OBJECTION! - The Phoenix Wright Thread

Objection comes out faster in both forms. Or maybe his normals in Trial mode cause more hitstun. Either way, I’m landing objection after combos I normally wasn’t able to chain into before. I’ll need to test this more for confirmation.

But in turnabout, Objection is 3x faster on execution time. I’m already looking for ways to use it during finger combos.

I think Press the Witness M has increased start-up. Usually, I was able to combo into it after Note Scribbling (his cr.:h: command normal), but now it seems to come out too slowly.

Well after the patch i was salty as hell was begining to feel like not playing the game anymore, but you guys here inspired me to make this account and do my very best to assist you guys in making PW as good as possible and make him a viable character in tournament play.

I played at a UK tournament last sunday and didnt do to bad for my first UMVC3 tournament coming third in group after losing to a dormammu team (which btw i personaally think we need to explore that match-up since i think its one of the worst for PW) and basically instead of just keeping tech to myself and elaborating on it through you guys im going to give you guys everything i know and test everything that could make PW better, all i need is a camera or capture card unit and il do whatever that needs to be done.

First of all yeah the plinking maya technique is awesomely good, my friend showed it to me the day of the tournament and im practicing it as we speak. Im hoping to do a tutorial on it as soon as i get the above equipment. However im finding it difficult to do this with H maya since i use stick and the button seems to far for me to plink H and S but it is definitely possible. You can even do the plinking technique during combos to get more evidence and even to extend combos in the corner, but as soon as i get the equipment il explain that in the tutorial.

I’ll also try the frame based stuff, but if the evidence loadout is dependant on the start of the match I would use the character select screen option after every match depending on what evidence i would get in the match as a viable strategy. If i was to get say 1 good evidence and 2 bad evidence then meat then good evidence, then i would go into the character select screen and i presume a new loadout of evidence would come up and i would then hope that loadout is better. But then the opponent can do the same and the evidence would be reset, so lets hope that 1. it isnt based on match loadouts and 2. the enemy doesnt catch on to this tactic.

last and not least i would personally say the best team for PW is ammy, PW, sentinel, but i was going to explain that on the team forum, unless you guys would like it here aswell. Basically to put it short im not looking optimistic for PW’s future at this point but if we can somethin revolutionary for PW then i would feel alot better then what i am wright now. But i wont stop playing him cos i love his games and his character so lets push forward and find something awesome shall we :smiley:

The Objection buff was really needed. It was so slow before that most of the time I didn’t even want three pieces of evidence (lose decent Hold It poke for slow-ass objection; I was more interested in learning point Wright than just running him to TM for the assist). Being able to legit poke with Objection and simple combo into it is pretty good.

Need somebody to test something for me though. If Objection in TM builds stun and the Bridge to the Turnabout is an Objection, when you hit the Objection into TM and then combo another Objection during TM does Wright stun the character? Also, can you grab an opponent in the corner during TM and combo into Objection (at least 1)? Looking at the psychological pressure caused by the stun that Hold It & Objection build (or the free stun on hit if the opponent doesn’t care).

Also, does Get 'em Missile OTG now? o_O If yes, I know which assists I’m using (Paperwork for defensive Strange, Missile for offense and grab conversion).

It was always able to OTG. It’s a pretty crappy one though lol.

It’s OTG capabilities can probably help in certain teams, I guess.

Bah, I see. Paperwork it is, then.

[media=youtube]A0seJSc4V5U[/media]

Yes it does build stun in turnabout.

Missile’s always OTG’d, but not very well.

Also thanks for the tips on Wright/Doom and molecular shield. Yeh it’s funny how much people thought Wright and Doom were going to be BFF’s because of the missiles, but within the first day I knew they weren’t working out for me. I was thinking about trying molecular shield, and it sounds great, but the push back from plasma beam is so awesome and that’s what I need the most.

Also even though I was never going to drop him, after spending a day with the new Wright I agree with everyone that says that Wright is not hopeless and try not to get too discouraged. He’s just gotten a wrench thrown at him, but he still is capable. And if these little hidden buffs to him are true (I know Maya’s shields are faster and I felt like I was having awesome success poking with Objections yesterday) then he’s going to have some new potential.

