Official SRK Ultra SF4 Rebalance Request Thread

Personally I was never a big fan of character specific combos, but I deal with it. I’m ok with character specific extended combos, but I hate it when BnB combos whiffs on specific characters or even specific crouching characters. Both of my mains Abel and Fei have to deal with their BnB whiffing gloriously against specific crouching opponents, it forces players to memorize character specific combos for no good reason and becomes really frustrating when you forget and whiff a HP right in front of someone’s face. Seriously, I’m ok with making the BnB combos slightly harder to link, but please make them work on everyone.

Eh…don’t quite agree with this. As a Vega mainer since SFII, I must say Vega was in Vanilla, Super and AE and the one thing he needs is I-Frames on EX-Scarlet Terror. Still hasn’t got 'em, still needs 'em even though he didn’t have them in Vanilla. We can’t put Vanilla on a pedestool and say this is standard from which we base all nerfs and buffs on. Some characters were grossly unequipped in Vanilla, while others were blatantly over-powered. Can’t speak for other players and their mains, but Vega does need tools that were not avalible in Vanilla…nor in Super or AE. Blanket statements like no one should get shit that wasn’t present in Vanilla isn’t the way to go. After, all the charactes were designed on an individual basis, therefore they should be looked at for possible nerfs/buffs on a strictly individual basis.

give dhalsim machine gun

Like Fei Long’s 160dmg flame kick?

In all seriousness though, Ken is probably in a good spot. If you buff him while also nerfing the top tier then he’ll probably become too good. Plus if you look at Ken’s SRKs you’ll see that they recover faster and while still incredibly unsafe on guard are technically “more safe” (-30 on fierce punch vs Ryu/Akuma/E.Ryu all with -37 on fierce. Oni has -29 but he can’t FADC so… yeah.)

A lot of the OS and punishes for Akuma teleporting dont have them vulnerable to U2 or near Akuma until Akuma is in his recovery frames, meaning he cant cancel into U2

How about you actually play the character before posting about him

Like Sagat’s 120dmg TU or Cammy’s 100dmg CSpike.

Gen really needs to return to his Vanilla level. I miss those challenging matches! He was a handful but he was fair :slight_smile:

And it amazes me still how many people are whining about other people requesting TKCS return :rofl: Learn how to block/tech properly…

Nearly EVERY Cammy player would take her Super incarnation over AE. She was nerfed and we are hoping that is reversed. You hates are whining like ladies on the period LOL! :wink:

Everyone wants to turtle without having the SKILL to turtle! (And yes playing a completely defensive game takes a lot of skill!)

You talkin’ about me? Because I play Cammy you know. =\

block/tech properly? A dive kick mixup? What’s next? Block/tech Grapplers?

none of my ken buffs i asked are ground breaking and im not asking for all of them and i don’t expect him to get any buffs or nerfs at all if you look in the ken section i wrote that hes fine and most likely is not changing, i just put out some buffs for the hell of it, he also doesn’t need a faster walk speed due to his step kick.

a 160 dmging fp srk isn’t something that is going to make him op, it just justifies the fire on it, either make all the other shotos have a 140 dmg fp srk and give kens fp srk 150 or make his 160 and leave everyone elses.

his fail shinryuken is what gets landed most of the time in a match from a srk fadc ultra, the damage is pathetic some times and giving it a little more damage wouldn’t hurt, im not asking for full ultra 1 after fadc, just strengthen the fail version.

his cr.mk had 2 active frames removed and added to the recovery, his cr.mk wasn’t an op tool and no one was complaining about it and it was secretly nerfed.

his super doing 3 shoryureppas is just aesthetic, im not saying to make it stronger, i just allways like it doing 3 shoryukens from the previous sf games i used it in. same damage just 3 shoryukens instead of 2, most matches won’t even see ken do a super due to him using ex tatsu’s and fadc’s

air tatsu as overhead: i see no reason why it was changed so it can be blocked while crouching, its an arial attack.

also ken isn’t top 5, hes pretty good but not top 5

I was considering no longer reading this thread because it was actually making me hate the community…

…but I’m100% back in now! :pray:

If you folks wanted one good reason to keep reading those balance threads, stop right here, you found it.

Wow, I didn’t know this, can you block all air tastsu’s crouching or just kens? Since when?

ken: 140 dmg on fp srk
ryu: 150 dmg on fp srk
akuma: 150 dmg on fp srk
dan: 140 dmg on fp srk
sakura: 155 dmg on fp srk
oni: 160 dmg on fp srk
dudley: 160 dmg on fp srk
seth: 148 dmg on fp srk
evil ryu: 150 dmg on fp srk
yun: 140 dmg on fk DP
sagat: 120 dmg on fp srk (160 dmg on anti air)
cammy: 100 dmg on fk DP (160 dmg on anti air)
yang: 135 dmg on fk DP
fei long: 160 dmg on fk DP
adon: 150 dmg on fk DP

well the guy who mastered the dp/srk is tied for second last on the damage even though his hits 3 times and burns you, and his damage is tied for second with dan.

everyone who has an air tatsu is an over head except kens, which can be blocked while crouched, the only reason i can see they did that was because they left him with the air roflcopter

ITT: We don’t block. We’re just content with nerfing things we can’t figure out how to beat or avoid.

Was that only for AE? Maybe they had to bring him down just a bit since he is the highest(tied with Sagat IMO) shoto in the game.

Ken has the best hit confirm DP in the entire game.

There you go, “master.”

NEXT!!!

don’t you love it when it glances off one hit and flies into the air?

Sure its nice for me when it happens. Doesn’t happen often though. Not saying it should either.