More than ruined it. For a gear based game, I sure am tired of being excited when I happen to see a yellow instead of a blue.
They had to ruin MF though, since it’s the only reason/way for them to make money off the auction house.
Yea. It’s clear everything they did was to make the RMAH more appealing.
this is what ive heard. you cant really go melee glass cannon in inferno. i also heard stuff like life leech is diminished in inferno making it even harder…
Well life leech is based on physical damage, so the enemies probably just have higher physical resistances.
This game sucks.
I can only imagine the meltdown if they brought back the experience/gold death penalty haha
Not only should that happen, along with durability, you should also spawn back in town without your body. Fuck this game.
Meh, I spent a good amount of time in D2 and I think this game is still pretty good. I do admit the mobs in nightmare are borderline cheap. Blizzard always patches their game so it’ll be good over time.
Wait a minute…so nothing happens if you die? You don’t have to put on old gear and venture into the cesspool in which you died to get shit back? No losing money or XP?
LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAME.
Some Diablo 3 tips from me. Some of these you won’t care for, others may make you give out an interested “hmmm…”.
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The default key to force your character to stand still is SHIFT. That’s all fine and dandy… but SPACEBAR isn’t doing anything important and is much easier on your hand. Bind it to force stand still.
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Bind the MOVE function to something. By default, it’s unbound. I use the E key, since potion defaults to Q and I have the 1234 skills mapped to WASD. The MOVE function makes you move to where the cursor is, regardless of enemy presence or even if you’re holding SHIFT (or SPACEBAR if you followed my aforementioned advice). Makes it easier to move when the screen is filled with attackable targets.
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Turn on ELECTIVE MODE in Options. This lets you map any skill to any slot, regardless of skill type.
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If you want a truly private game, turn off the option that allows for quick joins.
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Right-click your companion to re-spec their abilities.
Zat eez all.
None of these things prove squat and overcoming them is a hassle and totally not meaningful in any way, shape, or form. Fuck that noise.
auction house makes this game way too easy.
AH makes me feel so dirty. With just a few thousand gold I made my Monk’s DPS jump up by about 50 or so through stacking dex. I mean, I guess you do what you need to do to get the gear you need, but I’m going to try avoiding repeatedly leaving and rejoining friends’ games when my gear starts getting outclassed.
@specs, I think peoples’ gripes with the new death system is that there’s little to no fear in dying. In D2, you had to have some backup gear so you could go rush in, mash click on your body, and try not to die so you can get back in the fight. It may seem a little unnecessary, but there should be more of a penalty for death, like heavily damaged gear at least.
Game’s fun, but I look forward to seeing if Blizzard listens to old player input. I’m not a hardcore (not the mode) vet, but I can see areas the game needs improvement in.
Why? I want to get back in the game and re-tackle what killed me. I don’t want to grab “backup gear” or whatever else, I want to play. If I wanted death to have serious meaning, I’d actually roll a HC character.
Lots of people say death “should” have a steeper penalty. That “should” has yet to be backed up with reason.
EDIT - If I die on a boss, I have to restart the encounter and lose gold for repairs. Punishment enough. More is unnecessary. This is not an opinion.
There does not seem to be that much incentive in not playing like an idiot. In D2 the tension was constantly there and if you died, its because you did something stupid. In this game it seems that you might as well just do something stupid because, well, doesn’t seem like much happens to your character if you died.
This is one of those things that is emotional and adds a little bit of sprinkle into the overall experience of the game. This may not always have a logical reason but it just may add to the overall experience of playing the game.
So for example, if I am talking to a friend of mine about one of the things that happened in D2 it might go like:
“So I was going around beating things with zeal and then this random monster came in that was immune to physical attacks. The thing steps up to me and I had no idea what was going on, lays a quick beatdown and kills me. So I’m back in town, butt ass naked, put on some stuff that I had in the chest and chug those potions for stamina that I didn’t know what to use for and ran around the monster until I got my shit back. ”
“Really dude? That fucking sucks. ”
This has been your friend anthropologist saying: The most often ignored part of culture is properly interpreting the emotional relationship people have with things because many anthropologists and scientist don’t want to deal with something like emotion. Sure it is mentioned but it is never really addressed. Remember that emotions are powerful things.
I get that feeling of dread over trying to avoid a game’s fail condition, but it’s still felt without needing to put seventeen hurdles between now-defeated player and getting back into the game. That’s not incentive to play, that’s incentive to play something else.
I also get the emotional investment we silly humans put into deifying the familiar, but not the inability to rightfully judge that as the irrational action it often is.
It had been part of the Diablo 2 experience for 10 years and it probably should’ve stayed there for the silly sentimentality of it and to keep parts of the core of it.
Real niggas go back for their gear naked and tell that monster to “Look at these buttcheeks!”
lots of people getting their characters hacked left and right
There is a huge incentive for not dying on against a mob in inferno, at least if you are soloing, if not then at least not wiping completely. If you are fighting a unique and die, and take too long to get back, keep in mind the respawn timer gets longer each time you die, they start healing, and by the time you have a 20 something death timer, they probably went back to full health. You might think that’s just like fighting it from the start, like a game over in a normal game, but when the mob has millions of hp and hits like a fucking truck, then yea you would be pretty pissed if it happened to you. And yea it literally just happened to me many times in the past 2 hours.I never noticed but some people say some mobs get stronger if you take too long, like against the act 1 boss and some uniques. I never noticed because I really don’t read the numbers all the time, but I do feel sometimes they get slightly faster too.
Act 2 has the worst unique spawn placement ever. If you are trying to get to alcarnus, walk in any direction in the desert and you’ll find a unique mob. Trying to kite by starting at the waypoint after doing the enchantress quest means you probably would run into multiple uniques at once. The coven base also has unique mobs literally in single file. I threw a piercing orb at one guy and it hit something off screen, to find some uniques running at me. I had to stop after, killing a half a dozen uniques across the whole damn desert, because I ran aggroed two different vortex groups that fire-chained and had invulnerable minions.
Games fun, I hope they make it so vortex just displaces you, instead of also makes you reel when it pulls you in. A lot of times you will die before your reeling animation finishes.