Official SRK Ultra SF4 Rebalance Request Thread

Sorry, but no.

Akuma’s ONLY jab which is +3 on block is standing close jab. This jab WHIFFS on much of the cast. In fact the characters who can duck the second hit of the s.HK can duck this too making it completely worthless in many match ups. All of his other jabs are only +2 on block which is standard for most character’s jabs.

So please do your research before comparing Gouken’s normals to a move Akuma hardly ever uses.

If you actually learn how to bait and punish crouch techs you won’t have any problem. In fact when I hear someone mashing crouch tech my mouth waters because it is a vortex opportunity waiting to happen. Counter hit into sweep or s.HK as Akuma is a quick and easy way to get that knockdown.

Crouch tech has it’s risks and rewards compared to regular teching. Regular teching has the advantage that if you press the buttons early or late you will still tech the throw because if you press it early your throw will come out before your opponent. It also has the advantage that if your foe is trying to frame trap you might throw him out of it. Crouch Tech has the advantage of sticking a normal if your opponent did not go for the throw, but it has a serious disadvantage in the fact that you have to time it late. Pressing it early will cause your normal to come out instead and you will be grabbed out of the start up frames.

Both have their ups and downs, but in no way is one or the other broken. Both are vulnerable to the right tactics.

I want them to nerf the invi frames for all the ultra, otherwise the game remains scrubs friendly.

Someone get this guy on scrubquotes

and we have a random ultra fanboy here

Why do I feel like I just lost brain cells here? BLOCK ON WAKE UP!!!

First of Ultras are entirely beatable! Not only that if your opponent wiffs an ultra he is usually at a huge disadvantage…

Do you play a character with a DP? have you tried EX DPs the second your opponent goes into the start up animation for said ultra? (Not all work but still some are viable options)

But, I do think Ultra Damage should be nerfed a little

Anyways if I would want changes to AE it would be

Give Ken two Specific buffs

Ken’s standing roundhouse has faster start-up

Have his crouching fierce link easier with crouching jab (probably not a viable buff, but still I would like it)

For Gouken I want him to be able to link into something via a Jab or a short! Good lord everyone in the game has a link like that

Oni faster start up on normals and we are golden (Did I mention I love Oni?)

Give Cammy her TKCS back

and finally

Give Abel his damage back.

man, idgaf if cammy gets her tkcs back, they better leave yun & yang alone. cammy straight up wrecked some characters hard in ssf4 ( blanka, sim, etc ) so i feel it wouldn’t be right for top 3 to get nerfed ( although yun needs just slight tweaks ) just so cammy can be like #1 and go ape shit on the cast.

Far LP is +4 on block please research before telling people to research.

I keep seeing it repeated that if Sim was buffed to be able to fight Yun that he would be instantly broken or somehow dominate every other matchup he has. I’m not following the logic of this. Sure, that might be the case if he was given like lightning fast pokes or a new reversal move to deal with dive kicks, but really all Sim needs to fight Yun a bit better is his damage back from Super, and for Yun to be toned down a little bit damage wise and in his frame advantage and meter building. As it is now Sim basically gets caught in infinite blockstrings which build a TON of meter for Yun, and which deplete 25% of Sim’s health when he either tries to escape the trap or keeps blocking and gets command grabbed. (I’m of the opinion that the command grab is the main thing that puts Yun over the edge. If he didn’t have it he would STILL be a scary and dominant character)

If Sim was able to do a little more damage in the few chances he gets to hurt Yun, and if Yun’s pressure did not absolutely and completely steamroll Dhalsim for the entire round, the matchup instantly goes from unprecedented levels of imbalanced to something more resembling Cammy/Rufus vs. Sim from Super. Which I guarantee you, after dealing with Yun’s bullshit in AE, every Sim would gladly take in a heartbeat. Sim in Super had a few favorable match ups, but he was still nothing more than a very solid mid tier character. So I don’t see how just giving him his damage back instantly renders him some dominating force for the rest of the cast when they dealt with him fine in Super.

I disagree with everything here except for the bolded. But in an ironic twist, Sim’s damage was the one reduced 15-20% going from Super to AE.

He does good damage off Ultra 1 juggle? Only if he adds Super to it, and with his nerfed Super it is still weaker than many characters max damage Ultras alone. Sim’s Ultra 1 at max does 300 damage, but given the ease with which it is landed I think that is as much as it needs to do.

He builds meter well enough to justify knocking 50 damage off his Super? Sim doesn’t build meter particularly fast, it is more of the fact that he doesn’t spend meter as often as most characters, which means he is usually sitting on a full stick of butter more often than most characters. You want to see quick meter building look at Chun and Yun.

Faster b+MK and EX-Yoga Flame with slightly lowered damage as a trade off? This one is a doozy. EX Flame has “slightly” lowered damage? No, it lost 60 damage. In Super EX Flame did 180, now it does 120. That is a huge nerf. Being able to combo EX Flame from medium attacks is completely worthless since EX got nerfed so bad it now only does 10 more damage than LP Flame. Are we really supposed to waste a bar of EX for the extra 10 damage that EX Flame gives? It’s ridiculous.

