Official SRK Ultra SF4 Rebalance Request Thread

he was pretty correct with his post. although the tone wasn’t polite by any means. but i agreed with him that people are just lazy these days and they just depend on the patch to help solve their bad match ups instead of grinding and finding new strategies.

Some people bitch becuase they had tools that would have helped them deal with dumb ass characters like Yun.

on terms of stupidity

Rose Ultra 2 > Yun

i just want my character back. or is that to scrubby of a request?

What are you talking about? Vega’s AA game has always been decent and got the job done. Do you even know what are you talking about, or is that refer gotten to your head?

Not having invul frames on Scarlett Terror is not the reason why Vega’s AA game isn’t as good as it should be. Or lacking for that matter.

He started “You are all fags” … his post was just troll-bait and you projected your own meaning onto it.

There are always people that take the easy route and don’t want to make an effort, and always have been: they’re better known as ‘scrubs’, not because of their skill level, but by their attitude. And the fact that there is a patch coming does bring out the worst and the most of them. But that doesn’t mean everyone is like that.

Presumably you count yourself among the company of people who “grind and find new strategies”–are you arrogant enough to say that you’re the only one in the thread who does that? Did it occur to you that some people’s suggestions are the product of grinding and seeking strategies, rather than its opposite?

I’m not asking for a hitbox buff on cr. fierce. Only Cr. Short, Cr. Fierce would be possible, or you can get the jab on fat crouchers.

Changing C.Mp to combo into itself on counter hit is a 4 frame buff! That’s much more drastic than anything I’ve suggested. I’m suggesting a 1 frame buff on c.jab and c.short, and you’re saying I’m off the deep end.

I don’t have a particularly hard time with jab, short, strong xx spiral. That’s because it’s a chain, followed by a plink. But you need to plink it to make that link consistent, I don’t care who you are. I think plink’s are dumb anyway, because they make the game unnecessarily complicated. Why not just eliminate plinking and make all links 1 frame easier?

Requiring an advanced button technique (like plinking) to do your characters basic B&B combo is just plain fucking stupid.

No Rose player attempts her hard combos, or any combos other than her B&B. FADC sparks into fierce? don’t see it. EX spark to C.MP? Nope. Fierce->Reflect->FADC->Soul throw? nope, not really worth it. This is a problem, and a part of the reason why she sucks. No opportunity for big damage. Make the FADC an easier link, and allow Ultra 1 to combo off a juggle.

My suggestions were based on that the creators obviously want more offensive game. Turtley, defensive characters in Super were nerfed wholesale. So the price for bringing back her Ultra 2 and making her Soul Spiral invincible is a slightly worse backdash and lower stun. Increasing the + on her jabs and shorts make her advanced combos more viable, and buffing her dash makes FADC combos feasible.

Even then, she still wouldn’t be top tier.

Do you know how many characters in this game have 1f links in their bnbs?

And nobody is saying you have to plink. If you want to grind it out the old fashioned way, then go ahead.

The game forces you to plink. ask any successful tourney player if they plink or not, it’s 100% yes. You simply cannot hit a 1f link 100% of the time and so people use an in game workaround. That’s dumb game design.

Only a few characters absolutely require 1 framers. Rufus (even though he can get around it), Blanka, Guile, vega, etc. Even then, they function a lot better without combos than Rose does. In Vega’s case, it’s the main cause for complaint, linking 3 jabs with no plinking.

Even sakura, only her advanced combos require 1 framers, and that’s short to fierce.

Some people are lazy. Some people are not. A patch is a legitimate tool sometimes.

You can call this an extreme example, but nonetheless it is a real example, one that existed and one that required a patch to fix.

Seth vs Zangief.

That was 2 years in the making with no “new tech” or strategies to solve that.

Don’t get me wrong, most people do whine (this thread = evidence) and they are delusional (see previous), but there are examples, in this series nonetheless, where a patch would have been called for to tweak balance for the better.

I personally believe you should be able to pick any character and stand a chance. I believe that a game system determines fun and that the closer that game is to balanced the more fun it is. That’s just me. I’m understand a game cannot and will not EVER be 50/50 down the line, not even close to that, but it doesn’t mean hey don’t strive for it when it is obvious there is a problem.

Yes, a game can be fun with 8 characters, so long as you like playing as one of those characters or character choice doesn’t matter to you. Wouldn’t it be more fun to fight with/as/against more than that though?

Having abuseable stuff is not fun to me. I used to main Seth (stopped in super) and it was never fun beating up Zangiefs.

Understand this is just my opinion and it doesn’t matter.

