Official Diablo 4 Thread : Hype train departing

it’s like I’m back in the MW3 thread!

Yeah the vortex knockback combo is obnoxious cause youre dealing with double animations. in any inclosed space area this usually means getting rammed into a wall and being unable to cast anything.

About the RMAH. I don’t think this is going to be the part time job thing that some fulltime diablo 3 players thought would happen. mainly because pvp doesnt exist right now, and i dont see many farmers paying real money to other farmers for items to farm better. the casual gamers arent going to drop money on the RMAH because they only thing to do end game is farm inferno and they dont have any time or incentive to pay real money to get on that level, unless they want to farm their own pvp gear but dont want to farm their own farm gear.

imo they should release pvp and rmah at the same time or near each other. but i dunno…prove me wrong world and show me the capability of earning a part time living on diablo3 as it stands now. lol

Hardcore. Problem Solved.

I don’t even know how the hell people are going from Inferno Act I into Act II without having a ton of resist gear. I can take a physical hit all right, but any kind of elemental based attack almost one shots me. How much resists do people need to start clearing Act 2? And how much HP?

i was watching a stream, this barb was soloing inferno. in act 2 he had like 800 physical resist, i didnt quite catch his elemental resists, but i assume they were high too. cause he kept harping on about how resists are the most important thing in inferno. he also had 47k health.

8 hour server maintenance QQ

I play a wizard, so I have jack shit for res and about 6k health. Soloing is easier than grouping so far because I feel I can burst down mobs and do more significant damage while kiting, since they have less hp.

edit: and yes, I have a feeling blizzard is gonna nerf this about the class with all the qq on the official forums.

People are day trading the AH. Any half decent rare amulets and rings that are put up with 5k or less buyout are sold within seconds of going live. Pretty sure some just get reposted but at a much higher price.

Just did the Zoltan Krulle quest with a friend and summoned him up, then I disconnected. I reconnected and Krulle’s ghost was gone. My friend said he progressed to the next stage of the quest, but I think I have to redo the whole rigamarole again because I didn’t get the quest progression (says something about going through the waterways to the oasis like when you start the quest). I have all of my journal entries, exp, and items I had when I d/c’d. I hope I don’t have to do all that whole rigmarole over again.

Just beat Azmodan in nightmare right before server shutdown! HA!

Have your friend change his quest back to the last portion of the Black Soulstone quest. It’s right before you fight Zoltun Kulle story bro. Kill him and progress to next portion of Act II. Problemo solved.

Good to know there’s hope for my barb. Shit’s starting to get hard on Act 2 Hell. Whenever I see some unique mobs that has the immune shield/molten/chains/poison combinations I know I’m gonna be building a cemetery. I am slowly dumping my MF items and replacing it with resist all with some combination of STR/VIT gems.

By the way if you’re rolling with a Barb, Relentless and Revenge are the 2 skills you absolutely must have. You’ll be amazed how hard it is to get killed. The only thing you got to be careful are those mobs that swing their maces and kill you with one hit.

found it.

sad to know that my summoner-ish build is failing in NM. Zombie dogs are like using spirit wolves. good in normal but will be OHKO’d beyond that. Gargantuan works fine so I’ll have him be my tank while I support from behind. Really want to try Zombie Bears!

Getting killed only to respawn 10 feet from your death sure does prove a lot.

Wrong. My entire argument is against the inconsistent difficulty the game has. Hardcore would simply make it worse.

You say that the difficulty is stupid and inconsistent (which it is) but you want Blizzard to pile a bunch of retarded death penalties on top of that?

So Battle.net is supposedly down for an (much needed) upgrade, yet somehow, I was able to log in during a random try and actually kill the Siegebreaker in Act III before someone from Blizz realized that people were getting in and unceremoniously booted us out.

It would at least set the tone for death. But I see your point. Since Blizzard ruined difficulty, they had to ruin death as well.

What happens now is that there is no penalty for death at all. Durability. That means nothing. You respawn at the last check point, which is (in most cases) the entrance to the area you just died in. You spawn with all of your gear again. So what happens is you don’t have to be careful. You can just throw yourself at mobs all day every day until they die. There is no strategy involved anymore. You remove the penalty for death, you remove the core of Diablo.

I’ve never once found myself in town, preparing for my next journey into the wilderness. I’ve never had to do an extensive gear check, make sure I have potions, make sure my skills are just right, before going out into the random wilds. Which, now, aren’t random at all. I know what to expect around the corner. The only question is what color will the mobs name be, and how many times are they gonna put up walls?

What I’m most bothered by is all this hype Blizzard builds around the boss fights. Oh yeah, we have these crazy bosses that do all kinds of wild stuff. SK is more dynamic than any boss in D2, period. The Butcher and Belial are incredibly fun boss fights. However, from then on you just stand on the bosses toes and slap them. Magdah, Queen of Lust (I forget her name), Kulle, Azmodan, Bosses x y and z on the way to Diablo, Diablo himself. The “depth” the game has to offer is really artificial, in that you just hope the rares don’t have a bizarre unbeatable chain of abilities that you have no way to combat. Or, your strategy devolves into one of two things.

Kite.
Kamikaze.

You add a death penalty, you remove the kamikaze aspect, or at the very least you tone it down. Then you’re just left with kite, which doesn’t always work in the first place, and is generally boring. So really there is no happy medium. The game is idiot proof. It appeals to the casual crowd first, and their fans second. Go and watch some of their dev diaries and interviews where they talk about stuff they took out because “it just wasn’t interesting”. 12 straight years of consistent Diablo 2 play would like to argue with that. There is a reason people still play it. The worst part is, half of the community for this game turns around and regurgitates those same statements back to people like myself who don’t enjoy the title for various reasons.

I hear a lot of “putting x amount of points into vit is not fun.” Which, to me, is entirely false. It wasn’t a hassle to allocate stat points. It was part of learning the game. It let you have subtle, but definitive, variations on each class that YOU built. Now, you just find gear with your classes primary stat and whatever else is on it is just a bonus. Two level 60 Wizards with the same gear are exactly the same in D3.

That went on a little longer than I had expected. I apologize.

Is it me, or is the Cleave/Rend combo OP for a Barbarian?

I’m level 23 so far, may roll a different class. My DMG output is incredible but I die soooo quickly. I eventually want to Min/Max a DPS powerhouse that always stays alive somehow, yamming on potions is getting old in multiplayer.

It doesn’t have to prove anything. You take a durability hit and, if at a boss, have to re-do the boss. The penalty is sufficient. The argument for more is laughable and silly and wrong.