I keep seeing it repeated that if Sim was buffed to be able to fight Yun that he would be instantly broken or somehow dominate every other matchup he has. I’m not following the logic of this. Sure, that might be the case if he was given like lightning fast pokes or a new reversal move to deal with dive kicks, but really all Sim needs to fight Yun a bit better is his damage back from Super, and for Yun to be toned down a little bit damage wise and in his frame advantage and meter building. As it is now Sim basically gets caught in infinite blockstrings which build a TON of meter for Yun, and which deplete 25% of Sim’s health when he either tries to escape the trap or keeps blocking and gets command grabbed. (I’m of the opinion that the command grab is the main thing that puts Yun over the edge. If he didn’t have it he would STILL be a scary and dominant character)
If Sim was able to do a little more damage in the few chances he gets to hurt Yun, and if Yun’s pressure did not absolutely and completely steamroll Dhalsim for the entire round, the matchup instantly goes from unprecedented levels of imbalanced to something more resembling Cammy/Rufus vs. Sim from Super. Which I guarantee you, after dealing with Yun’s bullshit in AE, every Sim would gladly take in a heartbeat. Sim in Super had a few favorable match ups, but he was still nothing more than a very solid mid tier character. So I don’t see how just giving him his damage back instantly renders him some dominating force for the rest of the cast when they dealt with him fine in Super.
I disagree with everything here except for the bolded. But in an ironic twist, Sim’s damage was the one reduced 15-20% going from Super to AE.
He does good damage off Ultra 1 juggle? Only if he adds Super to it, and with his nerfed Super it is still weaker than many characters max damage Ultras alone. Sim’s Ultra 1 at max does 300 damage, but given the ease with which it is landed I think that is as much as it needs to do.
He builds meter well enough to justify knocking 50 damage off his Super? Sim doesn’t build meter particularly fast, it is more of the fact that he doesn’t spend meter as often as most characters, which means he is usually sitting on a full stick of butter more often than most characters. You want to see quick meter building look at Chun and Yun.
Faster b+MK and EX-Yoga Flame with slightly lowered damage as a trade off? This one is a doozy. EX Flame has “slightly” lowered damage? No, it lost 60 damage. In Super EX Flame did 180, now it does 120. That is a huge nerf. Being able to combo EX Flame from medium attacks is completely worthless since EX got nerfed so bad it now only does 10 more damage than LP Flame. Are we really supposed to waste a bar of EX for the extra 10 damage that EX Flame gives? It’s ridiculous.
Super
B+HP xx LP Flame - 180 dmg
B+HP xx MP Flame - 210 dmg
**B+HP xx EX Flame - 250 dmg **
AE
B+HP xx LP Flame - 170 dmg (200 stun)
B+HP xx MP Flame - 200 dmg
B+HP xx EX Flame - 180 dmg (300 stun)
This is not a “slight damage nerf”. The one good punish Sim had at the cost of 1 bar of EX is now worthless and does LESS damage than doing MP Flame. 100 extra stun and 10 more damage at the cost of a bar? Not worth it. And if that isn’t bad enough, we also have a Super combo that now does 300 damage and normals which got nerfed across the board. Which means that if Super is used at the end of Sim’s nerfed BnB combo, it does so little damage it is often not worth using unless it will kill. So now Sim players are forced to either attempt to land Super raw off a Mummy or crumple stun, accept a lot less damage at the end of a BnB, or just forget using EX meter for anything other than EX Yoga Blast and EX Yoga Fires. Why? Did Dhalsim really do that much damage in Super that he needed to be toned down so hard? If anything, characters like Viper and Rufus needed their damage nerfed, not Sim.
Being able to zone as well as Sim does means that he shouldn’t be too strong damage wise obviously, but at the same time with his normals all being nerfed, and his EX Flame all but useless now, this means that he has to do a lot more than just land a couple extra standing fierce punches to make up the difference. ESPECIALLY since Yun and Yang and so many other characters can dizzy him in 1.9 combos and kill him in less than 4 touches. The nerfs have made Sim less of a zoning character and almost exclusively a “run for my life for the entire round” character. You can’t stand your ground and zone characters like Yun because they are too safe and do too much damage. So the match devolves into running like a straight bitch for 99 seconds. If he just had his Super damage back then standing his ground and baiting things out so he could punish a little better would be a viable strategy.
Sim is the only character I know well enough to say that the changes they made to him were terrible. Like, objectively stupid and shortsighted. I think characters like Fei, Yun, and Viper need slight nerfs to various parts of their game, and not just because they all rape my character, but because I think it is clear they just get to do whatever the fuck they want to almost every character and do far, far too much damage and are much too safe all at the same time. Something has to give.