eh, from what i’ve seen the ranges are damn near similiar. the hammer head falling off and squeak hammer happen comparitively at the same interval, the only real difference is floating and attack speed.
the attack speed keeps people from clashing attacks that would usually be beneficial to grounded characters (ganondorf can hide behind his jab to clash with the hammer, and then once it clashed, you could ftilt and get free shit, but its a no go on the golden hammer because of attack speed.)
the floating really is there to avoid getting gimped off the side if someone gets a throw on you. its air mobility is slow, and doesn’t cover much range, and if you block it, you can usually roll away on reaction. if its used to keep people from ledge stalling, there’s many ways to combat it or straight avoid it.
and if we are talking about damage, which i will concede is a bit more powerful than the regular hammer, we are then talking about a long strain of failed attempts to avoid it… long activation time, simple hammer mobility, still susceptible to being attacked and fucked over… you either failed to succeed or took none of these actions and paid for it.
there is risk-reward in this item, and sometime it will fuck you over… and i’m not simply talking about the random risky of it being squeaky. if people actually tried shit, they could easily get a free 50-60% on a hammer user if he fucks up and falls for your gameplan, and the only thing they can do once stuck in it is mash triggers and hope they drop the hammer. no air tech, no ground tech…
it isn’t so much about that they game is okay without the weapon, its more like i don’t see the reasoning behind it. the list is supposed to be an objective look, yet in practice, i don’t think i’ve ever been out matched by a golden hammer. i might have lost, but it wasn’t because the hammer user was lucky… it was that i didn’t enact the right plan, and i lost because of it.
the problem with the item agenda is that people don’t think that way. they see an item, and think that the item beat them, not the other user, and it damn sure wasn’t thier fault. no one is willing to accept the blame of losing to an item because they lacked the ability to counter it… its like the people who bitch that a certain character’s rushdown is too good, but in reality they just don’t know the counter to it.
does it make that person who’s taking advantage of a person’s lack of knowledge a great player? no. the player getting owned by it is the one to blame.
as it pertains to this game, very few weapons should spawn in and completely catch you by suprise. there is fair enough warning, and the ones that don’t give any warning or do ruin gameplay to the point of brokenness should be banned. but shit like bumper, unira, and golden hammer being banned? doing that would be like taking away someone’s rush down because people were too lazy to find ways to combat it.