Official SRK Ultra SF4 Rebalance Request Thread

i used to main juri, and i can say juri wake up is not the worst or even top 5 worst. all she need, is full inv throughout the duration of ex pinwheel and that alone will solve a few issues for her. coupled with the fact that her ex katsutushi start up is 1 frame ( ideal for beating safe jumps that don’t involve akumas palm ) and i would say juri wake up would be pretty damn solid.

also juri doesn’t need life boost, her fuhajin zoning more than make up for her 50 hp decrease.

FSE only needs her glitched normals fixed.

overall, i think juri just need a tad bit faster walkspeed, FSE fixed, and EX pinwheel fixed. oh! and fix her lk senpusha ( pinwheel ) so her leg won’t whiff leaving her at -8 vs 80% of the cast instead of -4.

Change Guile back to a man and make his punches hurt again. 120 dmg S.HP 100 backfist.

Yes, it was asshole to extreme but my post wasn’t written correctly, so my bad. I played a Vega just yesterday who made me his bitch on wakeup because he could just time his wall dive grab for when I woke up. Dash meant I got clawed…EX flip meant I land waiting for punish…EX tatsu either got clawed or missed and he waited to punish…duck did nothing…can’t block for obvious reasons…the only thing that seemed to work was jump back mp but was not consistent and would usually end in me getting clawed or thrown.

I know how to OS tech. I usually do lp+lk+mk because cr.mk comes out faster and hits a lot of (not all) tech traps.

i know this is just a patch but id like to be able to do the trails with the ae changes i know it will never ever happen im just speaking my mind

Well, the bit on Ryu and Vega, I suppose. But that is a lot of worthless characters if you were to revert 35 characters to their Super incarnations. Naw mean, yo? Super is overrated because of the supposed balance… it’s nonexistent compared to AE. AE is pretty good, but I feel too many people are letting three characters overshadow the rest of it.

I’m almost fine with Yun raping Sim. It’s about as bad as Guile raping Bison, but the latter is like a slow torturous procedure rather than a quick one. You just can’t totally change Yun for that one match up or change up Sim too much to deal with him. Damage changing is pretty much the best step at the moment. Let the players with momentum turn the tide of the battle physically with more damage and mentally while they deplete their opponents options and limit them.

On that note, I’ll take that 120 damage Bison roundhouse and 100 damage LK scissor kicks back please. :frowning:

I think polarizing characters are by far the hardest to balance. Characters like Guile, Sim, and Zangief are all either extreme zoners or extreme grapplers. In most of their matches they tend to either control the match or get controlled. Zangief is probably one of the best examples. From the original SF4 to AE his matches have largely been either in his favor or not in his favor. Characters who could zone out Gief like Akuma or Seth would be bad match ups while characters who had to get in close Gief would dominate because his grappling tools were much better.

It basically comes down to the question “Can you defeat their primary option?” if the answer is “Yes” then you will be a bad match up for them. If the answer is “No” then you are disadvantaged against them. While the same can be said for all characters, many characters can survive better without their primarily tools than others.

To be honest, I’d rather see new characters in SF4 rape face than old ones by nerfing the new ones. Alleviating some damage to Yun is probably the best way. There’s always going to be top and bottom listed characters no matter how much you look at things.

I agree with this to a degree from the ass tier Gouken perspective. T.Hawk is the only matchup that a Gouken player can approach with the feeling of an upper hand. He really has the perfect tools to keep T.Hawk out and away. It would be a shame to change that. I’d like to have more matchups like that, please.

Zangief’s EX Palm with knockdown properties again.
Make Fei Long’s EX Rekka frame data as it was in super(-8 on first hit not 0).
Do something with the +1 on the lunge punch PLEASE!!!

This is related to the character design. I personally think counterpicking is retarded but this is street fighter… I don’t think they should either nerf Yun hard or buff Dalsim to god because of the 3-7 matchup. Dalsim pros and cons are very obvious, the player should expect bad matchup once they pick Sim as their main. I feel bad for F-champ for sure, but let’s get real, he against Daigo’s Ryu is a good matchup for Sim.

