Official Diablo 4 Thread : Hype train departing

Champion mobs will heal over time when they are not in combat. Given their large health pools, this is the last thing you want happening. Champion mobs are already difficult enough on Inferno; being forced to run back to your body naked would make them literally impossible and dick-slammingly frustrating. There is a difference between challenging and NOT FUN. Running back to your body with no gear on while the champion mob heals to full would make the game not fun at all.

Man, I wished they put both EXP loss AND de-leveling in D3. If I was one of those foreign hackers not only would I strip you of all your gold and loot (obviously) but I’d go to the highest level act you’ve unlocked and continuously die over and over again until you’re back to level 1. But, there’s probably a daily quota to how much gold I need to steal set by my triad bosses so it really depends on how trollish I’m feeling and having time to spare or if I have to move onto the next compromised account.

sold it for 100k

people will pay anything on the AH :stuck_out_tongue:

I was telling clu last night, its amazing how much crap I can unload by selling it for 6969 or 42000

speaking of Clu, hurry up and get back online. Done my beer run, and ready to hit 60

Blizzard could steal ideas from Demon’s souls. Throw in some additional check boxes related to death in the gameplay tab for players to try. Say you die and take the 10% durability hit, you can either spawn back in town or last checkpoint in full gear, if you manage to run back to your body your item durability is instant repaired thus saving you the gold cost. I dunno how much it costs to repair in Inferno but if it’s a lot it may be worth it.

Taking it one step further, dying results in potentially losing 10% of your current exp bar progress (think red health in fighting games). Again, making it back to your body nullifies that loss. However dying a second time before reaching your body means the durability and/or exp loss is permanent.

Make it completely optional for players, they can try this method or stick with the current system.

You mean, those giant green spots that you can move out of the way to avoid?

Also, are those darts really the best damage a WD can do? He’s not even denting his mana bar. Is that because he has a bunch of buffs in his other slots or what?

I got a Legendary helm required level 52 earlier. My first one and its actually good.

What have people been doing for barb builds, I’m 54 and duoing with a demon hunter, it seems like I can’t possibly touch his DPS with a two hander and even if I could I’d have to be pretty squishie and in melee, so I’m thinking of essentially running support barb(CC’s, buffs, debuffs) with sword and shield. Also it seems like almost all gear drops are super garbage, I’m still using rings from a vendor(before that the best ring I’ve seen drop was level 16), and a lot of my slots are like level 32 blues, because they have better stats than all the 50ish yellows I’ve seen.

I’ve been stacking resists and armor. The idea is just to stay alive long enough for Relentless to trigger and spam Revenge.

I’m debating selling my Wizard when the RMAH comes along…you can still sell characters right?

nah he “dodges” the hits from belial and once from an add. also, spirit vessal procced often (instead of dying you survive with 10% hp).

currently there are like 2 “not as hard sucking” builds for the WD. one requires you to keep up 4 cool downs all the time and use them once they come up to have 300% mana regeneration due to the passive Vision Quest, the other is no-manacost poison darts / firebomb with Pierce the Veil (20% moar damage but 30% moar mana cost, which is nothing seeing both spells cost 10 mana).

and he has two 2 minute cool down spells to be able to nuke Phase 2 without adds, because that phase is made without any thinking of blizz.

they majorly fcked up the WD in this game. unsacled mana regeneration prevents you from using any of the offensive spells. you can cast 5 and are oom with a 40 sec downtime till your mana pool is full again. 740 max mana, 20 reg / second but 155 mana cost PER CAST. the pool scales with level, the cost scales with level but not the regeneration. you have 20 mps on lvl 1 (where spells cost 1 or 2 mana) and on lvl 60. only “balanced” spammable mana cost spell is Toads with 34 mana. that’s reasonable. Further, pets don’t scale at all so they are one shot (dogs in normal, garg in inferno).

I sure hope they patch this game ASAP it needs plenty of tweaks to quite a few things.

a LOT of problems have to do with gear…i see so many people in Hell difficulty, trying to take shit on while wearing level 20 something gear they’ve been successfully running till then. Then they cry and complain about how hard the game is, and how its no fair they die so easy, when they’re wearing what amounts to a t-shirt and some booty shorts, up against the Butcher.

For monk, I found it was hard finding a proper build. His moves are very poorly explained, and you have to decide whether to be a support character, or DPS. And a LOT of monks kinda go in between. And there lies the mistake. But yeah, a LOT of problems of mine got fixed by getting proper gear. Picked up a monk helm that has almost 500 armor (+armor stat), 1 in 3 chance of causing hundreds of bleed damage per hit, and a slew of other kickass things. No dex or vitality on it, which pisses me off, but everything else is so good.

