Official Rack-N-Cue @SFSU Thread

We’ll check the level setting tomorrow, but i think it’s at default already.

The MVC2 will remain as is

…or I could try this…

http://www.gamefaqs.com/coinop/arcade/code/26156.html

I say we should try it. Have Young do the codes since he loves that game.

i hope the code works :frowning:

damage level on mvc2 was on default (3) I lowered it down one. no luck on the code though. Que sera sera.

GGXX’s 1p side’s joystick is broken. sometimes moving forward and backward comes out as punches. Poolboss can you fix it? Its still cool to play against the computer, even thou not alot of people play the game.

I’m on it. good money says that it’s the top right button that’s stuck.

the damage on marvel got accidentally changed to 3 instead of 2 so itd be great if that could be changed back.

how could that have happened? I set it myself on wednesday on 2

any update on the damage setting on marvel?

OK here’s the lowdown

GGXX: Input test, both sides. all buttons working properly

MVC2: Damage setting is at 2

CVS2: 2p light kick fixed. Input test, both sides. all buttons working properly

NEO-GEO: Input test, both sides. all buttons working properly

Poolboss: Could you have the vendor look at the controls on the left side for puzzle fighter the next time he stops by? The left rotate button is sort of flaky.

I hate to bring this up now, but everyone including myself has been complainingabout the right player stick on CvS2. It is incredibly hard to get a super move off on that side, and on top of that it randomly make you jump when your just trying to block. I know the imput tests come out good, but I know that I have good execution. Everywhere else I play I don’t have issues getting a simple super move out I mean the right side is fine for the most part in jsut doing specials, but when it comes to to doing super moves it’s useless. Many times I have lost matchesjust do to the fact hat my move won’t come out. That and whjen I try just deffending or parrying which requires you to press back or forward at the last second, the character ends up jumpng and becoming completely vulnerable. I know when its looked at it seems fine, but honestly I and many others take fighting games seriously, and it is unbalanced when one side is clearly better than the other. Input tests can be done over and over and they may come out fine but I and many others know for a fact that the right stick just plain desn’t work right.

i agree with kyohiryu, we both come from different competitive backgrounds poolboss, and you have to take our word for it when we say something isn’t working right because we won’t question something not working right when it comes to pool.

i’ll tell you what, if one of you wants to meet me @ 7:00am on wednesday we can have that stick tweaked right. its the best I can do.

And jeff, I ain’t calling anyone a liar if you want to bring it like that. I just have to recogzine the problem first-hand before I can make a call. This isn’t the only gig my vendor has, so I want to keep from “boy who called wolf”

i do hear you guys, that’s why stuff doesn’t stay broken for long.

CVS2 kick button is fixed. I used Morphiend (is it?) to check the right stick on CVS2. after a quick tweak, it should be better than before.

i don’t have school on tuesdays so it wasn’t me. it was nice having people play marvel exlusively again for a day. :frowning:

sorry, then it was the other dude that plays hella MVC2 and CVS2

Nope that was me.

Brian…You gonna be there on Monday…?
Find Chidi, I’ll be there Monday.

When does your break start?

finals are this week, then a week off, then summer school starts.