Ryu’s c.mk needs to have Ryu’s hurtbox not stretch past its hitbox. And why did they nerf the damage on his Ultra 1 again? :frowning:

Yeah, pretty much all the alterations to Ryu in AE are completely retarded. No idea what Capcom was thinking there.

Deejay and Vega are the only two I know of

Balance suggestion for Hakan:

Ditch his current Super, make it to where he oils up and stays that way for the rest of the round.

add gen, abel, rufus, guile, and fei if you want to hit someone crouching

Ryu: cr.jab, sweep; cr.strong, sweep; SPS, cr.fp;
Cody: f.mp, cl.mp; cl.mp, cr.hp.
Fei Long: HK Chicken Wing, cl.hp; s.jab, sweep;
Balrog: s.lp, sweep.
Blanka: cr.lk, cr.lk; cr.lk, Ultra.
Dudley: f.hk, s.hk; cr.hp, s.hk;
Evil Ryu: MK Axe Kick, cr.mk; cr.jab, s.hp;
Guile: cr.jab, cr.mp;
Ken: s.jab, sweep.
Sakura: LK Tatsu, cr.fp;
Yang: s.mp, cr.mk

There are plenty more, and these are only the mandatory ones you have to know if you play the character, you can get fancier than that.

Nope.

Not far from it though.

You just need to refine your sense of timing. The smallest unit of time you can accurately sense is usually bigger than the length of 1-frame by default, but you can shrink it.

1-frame links wouldn’t be a problem if it wasn’t for the retarded anti-mash function built into the game that makes you fail a combo if you happen to press 1/60th of a second too early. This is especially annoying online where you have to press multiple times to even get an input registered, then once it’s registered you get punished by the game’s engine because you were “trying to mash out a combo”. How much more fun wouldn’t this game be if people could focus on the actual meta-game rather than spend endless of hours trying to live up to inhumane standards of button press timings?

Bottom line: Make comboing easier by removing the built-in anti-mash code. Having an input window of 1/60 seconds is just plain ridiculous! Especially for an online game!

This thread is somewhat bordering on insanity if people expect all these changes to be met by the developers. For one thing, I don’t think they realise that they are JAPANESE in the first place, and while Ono does respond to his twitter, I think he only responds just for the HUMUNGOUS pile of idiots who cry there about Yun and Yang, or how OP one character is since finding out about this and that. Sure, someone from Capcom US might read this and report back to them but not without discarding some of the RIDICULOUS requests, particularly if Seth Killian does read this thread because I think he would know if a character does need balance or what. If they needed feedback guess who they go to first? Top players in Japan, US or anywhere. More on japan than others I think. We are just lambs compared to those guys because they’re farmers, everything they say WILL change our direction of a fighting game, leaving it to the conclusion that something is OP or really good.

The thing is SFIV introduced to a lot of us the fighting genre and I admit I haven’t play SF for a long time ever since SSF2T, so when SFIV was around, I was a scrub and was spamming hadoukens and tatsus and had to get my game up again by patience and training. I think the only reason people will cry about something is because they are not like all of us, they dont have the patience to go to training mode and find out a character’s FULL potential and just say “Yeah I can do this,” when just learning a few basics of said character, something I learned the hard way after entering SFIV online for the first time. IT TOOK ME 2 WEEKS just to relearn how to consistently pull off a DP WITHOUT RESORTING TO THE SHORTCUT MOTION. And well, I am kinda glad that I stuck to it, because the game is HUGELY rewarding when we get to higher levels, and our understanding of the game just develops on its own, which is why I am baffled when someone who plays horribly against someone and they get salty, when we know their mistakes. I think rather than leave them in the dust, why not help them? Even better why not go to communities to game up sometimes? Sure their opinion will be the same as here but they love the game enough to ignore those opinions. If anything I think EVO showed us how unpredictable things got with who’s OP’d or not.

Guys, I am not saying that Rebalancing is stupid, i think its just a time for us to relearn our character bit by bit and thats what makes some fighting games refreshing as it is. I certainly have with Ryu especially in AE. So, go ahead Capcom Balance all you want!!! We’ll take it!!!

It’s not the input window that’s the problem, it’s the reduced blockstun on everything.

I mean, people can mash reversals. Why can’t we also mash combos?

And yeah, more blockstun would be nice too. Anything that makes the game more offensive.

The input windows haven’t changed since Super Turbo. The reason why you can mash out of ill-timed combos in this edition of Street Fighter is because of the combination of reduced blockstun and wider reversal windows. All it really does is create bad habits, TBH.