I even told Clu how noticable the extra armor was on my character.

agreed. A lot of people who haven’t even STARTED end game, already bitching about everything. Sometimes simply because they dont like their ccharacter, or their build sucks and they dunno it or wont admit it. Blizzard patched and upgraded the FUCK out of Diablo II. Do ANY of you remember launch day bullshit??? If you died before a boss died, you didn’t get credit sometimes. No loot, no finishing a quest, gotta start alllll over. Oh, and enemy corpses could block hallways. And you could make two separate games at once with one character, but nobody could join the second, thus giving everybody on battle.net trying to join games errors. Or health slowly draining away in the HUD, so if you lose 90% of your health, you dunno. Takes like 3 seconds to find out you’re about to fucking die.

Anybody remember why Duriel matches were the worst? Because he loaded before you loaded him. So you’d enter his room, and half the party would already be dead, while they were still loading his texture.

Does everybody wanna act like the unique monster ability Thief didn’t exist???

Sure, Diablo 2 was fucking amazing. ** After like 13 versions and 21 major updates**. Diablo 3 has been out like a week, in the age of DLC and money whoring and expansions. Calm the fuck down, and chill the fuck out. You max out at level 60, and Diablo 2 had you max out at 99. MAAAAAYBE more is coming. Spaz less, children.

The problem with Monk at the moment is that it doesn’t seem like you can go anything but support/tank in Inferno. Since you are melee and how aggro works in this game, you’re likely to get gibbed if you go anything else. My current build is DPS heavy, but I probably just outgear Act I Inferno right now. I get completely shit on by Act II though.

Barbs and monks get raped in Act2 inferno even going tank builds.

Here’s what I’m using, running around in Act 1 Hell right now. Don’t forget to activate elective mode, the Barb has strong skills on his rage list and I recommend using as many as possible:

l-click: Frenzy / 8% on kill rune
r-click: Run Fast / 12% Dodge Rune

1: Earthquake / No Fury Cost + Lower Cooldown Rune
(don’t recall the names of the skills right now, could be wrong)
2: War Cry / +15?% more damage
3: Battle Cry / +10% HP on use
4: Wrath of the Berserker / 100% more damage

Gear-wise, I focus on Vit and Str. Plenty of socketed stuff with Amethyst + Ruby. Also rocking a dagger/shield (mainly for the attack speed, you can use a sword also). I have some on-hit gain life equipment, but it’s minimal since each hit gains about 100 life. I’d say it’s nice to have, but don’t focus on it. Right now, have about 20k life, but most battles feel like it’s go in full power, run around for 2 minutes doing small bursts of damage, then active Wrath of the Berserker. Currently looking for ways to increase my damage, so it’s gear farming/tome farming to improve my stats.

Forgot the passives:
100% vit to armor
20% non physical reduced (superstition)
battle cries time doubled, gain 1% health per second with battle cries active

I want to go full DPS with my barb but it doesn’t seem that viable at the moment.

Yeah pretty much everything on the same page as elective mode should be on always.That looks pretty similar to my build other than I don’t have wrath, and I do have foot stomp, and I have weapon throw with stun instead of run fast for kiting.

I think the problem’s not with the barbarian but with life leech. Right now enemies are just doing more damage than barbs can life leech.

Those are the exact passives I’ve been running as well, I think I recently started sacraficing too muhc vit for strength, though I have been thinking of looking into the one that gives you infinite rage and a bunch of damage resistance when you’re at low health. I’ve also been thinking if I decide to go full on supporting, taking the harpoon, maybe being able to keep stuff off the squishies with slows/stuns/pulls.

edit: I think the problem may be more gear based than anything else, like I said before, I feel like hell/nightmare gear drops are complete garbage most of the time, but a DPS can completely ignore defenses and just stack offense, and then not get hit. Melee HAVE to split between dps and bulk otherwise they’ll die, and because gear is so bad I feel insuffucient at both.

I’m just shocked anyone is surprised that melee have it rough in inferno. I mean go play a new ladder char in d2 as a barb. Hell difficulty is HARD. People look at d2 with rose colored glasses. I played d2 from launch until last week, and it always had its ups and downs. Look at vanilla d2 and items available at that point. The game was ridiculous on hell difficulty.

Complaining about death penalties starting you next to the mobs you died at? If you died far away from your tp in d2 it was your own fault. I don’t miss dropping them every 2 minutes. I would be ok with xp/gold loss but its not like I miss it. Also, elite mobs have always been the problem, and have always been random and have rarely ever been fair. The game is more true to the series than people give it credit for.

I really enjoy playing it, and hope to continue enjoying it for a long time to come.

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I don’t get why you guys are choosing the War Cry passive skill. Health regen is barely noticable and you can cast the warcries every time before the duration ends.