Obscure (But Awesome) Video Games

Oh man and Shogo Mobile Armor Division
http://www.youtube.com/watch?v=gdNHewptTzM

Please tell me I am not the only one that played this game. This was the first real game I really played on PC and I beat this multiple times and the multiplayer was way too much fun. Good Memories.

@sikwidit

The first WotS was too gdlk. That OST… #kreygasm

PS: You playing in the new mafia game?

oh shit thought i responded in there already.

Oh my gawd. This brings back so many memories. I totally forgot about this game. Didn’t you have the little TMP style machine gun that shot alike 398093482309482384 bullets a second.

Memories…

The fucking cat mission for that old lady still has me crackin up everytime I think about this game.

Vampire Savior

Mischief Makers
http://www.youtube.com/watch?v=qzU1O0o4fCA

Holy shit this game made my childhood awesome. I got it randomly from my parents when they bought my N64.

Rudra no Hihou (Treasure of the Rudra). Japan-exclusive Square RPG. There’s a ROM translation floatin’ abouts.

I’ve always liked Little Samson on NES.

http://www.youtube.com/watch?v=3JEL6Za2zzo

Came out in '92, or after most people had moved on to either SNES or Genesis. It’s like Castlevania III meets Mega Man, with four unique characters you can switch on the fly, all of which move and play differently (and have their own theme song).

Also, Rescue Rangers 2.

http://www.youtube.com/watch?v=OtOOxtf7UGU

The first game is hardly obscure, but the sequel didn’t hit the US until 1994, and was one of the last NES-exclusive titles ever released. If you’ve played the first, it’s exactly like that, but with slightly better sprites and you can throw your partner like a chipmunk missile. Truly good co-op platformers were hard to find even this late, but this one was pretty fun.

Rudra no Hihou / Treasure of Rudra

Oh yeah… more people should’ve gotten into Phantom Dust. I can’t think of anything else that was like it, actually…basically, it was a 3rd person action-arena fighter/shooter thing. The depth in this game was RIDICULOUS. There was a long list of special powers/abilities to pick from… the one critique I have is that you didn’t get that right away; I think there was 1 or 2 mission-type things to do before the player’s character got access to some powers. You could run anywhere in the areas of the world where you were engaged in combat with other people and things… some things in the environments were destructible, and this could factor into strategy, like shooting a fireball or something at a bridge so the rubble collapses on your opponent…things like that. It was like the strategic detail of a card-battle game, but presented with action/character gameplay instead of some stupid ass cards.

Unreal Championship 2 was legendary… these were 2 of my favorite Xbox games of all time. This reminds me, one great thing about the Unreal games… alternate fire modes on the guns. What happened to that aspect of shooters these days? That gives one hell of a boost to the strategic depth when each gun has a 2nd and 3rd function… it’s another delicious later of strategy for the player to be thinking about at all times… like with Biorifle— “ok, that dude is probably going to appear from that side in the next few seconds… regular small blob shots or should I start charging up the big shot…? Or perhaps I explode the charged blob in mid-air to create a poisonous cloud over there, which cuts off that zone for him…which forces him to appear over there… oooh and the U-damage just spawned… I could get guaranteed kills if I lay a U-damage boosted poison cloud right there…ah, but what if he has already switched to the melee weapon and tries to parry/reject the charged blob?!”— there’s so many things to think about there… as opposed to games where Guns A, B, and C all have just 1 basic function. Even the rockets-- regular rocket-shot, or you could launch a cluster shot, or a cluster of “drunken” missiles that go everywhere… then you the Ripjack to launch circular saw projectiles which could also double as proximity mines… the list goes on and on…

oh…and that’s just the weapons… then you had a whole other level of “this beats that” when it came to the powers each character had… like 1 character being able to shut off the special abilities of others, or another being able to blind the opponent like the “solar flare” attack in DBZ… or others that had super powered up forms that granted improved vision, defense and immunity to certain things (haha, I still laugh that no one really complained about Necris character’s “Wraith” form being possibly a bit overpowered…probably because the characters were badass and most picked those characters anyway.). Then there were the common powers that everyone had, like super-human speed, the “agility” that made it so you’re basically flying around the map…so many things.

Well, no one wants to read an encyclopedia-sized post about this game, I get that… but I was SO obsessed with this damn game. If I were to make a “Top 100 Games of All Time” list, Unreal Champ 2 is definitely in the upper section without question…most likely top 10 status, seriously.

I just finished playing Demon’s Crest recently. It was a pretty solid game, pretty tough but I guess that’s par for the course for a GnG spinoff.

Didn’t this game get a spiritual sequel on the Wii like a few years back?

Klonoa’s great. It actually had a remake on the Wii a few years ago (think it was just called “Klonoa”), so it’s a bit less obscure now than it was, but it’s still one of the better platformers on the PS1. The sequel (Lunatea’s Veil) was one of the first games I owned for the PS2.

I know it got a real-deal actual sequel on the PS2 in 2005 (http://en.wikipedia.org/wiki/Musashi:_Samurai_Legend). I heard the original was good, but I never played it despite being a Square game in the era of “Square can do no wrong”. Musta been busy with something else.

One of the few games I never went back and beat, gonna have to now thanks. I remember this game being hard though, maybe I was just young.

Edit: I realized you were talking about Brave Fencer Musashi. You should try it out. It’s one of those games that I really regret not having finished. Perhaps one of the most fun PS1 games I have ever played

Robo Warrior is another great NES game. Hard as balls, I never came close to finishing it. My mom played the game A LOT.

We should do an “Obscure (but terrible)” thread so I can talk about Savage Warriors and Battle Beast (no relation to the similarly named toy line).

I hurd diz game is awezome
http://www.youtube.com/watch?v=CG3OE2Jg_oA

Savage Warriors at least had some technological merit besides being yet-another-forgettable-fighter-to-take-on-the-Kombats. Textured 3d skeletally animated characters with edge anti-aliasing and on a 2d perspective (aka that “2.5d”) wasn’t done that often on PC or even in 1995 for that matter.

Battle Beast however was tacky even for 1995, but for a multiplatform SVGA Mac and Windows release, in the era of 486s being a common PC, that’s going to be a given. 7th Level was marketing heavily on their cartoon aspect of that, and Arcade America.

1995 was a strange year for fighters. Even a frickin’ telephone company tried to get on the craze and pubilished FX Fighter.

I avoided Blasto because I heard it was terrible.

One of my favorites from the PS1 Era was Herc’s Adventure. A nice revamp of the Zombies Ate My Neighbors format with a pretty big landscape to explore. Also was pretty funny.