). in their match, (supposedly) it was mostly a fireball/sonic boom battle, and paul avoided a ryu super at the right moment. there were some fake fireballs to bait, but paul didnât jump into him very much. supposedly, alot of well spaced backfists and low forwards saved him for the win and maybe an upside down kick when it mattered. i heard it went to the last round
in the finals, paul faced graham wolfe (vega). i heard paul was mainly in the corner, blocking most of the time vs vega slides and rolls - this has always been a hard match for guile. he lost some round trying to stuff the slides with guileâs new rh flashkick, but he obviously didnt know the range or distance. a well placed throw saved him in some round that graham didnt tech, and the match was finished off when graham tried to jump in and he was caught with a guile flashkick super. paul would have definitely lost if he messed up on the super. again, it went to the last round.
there was more matches after, between sf4 winner (jeff from san fran) and the hd winner (also from san fran). still 1 match to decide with both respective games won, and a coin flip for the deciding game to be played on. paul won in sfhd using vega vs jeffâs sagat. pretty 1 sided making it 1-0. alot of jump in claw attack over tiger shots, and flip kicks when sagat tried to get close. standard st tactics.
then to sf4, jeff won using rufus vs paulâs m.bison (dictator) also pretty 1 sided making it 1-1 (jeff-rufus beat choi-sagat- btw to win sf4 $1000 tourney). a coin toss was held, and winner chooses last deciding game. jeff chose heads, but it came up tails and paul went with hd to decide. he won using guile vs jeffâs blanka pretty easily (winner between them won extra $500). jeff resorted to blanka slides and jump in attacks etc, and paul just played patiently using low forwards and flashkicks or c.fierce to wear him down - this match in st used to always be in blankaâs advantage imo. to be fair, paul didnt seem to be good in sf4 and jeff didnt seem to be good in sfhd, but the rules were set up that way where they had to face off. with 1 match on each game, then a coin toss for the deciding game.
there should be video of at least the finals match in sfhd (graham v paul) that is supposed to be up on gamespot maybe later, and there should be video of jeff vs paul in hd and sf4 (also with gamespot). not sure if other matches were recorded or if they will be shown (maybe since choi and graham was there, many assumed they would be the final 2 at leqast for sfhd - actually, had choi beaten paul in semis, then it would have been choi vs graham meeting in the end). obviously 1 match tourneys are difficult, but you have to have SOME skill to make it in a 64 man tourney to the very end (maybe 7 or 8 wins needed), and in the finals, you should NEVER take anyone lightly - because luck can only take you so far, assuming paul was that lucky (but when money is on the line, players try to minimize any randomness/mistakes, and people would be foolish to disregard someone like choi or graham - each having won st at evo at least once, and i heard both contributed to ideas/input and maybe playtesting of sf:hd).