Official Diablo 4 Thread : Hype train departing

I can’t be the only one who thought of

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when I heard the “You dare bring light into my crypt?” or whatever he says line. It was that cheesy.

Haven’t beaten the game on Normal yet, so I can’t give any definitive judgments. But so far, the game has been… okay. I feel like I’m just floating from one area to the next without a whole lot of thought, but it’s fairly fun with a group. Something just feels missing from the atmosphere and the gameplay. I’m interested in seeing the longevity of this game, though; turns out I wasn’t the only one who thought the bosses seemed really easy.

Finally got to play the game today and of course I am running a female wizard. Only level 11 but so far the game is fun but it is easy and it is dumbed down considerably.

almost had me there

The night I finally get to play I have to stop, DAMM YOU MAINTENANCE!

Yea I’m with you on this one. In D2 the difference between difficulties was your resistance got worse and enemies hit harder and had more health. In d3 they also get stronger and had more health, but that shouldn’t be what you have to worried about, because the crazy motherfuckers with laser beams/mortars/jailers/chains/molten/vortex/etc X 3 guys will melt most people if they just run in without planning. I noticed even if a barb is tanking or something, in many situations they can’t just stand there and tank it, but they usually have to move around too if it was something like desecrator or plague which would lay stuff on them.

Progression for me hasn’t been that bad. In normal you can 1-2 shot most normal mobs with a wiz, and so far I can still 2 shot trash mobs in hell solo and 1-2 meteors handles groups well. I find solo easier than groups actually because since they have less health I can kill them much faster, and that holds true for uniques. Though if I group with a tank, which I usually do, I decide to play pure dps,which does lead me into bad situations but I would rather just nuke shit for the groups benefit. I learned that you can kite most mobs, even fast ones, if you stack your slows good. Mirror images also body block for you and slow time actually works. I don’t see where all the wizard qq people have so far because playing with other people, getting 2 shotted by a unique mob isn’t a wizard exclusive problems.

some champion packs are impossible in general, in particular if they are from the “Frog”-type. some combinations are too brutal for any group, even with best possible gear. those mofos are harder then all bosses together.

I’ll gladly take your B.Net account to play Diablo III if you guys are going to quit it so soon(Rabbit)

:tup:

I ain’t ready to quit, lol, but this is definitely a different feel from Diablo II. I REALLY dunno if I like the new skill system or not. The last few bosses in the game, I sat next to them and hit the left mouse button for ever. Turned on my monk buffs, and just held down the left mouse button. This is also how I killed Diablo. As it stands now, I either run through everything without worrying, or I fight some impossible unique, that kills me in one hit, usually in a crowd of other monsters.

I dont see a lot of random shit occuring either, like I was hoping. You go to a level, and it always seems to have the same cellars, caves, and so on. Nothing random, to keep u interested or shocked. But then again, this is the same series where people played the cow level for like 6 years.

I am hoping they are ready, willing, and able, to add a LOT of shit to this game, such as better PvP, and a lot more quests. I was talking with Rabbit last night, and I think that the expansion needs to be 7 layers of Hell, and 7 acts, with diablo and his prime evil brothers as bosses for each act.

I’m not fully amazed at the game (sure its addictive, but nothing super special), but I ain’t really ready to give up on it already lol.

edit: Diablo II I remember some bosses, like Diablo, you would have some party members run off to hide and heal, and you had town portals all over, and it was this epic battle. Now, 4 dudes stand there and spam the same attack over and over. No more mass amounts of potion quaffing. This game seems more about timing your potions :frowning:

D2 was way harder than this game. Wayyyy harder.

Also, the hate comes from 6-7 years of development and a 12 year wait for a sequel, and when we get it its half finished and idiot proof.

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I’m gonna assume everybody knows about Whimyshire, by now? The level full of unicorns, rainbows, and happy?

Played about 20 minutes of the Torchlight 2 beta. Its pretty much just Torchlight 1. Not that it’s bad, it’s totally solid. No more so than D3. Its really fast. You run light lightening.

Going to come back to D3 as a new class. Gonna leave my WD alone for a bit and see if a different class changes my tone a bit.

