OBJECTION! - The Phoenix Wright Thread

Phoenix Wright’s assist felt like a reward to me for getting to turnabout mode in the 1st place. Not having that assist anymore is making me think to use the “Dog” assist because hes less likely to get attacked This is bullshit they should have nerfed Wesker and everybody would be happy, but no they nerfed the character that supposedly was fan voted in. Capcom didnt give me Megaman and they nerfed PH…F*** YOU!!!

^^
:eek:
I’ll dedicate all of Saturday to this. God bless you, sir. Somebody, rep this man.

By teleporting when you see it? You can punish people who randomly spam out the assist because the minute he’s waltzing in just teleport then attack. He doesn’t change direction once he’s out. This has been done, and this is what I have been doing. Obviously more characters are advantageous to this tactic, and the assist is plenty bullshit and a problem (in no way trying to downplay it), but it was punishable.

Guess so. But hey, that’s their prerogative.

And yet even with all this, it doesn’t hold up to when you pull massive strings of bad evidence and the issue of being hit. In Marvel, a single hit could lead to a dead character. Which adds to the risk factor.

I dunno. Guess we’d just agree to disagree on the risk to reach to TM with Wright, because I honestly cannot understand how anyone can brush off the struggle before TM. Though I’m also totally willing to admit that it has more to do with me being ass at this game in general.

This would mean a whole lot more if TM wasn’t on a timer (save for using lvl3 of course). With virtually no air options you can just superjump/block over all that shit; unlike for DP waiting out the timer is perfectly viable against Wright since he really cannot do much about folks in the air unless he has the cellphone evidence. Not to mention he still has mobility problems.

I am not arguing either that he’s bad in TM. I think altogther he is a solid character, just that the struggle to reach to said solid state only for it be on countdown is kinda ehhh. I’m however ready to look past this nerf and move on.

That’s why I said some. He still has a bit of invincibility, unlike for PW where they just flat out removed it.

EDIT: RE:frame based evidence, great stuff - it does have me thinking though, how does the “never get more than 2 pieces of bad evidence” factor into it?

So evidence gathering is framed based wow, good find if its true. I think I’ll spend some time with this.

I hate to break it to you guys but Training Mode will give Phoenix Wright good evidence 90% of the time.
The chance of him getting 3 good evidence is so high in Training Mode that I don’t call any investigation tricks done there accurate.
I guess, they have it design like that or something. I’ve never come across getting 2 bad evidence in Training Mode.

What i’m saying is that you cannot rely on Training Mode for Investigation tricks.
I’m not saying this trick may not work but If you are gonna test this, collect evidence during arcade mode and set time to infinite.


Combos are so important for Phoenix Wright now:

Here’s a combo compilation I released 2 weeks ago for anyone who missed it:
[media=youtube]yDRdPkqOlkk[/media]

Hope to see some PW players in the future.

NeoRussell

I’m interested in this frame data.

now you really have to pick the right assists since you’ll be needing them for all of your characters
not just wright

Personally, I think it’ll be more like the Smoke OTG removal. Smoke was a relatively good character when the game came out, and then godlike when OTG was found out, after the nerf even CD jr dropped Smoke (until recently I see after he beat Balln’s Shang with it, which I was very happy to see ^_^). Smoke was still decent but he ended up mid-tier after that because no one had really explored him. A few months later and a few minimal patches, and we find the Smoke reset. It’s not the end all be all for Smoke but besides that, the dedicated Smokes were able to find new little tricks and strategies about him before the reset was found, and now he’s back high tier.

You still have to work for your Smoke victories, but that just means you actually have to think about the fight. And I think the same could be said for Phoenix Wright, we already know a ton about PW, but we haven’t had him completely dissected yet.

That said, i’ve been playing PW since release and I am very pissed at Capcom right now. But just gotta go back to the training room for me.

I’m not salty about the nerf because I just want to abuse his assists or anything like that. I love the character and I will play him as him regardless. I’m salty because this nerf doesn’t just make him worse, it literally changes his play-style, which is just messed up for all of the people that have been building a team for Wright and training with him since day 1.

Hell half of Wright’s section in the guide just talks about how important his assists are. Wether he ends up being ass for it or not is not what matters, it’s the fact that they’ve removed something that everyone has advertised, including Capcom themselves, as a prime factor of his character. Completely.

At least his Maya shield is (barley) noticeably faster. Jesus. I basically have to start from the ground up on a game-plan for Wright. He was hard enough to get down as it is.

Honestly, you would be better off showing Wright’s DHC potential with other characters. His solo combos aren’t too great outside of getting two Trial mode Hold Its in one combo to pressure with the third on the opponent’s wake-up. Everything else is lackluster, imo. His damage feels like it’s based on the team setup, not what he does solo.

I’m not too sure about this. Can someone test if, in a PW mirror, that both PWs would still get the same evidence? Because if they still do, that basically debunks the whole frame thing.

Someone on Ehubs compared the nerf to 9/11.

Good shit.

Yes they do.

My team is much worse now because of this. I ran Nem/PW/Hawk, and I would zone with Nem and Hawk, until landing a hit with Nemesis, then either TAC into Wright then do a THC, or just finish the combo with Nemesis and DHC into Wright. From there collect evidence with the help of maya and Hawkeye assist. Once I got TA assist I would make Wright anchor, and just play Hawk and Nem normally, but would throw more stuff out and play riskier because I got that assist.

Now that entire team basically revolves around Hawkeye arrows assist. Only thing I can think that is good is Missile assist+Nemesis’ jumping options to set up unblockables, but that is still kind of stretching it.

I’ve been thing of a team of PW/Deadpool/Doom. Use hidden missiles for lockdown for all characters, use Deadpool’s quickwork in TA mode for unblockables, and probably Missile assist for low long screen pressure, but his other assist aren’t bad either. I better learn how to play Doom if I want this to work.

I wonder if this whole “frame based” thing applies to everything Phoenix Wright does? Like, after a normal, special, or even a super move? This would be great, if someone is an expert with frames than I think it might be worth it.

So an update on execution regarding the Maya plinking/kara into evidence.

You wanna do 236 (aka qcf) SLIGHT PAUSE h~s. That’s H then S quickly. On training mode display, you cannot have any buttons or directions counted on being pressed at the same time.

Oddly enough, I’m using PW again after this patch, because if Capcom don’t give a shit, I certainly don’t.

I just had an interesting find. Not sure if anyone else has posted this yet. Unfortunately I don’t have any recording equipment, so there is no video.
I’ve been messing around with PW and dante (popular team) and discovered a strange occurrence during PW’s throw. If you input Jam Session right before you throw in the corner (back or forward) the assist takes over and missile never actually hits the opposing point character.
From mid screen, sometimes dante will clip and force a quick stand on the opponent when you back throw. I don’t know if there’s much practical use for this, but it was kind of interesting to see.
It does allow for an easy objection off a throw in the corner, though that’s already fairly simple.

Yeah, that happens a lot with assists that can catch the opponent during the throw. A really good way of converting off of mid-screen grabs without the need to Judge hyper. Are you sure you just don’t see missile hitting though? Maybe Jam Session covers the Missile hit so you don’t see it?

From mid screen, it’s a rare occurrence that missile will hit and the spinning body will clip the dante assist. I can’t get the timing down consistently though. In the corner, dante assist always knocks the opponent out b4 he can land on missile

Hmm, odd. What if you do a forward throw mid-screen?