OBJECTION! - The Phoenix Wright Thread

Hmm that’s a start. I can get the TAC to connect after the Objection, but I can’t get a regular S. I’d preferably like the combo to continue with Wright, and if I could get that regular S I might be able to pick them up with GR’s OTG. Any tips?

Also, thank you neorussell for helping russell.

Oh wow Objection is definently faster in TM!

neorussell are you sure you can land a regular air S after a launcher Objection? I can get all the TAC’s to work but I can’t for the life of me land the regular S.

Patch sucked Wright period but that still doesn’t stop me from trying to make a team for him. I think I have an idea for a good Wright team using other two chars I like a lot to use: the one in the picture and Skrull. I need to do a bit more lab to see if this is viable or not.

What happened to :l: :m: :h: light bulb, Objection? =/

^That still works fine, but I think Russell is specifically looking for a followup after air Objection?

I’m also currently unable to do regular S after launcher Objection, but I’ve still got a bit of time to test it or find an alterntive. Will update later.

I still like Nemesis with PW. Missile allows for good unblockables which can be done fairy far away with tentacles. DHCing from Nem to PW and a PW THC with Nem is still great. Only problem is a 3rd character. I’m thinking either Sent, Ammy, Doom, but I’m not a good Doom yet so until then either Sent or Ammy. I find Sent’s assist is better and unblockables are better but he’s so damn big. Ammy’s assist I find is not as good as drones, but her supers make up for it.

I understand that the unblockables are not all that likely, but aside from combo extension I find the other two assist to be bad. Plus a low hitting assist is good in general for mindgames. Once they catch on that Missile hits low, an empty forward jump with Missile assist will most likely have them flustered at the incoming unblockable.

RE: The evidence post. I actually made a post about this a while back and concluded that it’s definitely mode-based, based on my own testing. I tested VS mode and had no real patterns, but online, PW will get the same evidence over and over in consecutive matches and will gather the same evidence as the other PW. I’m 99% sure that the randomization on his evidence uses different systems online/offline. I’d have to do a lot more testing online to figure out patterns, but I’m positive that it’s less-than-random online.

Yeh I’m looking for a follow-up on an air Objection. Specifically after a launcher or a TAC. Also I wish that light bulb move didn’t suck so much.

I can’t decide on which assist to go with now. When they were invincible, I went with paperwork storm and just threw it out for easy crossups and better approaches with Frank, and more cover for Ghost Rider. Paper work storm is still a pretty awesome assist, but now that I have Doom instead of Frank he doesn’t benefit from it as much. And I can’t throw it out as freely for cover now that it’s vulnerable.

I wanted to originally go with Missile for constant un-blockables from GR (until I realize it wasn’t invincible), and I think missile would also be great for setups with Doom too. I know break the witness is awesome, but GR doesn’t really benefit from a wall-bounce, and Doom doesn’t really benefit from a combo extender.

Does anyone know if Missile gets any sort of buff from turnabout mode? I think the worse part about the invincibility nerf is that it makes the turnabout time more valuable. Usually after I got to turnabout, I’d get a character kill, and tag out to save that time and to get the boss assist. But now that his assist aren’t as nearly as valuable as they used to be, it’s not as easy of a decision to tag him out after the kill. And even those 1 or 2 seconds you have to wait for the next character to come in can really mess up your remaining time.

Light bulb … sucks? What? >_>

You can use Press the Witness for Doom pressure. You have to actually learn Doom, though. Interesting to see ppl have to think about assist choice now (which is good).

guys…I’m in trouble. They nerf his assist. What should I do?!

Edit:reads rest of thread NVM. I got an idea what to do now? It seems Capcom was playing to my style. Yuo know it’s the" actually play PW, instead of trying to get to turnabout as fast as you can." I was THIS close for dropping PW and rep-lacing with Frank West. Good thing I thought before I did anything stupid.

Doom has been my best character since MvC3. I’m still not sure I really like Break the Witness though but I’m going to look at it more. My Doom does a lot of keep away as well.

It misses on a lot of crouching opponents and it can cause Objection to whiff in the corner, unless they’re like Hulk size. My Courtroom Wright is awful at getting combos, personally, I like to stick with the investigation/assist method into TM myself.

Just combo into Press the Witness, then juggle with light bulb. About the same 400K+ meter-less at the end. Granted, you’re better off doing :l: :m: :h: Maya or simple combo into Judge and passing it off, imo.

Also, Idea for combo into Objection if you like to pressure with Trial Wright. Grab/slip-up into judge xfc, stance change, Objection while opponent is in spinning knock down state. As an extra, can somebody check Judge xfc, raw-tag into a character with a self-otg option and see how well that works (gonna try it with Strange later this week)? See if you can get a character kill off of a successful judge hyper, even without extra meter (anti-teleport tech, maybe).

Grab, Judge and Slip-up, Judge don’t scale combos by much (I can get full loops with Strange and Ryu if I judge dhc into the proper supers and Strange has graces set in the corner; guaranteed to regain the bar spent to dhc in the first place).

Russell: First of all, it’s weird talking to a person with the same name. LOL! 2nd, I could have sworn that S hits after Air Objection. He does seem to fall faster after it hits.

Anyways, I was playing around with Air Objection last night and here’s what I came up with:

[media=youtube]5iVUJzWUZfQ[/media]

And you can read my write up about this video here.

NeoRussell

I’d like to ask one thing if you don’t mind. Does the TAC into Objection!->Ground Series always work, even if it’s a long combo (i.e. Tron/DT Dante/PW)?

Yes, when you TAC someone, they float before getting hit. Just make sure it’s the only hit you do. Down Exchange is better.

NeoRussell

Did you try it with at least :l: :m: :h: :s:? There’s a difference in hit stun between a full ground string and a single :s:. See if it still works after a ground string (which would be your hit-confirm anyway). Something to consider with TAC into Objection too.

sorry i was just checking out the changelog for the heroes and heralds patch that was released and it said the armour for assist was only removed from assist a and b (the paperwork and press the witness assists) does that mean that for the dog assist he is completely invulnerable to attacks? bit busy atm so i cant test it but if thats so i would recommend using that assist primarily for any team

^No assist is invul now. You actually have to think about which one works best with your team.