To add to that it’s been confirmed that the warrior was Aidan, King Leoric’s eldest son. So basically in D1 it was him putting down his whole family. And also he is implied to be Leah’s dad and hooked up with Adria. So I wouldn’t be surprised if Leah plays into Diablo’s resurrection since they get on after he shoved the soulstone into his head
I’ve been tinkering. I think there’s two ways to go based on the skill set, either Protection or Holy route. Either focus strictly on the healing or mix the healing with the added defense. I’m not sure which will be better until we get in there and mix it up. No doubt though, based on current discussion only we type of Monks will be using mantras.
I was thinking of something like this along the protection route
If you wanted to go straight healing I think you switch out mantra of evasion for mantra of healing.
Currently on my mantra of evasion i’m attaching the +20% armor bonus (which you can get early at level 24) but if you wanted to go Mantra of healing with some extra armor you could swap to Healing mantra with time of need which is +20% resistance to all damage types but that’s not until level 53. I’m certainly open to critiques or ways to improve. I tried to focus my attack skills on skills that increase my spirit regeneration and allow me to teleport or move quickly in case I get surrounded because I imagine this build will be doing VERY little damage.
I also took the passives to explicitly focus on healing by increasing maximum mantra time, increasing maximum spirit and reducing cooldowns by 15%. Also, the mantra time increaser also gives spirit regeneration of 2 / second which is important since at least in the beta there were very few ways to passively increase spirit… you always had to be punching something.
Inferno difficulty was easy once you figured out the tricks. I used to tank Baal with an Ice Sorc on Inferno difficulty. Then again Ice Orbs were insanely good back then and killed everything on the screen.
I heard that in D3 that they have done away with immunities for mobs(>100% resistance, can still be broken in some ways though) and instead will just have high resistances in higher difficulties. I think that is what made hell mode so complicated (barring those ridiculous mob modifiers like lightning enchanted + stuff)
Off the top of your head what was the resistance debuffs your character suffered in the higher difficulties? Since the resistance debuff is also one of the reason why you croak so fast in hell mode, and it definitely got easier once you get your resistance back up. I remember if you went into hell mode unprepared you would have negative res, so is it -50%-60% debuff or something? Inferno difficulty in D3 will probably make your resistance paper thin.
i remember the first ever time i went into nightmare mode…my god i almost wanted to quit the game, shit was so hard. i had no clue what i was doing at first and of course my gear sucked…good old memories.
Has anyone pre-purchased the game from the battle net website? What happens when you do that? Does it just install a placeholder program on your computer?