I found something really cool that would allow Phoenix Wright to tag out safely. Basically, if you have a cell-phone (the homing projectile), you can throw it out, raw tag, and your incoming character is completely safe. While that projectile will disappear if Phoenix gets hit, it doesn’t disappear when the other characters on your team get hit. So, it really helps if you want to use other characters to combo into Objection.
And the best part is… if they are hit by the projectiles while trying to punish your raw-tag you can combo off it, which means a free Objection. =P
The autopsy report (trap projectile), vase (arc projectile), and knife (spread projectile) can also provide nice cover for tagging out, too. Sometimes with the autopsy report that character getting tagged in lands right where the projectile ball is lol.
I’ll be honest, I was…surprised. I kind of just stood there for a second before I realized what happened and went on the offensive (and killed her in a few fingers of doom). I honestly have no idea if it was a one-time glitch or something, I’d have to actually spend time in the lab testing it to be sure, but it was weird as hell.
How do you guys go about dealing with heavy projectile spamming characters like Arthur/Sent/Doom/Chris who spam projectiles to no end and chip you to death? I fought an Arthur who spammed from the other side of the screen and kept calling Doom’s hidden missles and Chris’ Gunfire assists.The Maya sheild gets destoryed so fast by the loads of projectiles and I don’t have enoguh time to find evidence, that or I’m practically dead by the time I’ve gotten evidence.
I’m sure someone will come through eventually. People are really jumping the gun if they’re already proclaiming that a new character is worthless, especially one as complicated as Nick.
Tron was nerfed to hell and back. No DHC glitch. No godlike assist. Hard to combo after her J. H now. Overall damage nerf. Of her two notable buffs, one only matters if you have Tron as an anchor, and having a usable command throw now isn’t exactly amazing when she has no way of getting in to the short range even the empty-cancelled throw can grab from.
Phoenix Wright, on the flip side, requires a team to be built around him. Kill a character with a DHC to Wright? Two evidence entirely safely. Protect Wright with something like Doom Rocks? Two evidence nice and safely vs rushdown (rushdown doesn’t have a way of dealing with Rocks once they’re out). Any knockdown AT ALL with Wright, say from f+M? Two evidence and a Maya shield setup. Throw? Two evidence.
Never ever gather evidence unless your opponent can’t possibly hit you. Use protection and GTFO assists to keep people off you. Use a stance-change into Judge if you REALLY need to get people off you (and do 600k+ damage with a DHC into Sphere Flame. Wright/Doom BFF).
Use him as your second if you don’t like his opening point game. Wright needs meter to stay safe, and you can easily get him in off an aformentioned DHC into evidence gathering. That UltraDavid Dorm/Wright technology is also really great.
There’s also technology like Hold It!, again backed up with assists. Hit an opponent with Hold It three times while in Court mode and you get a free stun, and you can hit that Hold It three times in a combo. If you stun someone in the air with Hold It, you can OTG using Wright w/o Maya. It takes one or two more hits in Investigation to get the stun, but hits in Investigation count towards the courtroom total. There might be a period after a while where the Hold It stun counter wears off, though.
Once Wright gets to Turnabout, unless you get unlucky or royally screw up, you have won the match. Wright even with lvl 2 X-factor is bananas in Turnabout.
So does Maya stop the opponent from getting hit back. And if so do you think its possible that she can be used in a combo video like the car is used in SuperTurbo combo videos to prevent hit back from happening.
This is sort of a fringe benefit, but I think playing Wright might end up making a lot of people stronger players in the end. In Marvel its pretty easy to get good with a lot of offense heavy setups and (gasp) never actually have to block that much. Playing Wright even with good keep out setups is going to force you to learn how to block even some of the more ridiculous shit in the game if you want to be successful. The benefit to that is that it’s also going to improve your blocking game when you have your non Wright characters out as well.
Basically, playing Wright has the effect of drastically increasing your defense on a skill basis, and making it harder for people to open you up in general.
This really isn’t true even in regards to “pro” opinion. Just look at two facts that go into it:
1.) Turnabout Wright by anyone’s estimation is S+ tier. Ridiculously high damage and the best assist and level 3 in the game.
2.) As time goes on, better setups to get Wright to his S+ level will come about.
Honestly, people said the exact same thing about Phoenix in vanilla - noting that Dark Phoenix was a liability to get to, and that even when you did get DP her health was such that she could still be countered. What people inevitably found out was that a character with S+ level tools can be incredibly godlike so long as you can get to that state reliably and consistently.
At the very least there’s no way PW ends up as “the worst character in the game” or even low tier. His options and potential power are strong enough that even if effective counters come out, he has to be placed at high-mid tier as his floor.