^I worded the question poorly. I meant, if you hit the opponent with Objection to get into TM, then hit the opponent with Objection again during the following combo, is that enough to stun the opponent? Does the Objection that changes Wright to TM build stun?

Nvm, just looked at the video and got my answer.

No the initial Objection doesn’t count towards the stun. You can see in that video that after the initial Objection I still had to work two more into the combo. It takes two Objections to stun during turnabout.

Unless this has been changed after the patch. I’ll test it out but I doubt it.

EDIT: Ultra Ninja’d

I never knew that Get em Missle OTGs, I’m going tp try it today. Also I’m sticking with Wright/Dante/???. I don’t know who the third character is maybe Doom.

Maya Shield seems to be the same. Does not come out faster IMO. She still takes 250k damage.
Maya Trip (B or C) is certainly faster.

Turn About to Stun only requires 2 Objection still.
Missile is good assist but i’d rather contain opponents with “Press The Witness” assist regardless of it being in Turn-About or not.

NeoRussell

OK guys i decided that the first thing to do was to try to test out the evidence loadout thoery which was shown today (since if it were true then we would be back at square one with the evidence being luck based depending on the loadout for that particular match) so without further ado que the investigation music.

Basically the way i conducted this test was so that i could test out to theories, those two theories being the loadout theory and the frame based theory. To make this as a fair test as possible, i decided to go with a complete team mirror match consisting of PW, Ryu and Wolverine, with the only thing being not the same was obviously the colors of the team. I set the match timer to 30 seconds so that i wouldnt have to go through the process of going to the character select screen after every match (This test was conducted on Versus Mode). At the start of every match I would collect 3 pieces of evidence with both PW’s and then waited for the timeout to occur and then i would go straight into the rematch option. I tried both theories ten times each, and the method of conducting both theories is shown below.

Load out Theory: One PW collects all three evidence first, then the second PW collects all three pieces of evidence afterwards. This would test to see if they would both have the same load out regardless of the time they collected the evidence.

Frame Based Theory: Both PW’s would collect evidence at the same time, which would prove that if they collected the same piece of evidence at the moment they found a piece of evidence, would prove that it would be frame based to collect good pieces of evidence.

I completed 10 matches for each theory. Before I go into the results I want to say that I had to complete this test by myself so the frame based theory may be slightly off, but I will include this in the summary.

Load Out Theory matches

Match 1 = PW 1 - (Meat, Folder, Knife) PW 2 - (Flower, Watch, Phone)
Match 2 = PW1 - (Phone, Watch, Photo) PW 2 - Watch, Photo, Flower)
Match 3 = PW1 - (Servbot, Folder, Phone) PW 2 - (Flower, Watch, Servbot)
Match 4 = PW1 - (Tree, Meat, Meat) PW 2 - (Flower, Photo, Phone)
Match 5 = PW1 - (Flower, Meat, Meat) PW 2 - (Watch, Photo, Phone)
Match 6 = PW1 - (Folder, Watch, Bottle) PW 2 - (Flower, Servbot, Meat)
Match 7 = PW1 - (Knife, Meat, Photo) PW 2 - (Knife, Photo, Watch)
Match 8 = PW1 - (Knife, Meat, Photo) PW 2 - (Sunglasses, Watch, Bottle)
Match 9 = PW1 - (Flower, Meat, Meat) PW 2 - (Bottle, Meat, Knife)
Match 10 = PW1 = (Phone, Meat, Meat) PW 2 - (Meat, Meat, Knife)