We shouldn’t be content with allowing any 7-3s in the game. These are ridiculous matchups and any character on the bad end can’t win tournaments as long as a competent player on the 7 end is around. (Worse yet if the player playing the advantage character is actually a top player!) Characters that have bad matchups should be minimally buffed so that their bad matchups become even. If that’s not possible, then a nerf may be required for the advantaged character. Buffing strong zoning characters like Guile and Sim is a risky business because of their (very) good match ups.

Man up or get the fuck out, if you know you’re picking a character that has a 7-3 matchup deal with the fact that you’re going to get rolled every once and again. And if you buff a character, even minimally so that their bad matchups aren’t so bad chances are their good match ups get even better and they end up making new 7-3s. And fuck 7-3 aint that bad.

Making a game all 5-5’s and 6-4’s with 40 characters is not realistic.

A slight nerf/buff for one matchup might make that character lose/win a lot more in other matchups.

That’s impossible for character like Dalsim, because all other matchups will affect as well. You just CAN’T buff a single matchup. You have to think! Why is it 7-3? It is because close-game is his weakness. If you BUFF Dalsim close-game, he has NO WEakness!!

shhhhhhhh… dont let out the secret

You have no idea what you’re saying.

This is a great point and it makes me think about other extremely bad matchups. Just as Yun vs Dalsim is very bad…look at Guile vs Bison. I think something needs to be done their as well.

The great takeaway here is excellent point that David makes — “If you make a Dhalsim that can keep out AE Yun, you’ve made a Dhalsim that wins 8-2 over 1/3 of the cast” Talk about unintended consequences. This is a great point that I didn’t think of. The pendulum can’t swing both ways…all nerfs is boring and no fun while all buffs leads to consequences I think most of us are not taking into account.

The only other thing is that I would like to seem Ultra damage Lowered across the board. For many people this would be a “nerf” to many characters, Viper comes to mind, without changing their core gameplay, i.e. normals, specials, ect. Then after that, buffing most of the cast and bringing Fei back to at least his Super incarnation (which I stated in the main post since he was already good) and doing something about Yun who should still be playable (I guess some people like him) but shouldn’t be as brain dead as he his.

As a Bison player, I’ve accepted the Guile matchup the way it is. There’s no way they can really make that match up easier for Bison, it’s going to rely heavily for the Bison player to be pretty good at reading the Guile and timing him out. On the flip side, they cannot touch and change Guile up to make it easier for Bison or make Bison more menancing enough to deal with that one match up. Everyone else will get screwed over more and mess this game up. I feel Bison is already pretty good against a lot of the roster. Big stages in SF4 is a good and bad thing. Pretty good for turtling and pretty bad for rushing down. Bison can easily take and wither down a lot of characters from just downback/back xx Scissor pressure and chip and then blast his way past them and repeat for the whole walk of shame deal.

I mean, let’s not talk about twins and bitch about how bad our mains are. Where do we want to buff on the rest of the characters?

Do we want to give Ryu back his brain dead crouching forward xx fireball back? He’s still very viable in AE. Valle, afterall is Mr. Street Fighter and he’s sticking with the poster boy of Street Fighter through thick and thin.

I still want to see Super characters rape face. S Tier

Deejay/Guy/Cody/Thawk/Dudley/Ibuki/Adon/Makoto/Juri/Hakan? Yes please.

Like what buffs? It’s easy to spout nonsense like this if you aren’t even going to try to think about it. No one picks a character because they have a 7-3 matchup. No one wants that. Most people playing characters with 7-3 matchups are those that have played their character before tiers were really known, matches were figured out, or they just don’t care because of whatever (lack of skill, never going to win, etc). Do you actually want the game to only be limited to only a few viable characters? Because if a character has a 7-3, they will get counter picked, and they are done. And “7-3 ain’t that bad?” Do you even know what a 7-3 is?

I love 09ers.

Not all 40 or so characters have to do well. The non-legit characters would be exempt. There are only a few matches remaining that are 7-3 (or more) in the game to balance out. Minus the twins, you could probably count them on one hand. This seems very doable to me. There will be some moving parts, but balance is all about moving parts.

This is Street Fighter, Counter picks happen. And yes I said 7-3’s aren’t that bad, yeah you’re at a disadvantage but it’s still winnable.

And wrong again.