Official SRK Ultra SF4 Rebalance Request Thread

Why can’t you have that on a character? I’m saying make it easier to hit him out of it/not travel as far, but still reward him for getting in.

Also why are you holding focus vs. Yun anyways? The only reason I could see doing so would be to bait an ex lunge that you are going to backdash, which would be easier to do if it didn’t go as far.

EX lunge isn’t even the biggest issue with him. Command grab needs to scale damage, and upkicks not flying away so characters can’t pressure him on wakeup without a huge risk are much bigger issues, but I see EX lunge talked about as the primary issue with him.

I’m not using focus against Yun. The point is maybe I WOULD if it beat EX Lunge.

EX Lunge is not the worst part of Yun. I mean seriously beyond a certain range it is the only safe tool he has and it isn’t exactly lightning fast. You can seriously react and intercept it if you are awake and not holding down+back. Not to mention if you have a character who has a move that drops their hit box really low (Shoto c.MK for instance) did you know you can actually duck under the lunge and gasp Punish with a full combo! I get so many U1s off of impatient Yuns who just try to lunge to get in.

I seriously think people on here don’t understand why Yun is good because they are complaining about many of the wrong things about him. Frankly even his dive kicks aren’t that bad in many cases. They are actually easy to counter if you understand how and frankly dive kick pressure is nothing new. We’ve had Rufus and Cammy for the last two iterations before AE.

I don’t use focus against Honda for random headbutts
I don’t use focus against Adon because everything he has armor breaks
I don’t use focus against Fei because Rekkas kill that
I don’t use focus against Vega because it doesn’t do me any good.
I don’t use focus against Gule because often there is nothing I can focus.

So what? Again nothing new

I still think his meter gain is a bit crazy. When I use fuerte I can just crMK his lunges on Reaction (though I haven’t tried it with EX Lunge.)

I mention dive kick height restriction since it should be the case for every dive kicker. It’s hit box is garbage and the least of my worries.

Dem Palms though…

Really I don’t see why Focusing is even brought up. Focus against Yun is hilarious.

Yeah I don’t get it either, its funny in only in getting to watch how quickly your life bar gets to go to zero.

Whiffed headbutts are punishable and many characters can punish them on block, in some cases with ultra. Adon doesn’t have a command grab or a divekick. Fei is stupid too. Vega isn’t good. Guile doesn’t have a command grab or a divekick.

Apples and oranges.

Absolute Bullshit!

Whiffed EX headbutts happen as often as whiffed EX lunge punches. And guess what? Some characters can punish the Lunge punch by ducking under it. Apples and Apples

No Adon doesn’t, No vega isn’t, No Guile doesn’t, but that wasn’t your point. Thus your counter argument is crap. You said I can’t focus against Yun, but the fact is that there are a lot of characters you can’t focus against. Hell Bison is another one who comes to mind.

Please come back when you actually have a point to discuss.

for real how are you comparing headbutts to ex lunge lmao. i will say that isnt the biggest issue with yun though. it just seems like something that once you hear about you just go “really?” ive got hit by ex lunge just trying to walk forward sometimes. kinda silly no?

His meter gain is pretty good, palms should probably be dropped to 20 on whiff and everything including meter gain needs to be scaled post command grab.

He has a divekick restriction. I’ve this brought up time and time again. Am I the only person who has actually played against AND as Yun?

So is whiffed lunge and whiffed ex lunge happens way more than whiffed ex headbutt.

No I am comparing the fact I can’t focus against Honda because of random headbutts. Seriously read the post.

I was just pointing out having a full screen armor breaking move that is safe against many characters isn’t rare. It’s been in the game for a while. EX Psyco is safe if you space it right.

Sure Lunge may be one of the better ones out of this, but at the same time it has its own flaws especially if you hit it LOW. It’s hit box is high enough that you can either duck under or hit Yun out of it. Not to mention you do have the option of jumping to punish it.

EX Lunge is not the problem with Yun. The fact is EX Lunge is beatable and from a certain distance it is the only thing you have to worry about so it is your fault if you get tagged with it. There are many other things to complain about with Yun, but why people focus on the least important one is beyond me.

focus gets brought up because mid and low level players love to show some focus when they dont know what else to do.

air reset? show focus on landing
heard the term footsies, but dont understand the concepts? show some focus and pray

Characters would seem much less OP if people would learn matchups.

I love focus happy players. c.HK > Demon for 590 unreduced damage. Ain’t nothing like it. :slight_smile:

His dive kick restriction is incredibly low however. It isn’t INSTANT but you only need to jump about to chest height on Ryu to start it. It also can be delayed quite a long time so you have a large window off opportunity to attempt it. It isn’t like Gouken/Akuma where you need to be at or very close to the apex of your jump, and it has a fairly small window (thus telegraphing it more). Basically your complaint is “well it isn’t as good as Rufus’ or cammy’s TKCS.”

So much hyperbole on both sides of this argument lately. “Everything Yun does is safe from everywhere and cross up everything.” and “Well Yun doesn’t have THE BEST version of move X so therefor his moveset is balanced.”

Yun isn’t safe on everything, a lot of his stuff is safe or simply difficult to punish due to long active frames or weird hitboxes (Palms/Shoulder) his EX lunge is really the only move that stands out as “odd” in terms of safety vs usability (Almost noone else has a forward moving attack that breaks armor AND is safe on block. Cammy is the only one with Spin Knuckle and that move is incredibly slow.)

Also, the logic that “3 characters are balanced and 36 are not.” is stupid and simply trying to rationalize that you play a character that is currently considered overpowered. If you play Yun/Yang/Fei YES they are too strong compared to the rest of the cast. They AREN’T balanced. Now if you want to rebalance it by making everyone else as strong as them fine, but don’t delude yourself by claiming that Yun/Yang/Fei are balanced, that is simply a lie.

Very true, that is why Makoto has been slowly dropping down the tiers from high A to low A/HighB tier since people didn’t know her matchup well coming into AE since she was so bad in super. She is very good still but not the juggernaut everyone thought she was since they have learned her matchup.

Damn. I obviously screwed up here.

what about 36 are balanced and 3 arent.

i play top and bottom tier BTW

Look at it like this:

You open up jigsaw puzzle and start putting it together. You’ve almost completed the puzzle when you discover you have a piece that doesn’t fit the rest of the puzzle.

Are you going to assume that someone put ONE piece of a different puzzle inside the wrong box, or that they lost the entire rest of the puzzle except that one piece and decided to put 99pieces from a different puzzle into the box to hide it?

Thats not what I’m saying at all, it’s a great tool, but if people are attributing abilities to characters when said character does not have the ability, I am doing them a disservice by not pointing out their ignorance.

He said it was instant. I said it was not because it isn’t. Who the hell is complaining? Divekick is good, if you made him do it from cannon strike height it would not be good because it doesn’t have the damage/hitstun/blockstun/hitbox/hurtbox/or even the same stupid air stutter that CS has that makes certain AA’s whiff.

In the scope of what Yun is designed to do his divekick is pretty much perfectly designed.

Also this isn’t what I said at all. You want to talk hyperbole? you’re the only one using it here, everyone else is just talking about game mechanics. Attribute something to someone that isn’t being said, and then argue against it is the most bs tactic in existence.

Don’t set up straw men then try to bring them down, if you have an issue with what people are saying, refute them, use evidence if needed, but don’t just pull things out of your ass and argue against yourself.

When I’m sad, I tell myself to read this thread and I am happy again.