Super
B+HP xx LP Flame - 180 dmg
B+HP xx MP Flame - 210 dmg
**B+HP xx EX Flame - 250 dmg **

AE
B+HP xx LP Flame - 170 dmg (200 stun)
B+HP xx MP Flame - 200 dmg
B+HP xx EX Flame - 180 dmg (300 stun)

This is not a “slight damage nerf”. The one good punish Sim had at the cost of 1 bar of EX is now worthless and does LESS damage than doing MP Flame. 100 extra stun and 10 more damage at the cost of a bar? Not worth it. And if that isn’t bad enough, we also have a Super combo that now does 300 damage and normals which got nerfed across the board. Which means that if Super is used at the end of Sim’s nerfed BnB combo, it does so little damage it is often not worth using unless it will kill. So now Sim players are forced to either attempt to land Super raw off a Mummy or crumple stun, accept a lot less damage at the end of a BnB, or just forget using EX meter for anything other than EX Yoga Blast and EX Yoga Fires. Why? Did Dhalsim really do that much damage in Super that he needed to be toned down so hard? If anything, characters like Viper and Rufus needed their damage nerfed, not Sim.

Being able to zone as well as Sim does means that he shouldn’t be too strong damage wise obviously, but at the same time with his normals all being nerfed, and his EX Flame all but useless now, this means that he has to do a lot more than just land a couple extra standing fierce punches to make up the difference. ESPECIALLY since Yun and Yang and so many other characters can dizzy him in 1.9 combos and kill him in less than 4 touches. The nerfs have made Sim less of a zoning character and almost exclusively a “run for my life for the entire round” character. You can’t stand your ground and zone characters like Yun because they are too safe and do too much damage. So the match devolves into running like a straight bitch for 99 seconds. If he just had his Super damage back then standing his ground and baiting things out so he could punish a little better would be a viable strategy.

Sim is the only character I know well enough to say that the changes they made to him were terrible. Like, objectively stupid and shortsighted. I think characters like Fei, Yun, and Viper need slight nerfs to various parts of their game, and not just because they all rape my character, but because I think it is clear they just get to do whatever the fuck they want to almost every character and do far, far too much damage and are much too safe all at the same time. Something has to give.

Most ultra are too powerful. When they only have a pixel of life left, people think they lose nothing anyway. Online play 9 out of 10 of them scrub it out randomly. I bring this up because this attitude affect the SF4 community. People think SF4 doesn’t require skills because you might win a round by gambling on ultra(very high damage), in this case is a low risk high return situation! It is fine if ultra is used in a combo or reading the opponent, but not for gambling. If the invin frames nerf, problem will likely be solved. And don’t put words in my mouth, I never say I have troubles against this. In fact, I have tested how to punish all characters moves.

You’ve made my morning.

Hats off to you hahahaha.

If only you would have joined in 09’

This would make so much more sense.

Who cares if scrubs mash Ultras on low life? Let them kill themselbes.

go watch some matches of Darui or F. Champ and you’ll see that other than a small number of characters/players those Sims matchups are pretty even. If you buff him to make him able to deal with the horrible matchup of Yun vs Sim (which is I fully admit a one sided slaughter of 7-3 to almost 8-2 level in Yun’s favor) you upset the balance Sim has against the characters he is currently matched 5/5 or 4/6 or 6/4 against. While many people want nothing but buffs for characters and no nerfs, this is a case where it is simply better, easier, and more logical to tweak the opponents Sim has trouble with rather than Sim himself.

Also about the Super to AE nerf on ex flame. While it was no doubt a major nerf (you can’t argue that it wasn’t) to the ability. Many characters EX moves end up losing out in one way or another over their normal versions (EX SPD for Zangief for instance has less damage/stun than his HP SPD and a 4f startup instead of 2F. Rufus’ EX Snake strike does less damage than any of his normal versions. Dans EX kicks do less damage than his HK version (and less than MK if you only connect with 2 hits like MK does) Makotos EX dash punch is the same strength as her MP dash punch, ect ect.)

Buffing Sim is the wrong way to go about fixing his couple really bad match ups. They need fixing though.

Zero contribution and tons of trolling. just gtfo.

The problem in the Yun-Sim matchup is that Yun has too many options once he is in and too many options to get in. That all lead to high damage. No matter how many (reasonable) buffs Sim gets, if Yun is left untouched the matchup will be amazingly hard still.

Makoto’s EX Hayate also allows for juggle opportunities, Dans EX kicks start up NINE frames faster, and Rufus’ EX Snake Strike travels a path none of the others do. Sim gets, for one bar, one frame faster startup and ten more damage on his EX Flame compared to LP Flame. It didn’t deserve to be nerfed, it wasn’t game breaking, and it actually made you believe Sim could make you hurt for fucking up.

Lots of replys about how easy it is to bait and punish OS crouch tech… I’m aware how its punishable, but I’m also aware that without a buff to cr.Hp Guy is still going to come of worse in matches where people mash crouchtech. I dont agree that because its punishable its ok, I think OS crouch tech wasnt intended to be in the game and if you could only tech a throw standing, it would open the games defence a bit.

You can practically hold down back and avoid everything certain characters can throw at you excluding overheads and command grabs… which is why Yun etc are OP imo, especially when your crouchtech can beat certain characters overhead… why not sit and mash it out?

How would removing the ability to tech throws while crouching be bad for the game?
The only replys have been either learn to deal with it or punish the attempts…

in this topic: nobody cares about balance, they just want their characters to be good.

I wonder why you need to buff cr.hp to punish mash crouchtech? I doubt you don’t even understand how to punish crouchtech…You can punish as long as you count the frames correctly, you can even do it with delay jab…

Im not talking about punishing crouch tech, Im talking about REMOVING the ability to tech while crouching. never mind… forget it.

“I doubt you don’t even understand how to” read a post properly.

You’re just now figuring this out? They want thier character to be the new top tier thats it. One guy on here said CODY was over powered and needed nerfs…CODY.d