ex backbreaker> back dash
clap/lariat > back dash (for more then a few characters)
c.mk > back dash (again for more then a few characters)
that would mean that any command grab is purely gimmicky as well and that tick throws are gimmicks as well. you can incorporate them into your main game, as a solid TOOL, not gimmick. they are far from being AS USEFUL, but it’s far from being UNUSEFUL as well. ex version in particular is really decent. his dash is also pretty okay.
c.mp is decent due to the range alone. granted that his normals in general are really slow, but that’s his playstyle. he is designed around exactly that weakness.
that requires that you play a character that has a quick enough, long reaching poke AND that chains into something somewhat safeish. there are not that many characters that have those traits for their chains. it’ll also beat any chains that are slower.
that’s true. tho, he doesn’t need any meter to begin with, so he should have it available often. it’s like honda in ssf4. free to jump till he gets a bar.
he builds meter rather quick. tho, he is easy to cross cancel, but that costs a meter for the opponent and hugo’s health helps him tremendously to simply laugh at that.
that’s also true (tho he has solid a2a / crossup game, aa, damage, close pressure). and that’s exactly what I mean and can’t understand when people say hugo will be low tier. he needs good read to deal good damage? well, that’s almost true for any character, in any fighting game. hugo is not cheap, nor abusive, nor braindead strong but he is good enough to compete with. that it requires a smart player does simply mean he is not broken / top tier. he is mid tier and the damage alone can’t make him any worse with the tools [and gimmicks] he can work with. the amount of characters that are simply way worse can’t justify such a low placement.
I’dn’t call hugo a pure grappler either btw. he does not play like one and has not the tools a typical grapplercharacter has. all he has is a command grab, but that makes him as much a grabbler as makoto or honda are [actually there are quite a few similarities between honda and hugo imo).
Supers are fine, as all damage it causes leaves no recoverable health. I tend to do 3-4 hit combos into super to reduce the overall scaling cause, IMO, 450 damage unrecoverable damage is better than 500 damage where 100 is recoverable (unless of course you can put them away with that last hit).
What do you guys think about Marduk? I don’t know if I’m just not getting how he’s supposed to be played but at the moment he seems pretty bad. His command grab is pretty good but he doesn’t seem to have a good way to stop people from backdashing. His far reaching normals are decent but they have a lot of startup so they are pretty easy to beat for characters with quick to average speed normals. Those also beat the backhand for free. His anti air is decent but kind of tricky to since the timing is weird and the spacing is pretty strict. His air to air is ass so that’s not an alternative. His walkspeed is terrible too. Am I just free or what?
In general, I think that there’s not much Marduk can do, that Hugo or Zangief can’t do better. So basically I would just stick to those two characters.
Marduks mixup game is far superior, he has an extremely good AA that doesn’t need meter, he has much better ways to tag out, his normals are much better, his defensive options are better.
Hugo has higher situational damage… that’s about it…
His jump ins are also very difficult to stuff for a lot of characters, and faster walk speed. That said I still think both he and Hugo are overall kind of gimmicky characters. Not really solid. Bad choice for a player looking for consistency. I mean the only time I’m ever really scared of Hugo is when he’s comboing me.
I’d like to see a consensus on Ibuki. Not much discussion has been had on her and I’ve seen exactly zero competent Ibuki players outside myself. I feel she is very solid in this game.
IMO Best AA in the game.
Acceptable pokes.
EXCELLENT pressure game and frame traps.
Some of the best damage available from a tag in combo.
3 frame standing jab.
Comboable slide.
Comboable overhead.
I could go on.
As far as cons, she lacks an invincible reversal, and it’s difficult for her to footsy into a launcher.
Chun is very very good. Best fireball in the game. Ryu can’t even keep up. She recovers so fast, she puts guile to shame. On top of that, good luck initiating a midscreen fb war, hazanshu will eat it up into a full combo. Wanna jump over fireball? Better jump before its thrown, or you will eat her flipkick AA into full juggle combo. Oh wanna play footsies, s.strong has everything beat and it chains.
She doesn’t deal great damage cuz she relies on chains. But the fact she has the best fb, means she can waste the clock well. Good pokes and walk speed. Solid aa for guaranteed no meter damage. Good backdash, and absolutely everything is safe, makes for an extremely tough character to deal with.
I think she rapes ryu free.
And she rapes rolento. He struggles against fb zoning, and hers is really strong
Are you talking about Chun Li? I hope you’re not trolling me. Cause her FB isn’t beating Ryu’s blue stuff, in start up nor on recovery going by the frame data that’s available. I can vouche for standing strong though lol. That’s just a dumb button.
I’m no Chun Li expert, but I’m fairly sure her df. LK is not exactly reliable. Results in alot of unfavorable trades. She is certainly good though. I don’t really like what they’ve done with her in this game though. Her play doesn’t look as stylish as it used to. There’s just something sloppy looking about her combos and footwork. I dunno.
I guess it’s time for me to chuck more blue stuff too then. I always felt they were meh, so I leaned more on her pokes. I also love cr. strong going under hadoukens, it’s dirty and can catch those shotos that throw FB from poor ranges.
The flipkick, when trades, depending on where the jump is, still lands her a combo. Maybe I’m missing the magic range with ryu, but she trades or wins everytime and both outcomes lead to damage.
And if you need a good example of ryu clearly losing the fb war. Here is me vs Crazy ex:
Watch at the 2h2m mark. You clearly see me throwing fireballs as fast As I can, and Chunli catches up. Neutral j.rh is good AA, df+short beats his jumpins, s.strong out ranges and beats his low forward and rh. She wins this matchup