It is! Check the new re-balance/ update thread. It’s now -4 on block.
-4 or +4 might be lost in translation it seems. I dunno. In other news Juri will sink after dive kicks
In my opinion; they should just buff the pandora mode and the game will be fine.
e.g. instead of having your bars refill during pandora make it instantly maxing it out on activation. And perhaps ‘no scaling’ would have a more terrifying use for it
Fatboy, as in, its already nerfed? I dunno, seems the same. Then again, I haven’t played any good Rufus players since the update this week
When a few players complained about how good/braindead Rufus’ dive kick pressure was early on they got told that it’d get figured out and wont be that good. Couple months on I still see people complaining about it, now it’s getting nerfed and people are celebrating. So people didn’t adapt to it then?
To be honest I don’t mind dive kicks, I mind nearly instant dive kicks.
The dive kicks tht you have to activate at the top of the jump arc are generally not that bad. It is the ones you can activate anywhere in the jump that become a problem.
The problem with the divekick, is the angles he can attack at. He can clearly hit from the front, but it would register as a crossup, causing you to get hit. Or he could hit you in front, you block it, but then he randomly teleports to the other side, granting him a free combo, its total luck to block.
Besides, its a divekick, they natuarally have dominant properties. It’s ridiculous how it was. There was no such thing as a bad divekick. Add to the fact that you really couldn’t roll against it, there really isn’t much of a defensive option against it
With this patch supposedly making it -4. That’s actually good balance. That frame data is based off the divekick hitting the head of a standing opponent. So he can get punished for Doing bad divekicks. Which makes perfect sense. Add to the ambiguity of it, now you got a powerful move, but now its manageable.
Yeah I don’t mind those either. That’s why I really only mention Rufus in this game, and the fact he doesn’t have to input a motion
No, sorry. I mean its going to get nerfed, in reply to you hoping that it will be nerfed. I wish it was already nerfed.
I hate Rufus so much (in SF4 and SFxT) it’s not even funny. They literally took everything I hate about FG character archetypes and wrapped up in his character design.
I agree that Rufus divekick was crazy and needed to be toned down, but the nerfs like the Juri nerfs kind of feel knee jerk to ppl complaining about her early on.
rufus’ divekick was good, but making it -4 on block isnt balance… its making a character nearly unplayable at a high level
You do realize that yuns divekick was the same in original AE, and look how well that divekick was. If you read the posts better, you would read that It’s only -4 off a BAD divekick. Hit towards the feet, and he becomes more safe, significantly.
To summarize, dive kick is still really good, but you can’t be a total dumbass with it, like you can now
Edit, matter of fact, yuns divekick has worse frames in 2012 and that move is still a beast. It just shows how powerful divekicks are
I doubt it will be -4 on block. The translation sounded like “guarding Rufus’ divekick leaves you -4”
Speaking of juri, which move is that? Her air divekick?
Darknid, isn’t what you said, the same thing?
rufus is gonig to require a brain to play and thats how it should be tbh
her pinwheel
Oh ok, weird, didn’t really see a problem with that move.
If anything her AA(c.fierce?) Is her scariest atribute. Since it gives her massive meterless damage. But that’s what you get for jumping poorly heh
lol how did raven avoid this?
if his glasses come off …
Well what do you honestly fix about raven? His unsafe teleport? His ground fb teleport cancel that’s really good, but has counters?
Raven’s teleport only has 8 frames of recovery…
That’s about the same as a light attack. It puts Marvel teleports to shame, which is saying something.
Also, the teleport cancel doesn’t have reliable counters at all, so I don’t know what you are getting at there.
If you have a way to deal with the teleport cancel that isn’t restricted to like 2 of the characters and isn’t a wild hail mary then enlighten me, (seriously, I want to know).
So you mean it has 8 frames that I can hit? That’s really not bad.
Well if your character has a fb. Only fb his ground fb, and he can’t safely teleport. If he air fb, you walk forward. If your character has a good neutral jump attack, preferrably ones that have crossup properties, you just neutral jump the fb. These are just some examples.
It’s a strong tactic for sure. But I’m not so sure its dominant