Official SRK Ultra SF4 Rebalance Request Thread

Master of none? What? Seriously, WHAT?

He has one of the best corner pressure in the game, an AMAZING defense, both when he is standing and when he’s knocked down (most chars can’t OS for backdash AND ex CW at the same time. not to mention that he has a FADCable dp anyways). He does CRAZY damage and has one of the best set of normals in the game.

Its relevant because Yang has very few bad matchups. The result of this is you never have to ‘be better’ as you claim so freely. Makoto loses fairly readily to zoners[who aren’t sim] and rushers. You seem to have missed the point wherein I wasn’t complaining about MY character but another character who readily shuts down other characters. So yeah. I’m done with this, maybe you should check which thread you’re in.

But just to bring it back full circle, I will touch on Makoto and what UltraDavid said. I think her dmg and stun should be reduced. Yes, dmg should go down. Chars who get in easily and do massive stuff when they’re there should do less dmg to compensate. Ultras should go down so that one raw ultra doesn’t turn your character inside out. Characters like Sim who rely on keeping you out and forcing you on your toes should do enough dmg to scare you. But honestly this is all assuming that the game doesn’t change the fact that chars like Yun/Yang/Viper/Seth can freely go through conventional methods. Sim did pretty well in Super. He did reasonable dmg such that didn’t wanna mess up TOO many times getting in on him and there weren’t many chars[excluding like Cammy who was a sign of things to come] that could just out and out run through his game plan. I’d much rather see him return to prominence then just increase his dmg and hope for the best. It just seems too harsh on chars that have to play his game and mildly annoying for chars who don’t[small edit: I’d still be in favor of his dmg going up, I just don’t think it solves much]

Fix Gouken. The man is hurt and as many have said on this thread, is one of the “irrelevant” characters.

That’s bullshit. No character should be irrelevant.

Name a weakness Fei Long has. Go ahead, I’m waiting.

And no, bad Ultras isn’t a weakness, before you say it.

You called his good moves a problem of his. That’s what I was pointing out. Perhaps you should choose your words and think a little more carefully before you post. It is the internet, after all.

There’s so many things that can make a match good or bad, it doesn’t even have to be damage. The example you listed… Fei’s c.LP has such a short range. It’s close to his body than compared to Akuma’s c.MP range. I’m staring right at their hit box pictures in the AE mook right now.

My mind is blown. Are faster moves not suppose to beat slower moves? 98% of the characters can mash jabs like that. We should probably nerf them since it’ll stuff Akuma’s c.MP.

i’m not understanding the part about me never having to “be better” because i like good characters so please elaborate on that.

It’s the analogy. He’s well rounded. You can’t pick him up and dominate people as S-tier Fei off the bat compared to Yun. You can rush people silly with Yun, at least against people who mash OS tech and don’t know how to use more than 2-3 normal attacks and uppercuts.

But that’s the thing I’m pointing out. he’s so well rounded, he isn’t destroy people off the bat as badly as Yun’s scrubbing unawares. Why aren’t people adamant about nerfing twins and Fei when they could better spend their energy harassing Ono for buffs instead.

My opinion still remains though, leave Fei the way he is. Give other worthy characters a little more, most characters are pretty good from the AE update. But if you have fireballs, you automatically shouldn’t receive as much buffs as everyone else.

They’re not. He’s just another babbling idiot now from that post.

You’re comparing a light attack to a medium? Why not compare fei’s c.mp to akumas. Or compare it to akumas c. MK.

Take your time, I’ll get you a coffee so you can spit it out.

Maybe you should learn to read. I’m not the one complaining about it and using that as an analogy.

it’s a fighting game, not every character will be relevant within the big picture. but i do hope gouken gets fixed although i’m sure he’ll still be shit.

What the hell dude? Way to twist my words into the worst possible scenario.

No I don’t think I should be able to frame trap for free. I am just pointing out a situation where we are both even on block and yet Fei can win every time by mashing Jab. It’s an example I can use because IT FREAKING HAPPENED ALL WEEKEND TO ME AT EVO. The Fei army was out in force this last weekend. So it is a good example FROM EXPERIENCE. Hell even in match ups you can use the s.HK in you still have to worry about the response of the other player after the block. For instance in the Abel match up you do have to worry about Abel’s grab if you choose to go for a normal after the s.HK.