I disagree. Diablo II had a lot of this artificially difficulty you speak of as well. Much of Diablo II’s difficulty in the harder difficulties came from higher health and damage from mobs, as well as resistances being lowered. Most elite packs weren’t that scary. Extra fast, multi-shot, lightning enchanted (pre-nerf) was the scariest. Extra fast, extra strong, and whatever else was probably second depending on your class and were fragile. Aside from Ubers (which were just MORE H/DAMAGE/SOME BULLSHIT ABILITIES), Act bosses were a joke too. Sure they were hard the very first time you fought them, but once people figured out good character builds, they were a complete joke. Yeah it was pretty hard to stand on the other side of the blood moat in Act III, spam blizzard, and kill Mephisto. Or just teleport around like an idiot and spam blizzard on Baal. Elite packs in Hell have many more “oh my god…” combination of abilities than any elite pack in Diablo II did. Don’t call the game “not hard” when you haven’t even seen Hell or Inferno yet.

I apologize if I sound like a douche, but I couldn’t really figure out any other way of wording the last sentence in the above paragraph. Point being is that the game is hard, but the way the difficulty scales is much different than Diablo II. It eases you into it more so than Diablo II, although much of Diablo II’s difficulty came from people having skill points and stat points scattered everywhere in the beginning because we were all noobs.

Is D3 better than D2? I’m not sure at this point. However, I do think both games are great so far.

try to avoid monk. Monk is beast, but oh so fucking boring. DH could be good at higher levels, I really hate playing her. When you make a new character, lemme know. I will make a Witch Doctor :stuck_out_tongue:

The problem is there isn’t enough new stuff. The “new” stuff is more like them just reworking old stuff, such as Town Portal being a lame version of its old self (I liked being able to use other peoples Town Portals, and thus you could have town portals permanently open), or the complete lack of skills and options. I miss having a retardedly powerful Hydra or Fire Wall spell, at the cost of having much weaker versions of other spells. I liked being able to choose firemage, ice mage, etc, as opposed to just picking whatever pre-generated stats go well together. Like Rabbit stated, there isn’t much to make me feel like this is a new Diablo, versus Diablo II with smaller levels (holy fuck is Act 3 & 4 short!) and 3D graphics.

Sadly, as a monk, I turn on my mantra, which lasts for ten minutes so I never have to turn it back on, I turn on my radius shield,then I charge into combat, and literally just hold the left mouse down until everything dies. If my health gets low, I press 1 and reheal. Then hold the left mouse down again. I am SOOOOOOOO very bored of my monk :frowning:

Funny you mention that because my character in Diablo 2 was a Paladin with Zeal as the main attack. That made for some interesting boss fights that were damage races.

I accept Diablo 2 for what it is, and that is why its so good. However, when Diablo 3 is hyped up to be this crazy awesome hardcore experience, with awesome bosses, and it ends up being nearly the opposite… well… that isn’t okay. I’m trying to make my way through into Hell to see what it’s all about, but by watching vids of Inferno people just seem to be walking through it, and bosses are still tank’n’spank.

I have a grudge against a lot of modern games because they are all hyped up and marketed as this incredible thing, and they are mediocre at best. I have a bit of a biased opinion.

Which is probably why I enjoy TL a lot. It’s humble. Nobody is trying to tell me how good it is.

But like I said, you only scratched the surface. Hell is when things start to get challenging. I’ll probably be starting Inferno today.

At some point I’ll probably write a full review on the game.

I mean its 12 years in the making the hype and anticipation is unavoidable, but the game just came out so you have to expect that. Diablo 2 has been always and will be a grind-fest, sometimes even on the difficult side.

But to expect a hardcore experience 12 years later in this day and age is foolish.

Have you tried path of exile, you might enjoy it.

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this right here. and trust me im a hardcore lover of d2. but d3 is harder because you actually have to think when fighting elite mobs. the stat combination of some of the mobs are just fucking retarded and make you want to pull your hair out. only thing you had to worry about in d2 was whether or not they were immune to physical or your element if a sorc. like hell mode is mad dumb, a mob with a boss who has invulnerable minions and vortex and reflects damage is soooo dumb. or the mobs who have fire chain and vortex. or the mobs who have jailer, waller and laser sentry and combo your ass with it. you need players who can actually think to get through hell.

but i will say the one thing that dissapoints me about d3 is it doesnt feel deep enought from a gear standpoint. like i wish there was a way to add sockets or enchant gear etc etc. as it stands all your doing is crafting gear and hoping for epic stats.

Game felt a bit wonky. Not that its bad, it just lacks polish. Im sure later down the road it will be great.