Official Battle Fantasia thread - OUT NOW on XB360

Played it for the first time today =D
I think I like it, even moreso… I really like Watson.

I think I’ve come to understand somethings.

6A - A great overhead, not sure if it has any frame advantage. I want to use this to set up his 236B/D and 236236B/D.
j.B - Has mutli-boxes and isn’t so bad for pressure when activated deep on the opponent or a deep meaty.
C - Works as a disjointed hitbox, a decent (at least safe) meaty
2C - Works as a anti-jumpin also a disjointed hitbox.
j.214B/D - I want to use this to crossup the opponent
j.2B - Also wants to use this to crossup.

Now this is just what I’ve speculated, though I’m not sure if I’m any kind of accurate. Although, I would love some help/advice/guidance on utilizing a competitive Watson =]

Anybody have any tips?

EDIT: HOW DO I LEVEL UP WATSON’S MOVES??? O_O

Also, is there a tier for this game yet?

There is. Doesn’t really matter though.

Is the tier listed on the wiki or somethin’?

For my own sake, I’m very interested in tiers xD

I think it was posted somewhere in this thread. All I remember is that Donvalve is High and Watson is Bottom.

Also, I’m not sure for which version of BF the tier list was.

I continue to disagree about Watson being bottom though.

play whoever the fuck you want is the answer

Leebee has a point, just play the character you feel most comfortable with.

I hate it when people just play high tier only because there high tier

Watson being bottom tier pretty much proves how little the tiers matter for this game, no?

What I mean to say is, you might be disagreeing because you believe that Watson has the tools necessary to compete at the highest levels of play and win against a fair portion of the roster. You could very well be right about this, but Watson could still be the worst in the game. With the worst still being pretty good, a list of best to worst is kinda useless.

S Class
Cedric
Keeping his opponents pinned down with low-recovery projectiles is Cedric’s speciality. His Holy Devotion hits very quickly, which makes it good for air defense or reversals. Although Cedric has some good pokes, he’s got scant low attacks [especially if D is held down for St. Drop Kicks] so he’s limited to normal throws if he wants to break his opponent’s defense.

Ashley
Ashley’s ability to turn a Gachi Drive into an infinite combo is a big weapon, but his basic abilities are strong to begin with. These include speedy jump attacks, command throws with decent range and various moves that leave his opponent open to follow-ups. His Heat Up can be used for a high/low mix-up plus big damage. Ashley doesn’t have any invincible moves; lack of a quick reversal is one weak point.

A Class
Face
Face has fierce sequential attacks, plus the quick start-up for his Texas Knee and super moves give him an outstanding interrupt and anti-air ability. Quick start-up on the Kouya no Bazooka, in particular, makes it difficult to Gachi. If your opponent tries to stop the sequential attacks using Gachi, you can be in trouble, however. Mix up high/low and use feints [hold the button down during Wild Comeback and Frontier Shot] to baffle their counter attempts or you’ll get killed by a couple Gachi Drive combos.

DeathBringer
DeathBringer’s great range lets him keep is opponent at a distance. He’s also got devastating combos off of Gachi Drive hits and good normal throw range. Up close, however, slow moves and a lack of invincible attacks means you’ll have to struggle. Whether or not the opposing character can block and counter Death’s pokes will change the match-up dramatically.

Donvalve
Good command throws and the huge far standing C are Don’s primary weapons. Close C -> Flying Don Cake is a fierce anti-air combo. His crouching A is the fastest in the game. Donvalve was ranked at the top in the spring ('07), but he fell a bit as people became more adept at avoiding his command grabs.

Coyori
Multi-hit jump attacks, Uraban Cha mix-ups and big hit confirms off weak attacks put Coyori in the top tier [or not.] She lacks any mid range moves, however, and her constant assault is a big target for Gachi Match/Drive attempts.

Urs
Urs’s excellent hit confirms and big combos plus his terrific counter attack ability give him a lot of stability. He has the potential to go head-to-head with the top tier group. On the other hand, Urs has few good mid range moves and his throw whiff animation is longer than the rest of the cast. Avoiding counters up close is key.

Freed
Freed can deal a huge amount of damage in a very short amount of time. Welcome Tempest is a very handy reversal move. Outside of Heat Up! trickery, however, he doesn’t have many mix-ups beyond attack/throw. Predictable Magun Jetter attacks can get him in trouble vs. Gachi Drive, too.

Odile & Dokurod
Odile’s strengths lie in multi-hit special moves, the cross-up dash and quick Petite Pirouette attacks from the air. She can be tough to Gachi or throw so she can really pin some characters down. Odile’s damage off of Gachi combos is poor which means she’s in trouble when they go on offense. It seems like her position on the ranks could fall as more research is conducted.

Marco
Although he has some standard attacks and a strong okiseme ability, Marco pokes and the low damage they get him, low health and a short jump arc mean he tends to get out-ranged. Since he has a wide variety of attacks, if you can close the gap you’ll be in a strong position.

B Class
Olivia
Olivia’s normal move pokes and angled jump attacks are both remarkable. She lacks mix-ups and it’s tough to hit confirm unless you’re very close. Combo damage is also meager so she’s fallen into the bottom tier. If Olivia only had an invincible special move she’d probably be ranked higher.

Watson
Leveling up can be arduous; plus lacking any worthwhile attacks beyond throw and jump C at level 1 makes things tough for Watson. Score a Gachi early in the fight to make things much easier.

I still think the game is very balanced though.

Indeed

I think the reason a275 is curious about the tiers is so that he can play low tier.

Made some simple Olivia vids.

http://battlefantasia.omgforum.net/olivia-f14/olivia-simple-vids-t39.htm

Oh no, I know how to do the Final Strike, I just think the Wiki’s instructions are wrong, as I’ve done that path with and without the Final Strike finish on Donvalve, and I get the same events and story dialogs either way. Ah well, I’ll figure it out. Sorry if I wasn’t very clear as to what the problem was.

The super looks awesome though

I filled out some of the missing information on your post at the Fantasia forums. Deathbringer has a mid-screen Upper Gatchi Drive Final Strike combo too. I just figured it out.

i think you’re confused

final strike = 236236P
saigo no ichigeki = heat up, hit sword 3 times

you do final strike against watson. you do saigo no ichigeki vs donvalve

the move names both mean basically the same thing though, so maybe thats why you got confused

the easiest way to do saigo no ichigeki midscreen is:

high bounce parry + heat up -> 5D (hold until level 2) -> close 5C 5D (hold until level 2) -> 5C -> auto saigo no ichigeki

off a low bounce parry just heat up and do whatever you want. its cake with ground chains. low bounce parry opportunities are pretty rare though

finally got this game. i’ll try to get some games in on live after work

I managed to get the XBox360 back, so I can actually play it now again xD

I was just hoping that Watson was the lowest on the tiers xD
I’m really big on using low tier characters =]

Balance has never been an issue for me xP

Hey hey… I tier whore the lower tiers >.>
And as such, I really enjoy playing Watson the whole lot =D