And frankly Fei players have nothing to be pissed about. Only the average ones have trouble dealing with s.HK. The better ones know c.MK beats it clean and with super bar this is a free super. Not to mention while Fei players might have to deal with s.HK, they don’t have to deal with c.HK which is the more troublesome poke.

Ah ha, my mistake. I guess this is what happens when a ton of people are just yelling at one another. My bad.

General stuff:
Give us walking fireballs, im sick and tired of getting dps by accident from that
Shorten the reversal window
Give us trials

Seth:
give him back headstomps, honestly that shits just stupid.
give U1 back its old proporties but reduce the damage
have tanden engine scale combos
possibly give him back 750 health
nerf tatsu damage
keep him off of j. fierce limbs. honestly i feel it works in his favor cuz now he h as a real solid air to air option

i dont think having seth give you the guessing g ame all the time is bad since he has barely any health. hes a glass cannon in every way shape and form and is the only character in sf4 that i feel is really likethat

Evil Ryu
Give his wheelkick ovehead priority on roundhouse

Fei
Give chicken wing just a LITTLE bit more recovery so people cant just throw it out like its nothing

Gief
less spd range, its kinda dumb but really thats the only problem

Sagat
for the love of god get rid of trade ultras. being able to do t. rh is fine as long as he cant do ultra.

That’s the thing about SF4 though. Almost (almost) every character in the game is balanced around the fact that they have a particular area that they’re strong in (Footsies, mixups, rushdown, zoning, ect) but is weaker in others. The key to most matchups in SF4 is to exploit your strengths while preying upon your opponent’s weaknesses. Fei, however, breaks this mold completely, having no real exploitable weakness while having plenty of strengths to use against the rest of the cast. I’m not necessarily against the whole “Jack of all trades, master of none” archetype but the problem is that Fei is more like “Jack of all trades, master of several without being bad at anything else”, which goes against the SF4 balance philosophy. Whether or not you agree with how SF4 is balanced, it’s clear that Fei “breaks the mold” when it comes to this.

I’m not really calling for Fei to get his balls chopped off or anything, but I DO think that him and Yun are clearly head and shoulders above the rest of the cast. Yun just goes about it with a bit more facerolling.

I’m glad everyone starts complaining about Fei after EVO. It’s not like he wasn’t so good before. I’ve been saying this from the beginning: Fei was always number one. He has no bad matchups.

If I were to nerf him, I would lessen the pushback from rekkas and lower his damage because he can literally kill you in two combos.

Let’s nerf Balrog’s c.LP and Chun’s c.LP. They can definitely frame trap better than Feilong after blocking Akuma’s s.HK

The problem ultimately with this game is its now heavily in favor of rushdown. It has no systems like push block, just defend, or anything to help people keep it off you. So this will bring up the question, to being characters more in line with the game[that is buff everyone else] things are gonna have to change quite dramatically. I have another thread like this, but this is the TL;DR version. If we choose NOT to nerf yun/yang/fei and instead bring all the other chars up to their level this game is gonna be marvel-lite in my mind. Don’t care about feis range? Choose to buff someone elses? Everyone’s gonna be born half dhalsim. Need to buff fireballs so Yun can’t go through them so easily with EX shoulder? that starts in 13f, so we’re talking like 20f fireballs. EVERYONE will need a solid reversal. 7f and slower are steadily becoming a death sentence and with dmg as it is nonfadcable ones are halfway there. That’s the game you guys are asking for.

Because Balrog and Chun Li can put you in the corner for free off any connected c.lp. Come on bro, you gotta do better than that.

The match up isn’t bad for Akuma if he can get the knockdown. On their feet Fei out classes Akuma. When Akuma gets the knockdown though Fei is free to the vortex.

And there is a little more that goes into Fei’s hitbox. He leans over with his Jab.

No most characters can’t mash jab like that because Akuma’s c.MP usually stuffs that for a free counter hit. There are only a handful who have both the range and priority to beat it out.

I will say there is also something strange with Fei’s hitbox. There are a terrible amount of moves that land on everyone else that don’t land on him. For instance c.MK > Fireball doesn’t combo as well on Fei. From the same distance that works on most characters, Fei recovers before the fireball hits. I don’t know what to make of it though.

I just think this tirade is unprecedented for Fei.

Nobody complained when Starnab was raping in Europe. Nope. Nobody posted about stuff like this when Inthul was beating people.

Mago uses and it’s all of a sudden impossible to beat now!