Frame Based Theory Matches

Match 1 = PW1 - (Tree, Watch, Folder) PW2 - (Meat, Folder, Knife)
Match 2 = PW1 - (Phone, Knife, Folder) PW2 - (Phone, Meat, Knife)
Match 3 = PW1 - (Meat, Watch, Knife) PW2 - (Meat, Folder, Knife)
Match 4 = PW1 - (Meat, Photo, Watch) PW2 - (Meat, Watch, Sunglasses)
Match 5 = PW1 (Tree, Photo, Meat) PW2 - (Tree, Photo, Knife)
Match 6 = PW1 (Meat, Sunglasses, Folder) PW2 - (Meat, Photo, Sunglasses)
Match 7 = PW1 (Phone, Folder, Tree) PW 2 - (Phone, Tree, Knife)
Match 8 = PW1 (Meat, Phone, Watch) PW 2 - (Flower, Photo, Watch)
Match 9 = PW1 (Knife, Plunger, Meat) PW2 - (Knife, Plunger, Watch)
Match 10 = PW1 (Meat, Watch, Folder) PW2 - (Meat, Plunger, Flower)

Summary

OK so first of all thanks to my findings on the first 10 matches, I have to conclude that the Load Out Theory is false (For Offline play at least) because everytime I collected evidence with the two PW’s I had irregular sets of evidence as the results above show. Secondly, I conclude that the Frame Based Theory is more plausible then the latter theory. This is because although I completed this test alone, at time I was able to collect evidence at the exact same time with the opposing PW, and as you can see in the results I had at least one piece of evidence aligned correctly with another piece (For example: Phone, Knife Folder/Phone, Meat, Knife) every time except for the first match in that set of tests.

Sorry if it seems like im just spamming shit but im just trying to make it as detailed as possible to present my case. I believe our next step is to find out more about this frame based theory and to dive deeper into PW’s frames (such as whether there recycled or not, what frames you could collect good pieces of evidence etc.) Also if someone can do the exact same test as I did here but with a partner and maybe a capture device, it would prove whether or not my conclusion holds any reasonable ground. Thanks Guys

Thanks for all that research dude. I haven’t had too much trouble collecting evidence, but if there’s an even more efficient way of going about this that would be great. We need someone with a setup that can record frames that way we can make or break the frame theroy.

Also I posted this on the questions thread, but I still haven’t gotten anything so I’m going to try it here.

Does anyone know if it’s possible to follow up from a turnabout Objection off a launcher/TAC? In most cases you can combo off the initial Objection, but I can’t find any tech for this.

This would be so great for him if there was a way.

Do you mean, combo into Turnabout from the launcher, or combo an Objection during Turnabout? If it’s the first, you can try sj :h: :h: Objection, which works for Trial Hold It iirc.

I’m talking about a follow up after an Objection off a launcher.

For instance, if you hit a launcher with Wright, (or a TAC works too) you can always tack on an Objection in the air. As far as I know, you can’t actually combo into the Objection because the start-up is so long. So basically it’s this…

:l::m::h::s:Sj. :d::h:.

Now this works fine, but what I’m wondering is if you can get a follow up AFTER the Objection hits. If you land an Objection on the ground, the amount of hit stun it gives nearly always allows for a follow up and usually even a character kill. But I haven’t figured out a way to follow up after this one yet. If we could, it would be super helpful considering it’s one of his best ways to land the Objection.

Turnabout air :h:? It’s a ground bounce, no? Hit it, land and continue.

Yeh I’ve tried that plenty of times but it’s too low. After the Objection hit Wright is a little lower than the opponent, and the finger goes under them. I’ve tried landing and jumping for a follow-up too. It’s like they put you in the perfect position to where you just can’t follow up on it, but I refuse to think it can’t be done.

Hmm, I can understand that. Have you ever tried delayed :h: Objection? It’s like, :l: :m: :h: :s: sj delayed :h: Objection. That may work (Wright higher than the opponent after the :h:).

Edit: I thought you could combo the light bulb into Objection. What happened to that?

Nah you have to do it as quick as you can.The start-up on the Objection is so long that the hit stun on the launcher barley allows it to connect.

I’ll get back into the lab with it today, even though I’ve already tried a long time on it. I feel like there’s gotta be a way to do in and if it’s figured out it would be really important.

You can press S after Objection in the Air Hits, you get OverRuled super to DHC Wright out.
That’s what I usually do. You can also do this with exchanges in the air.

NeoRussell