Hey guys, just wanted to stop by and drop some PW tech I’ve been using for you all. I’ve been messing around with different team synergies and such and the most viable one I’ve been able to come up with was this: Trish (Peekaboo)/Phoenix Wright (Press the witness)/Dr Doom (Hidden Missiles)
Ok so first thing first, you’ll need to figure out what position you’ll want Phoenix Wright in because that’ll really affect your ability to do well with him. From my experience, you can’t really start off with him on point because people are easily intimidated by him after most likely experience the threat that is turnabout mode so they’ll likely rush your ass down to the ground with their Weskers, Dantes, and Vergils. I know because I do the same.
So you’ll need an on point character that offers three things: viability, speed, and ability to allow a safe switch in. For my team, Trish covers all those grounds. She’s a rush down character when you need her to be and a just as effective keepaway character. Her tridash will easily open people up and she best of all, she’s been buffed from vanilla. Last, she can safely get Phoenix Wright in by throwing out a correctly timed/spaced Round Harvest super and he’ll be able to collect evidence (more on that later). Trish doesn’t need to be your choice of a point character, all you need is someone who fits the bill. Dormammu does a good job as well.
Dr. Doom is a great anchor character. He can safely rush down, keepaway, and do massive amounts of damage with simple combos. Although anyone can be your anchor character, Dr. Doom has arguably the best lockdown assist in the game.
So lets discuss assists. I have Trish with her peekaboo assist because the trap she lays out is very useful to Phoenix Wright. With Maya assist out, the horizontal space in front of PW is completely safe but many people will simply jump over Maya so that’s where peekaboo comes in and further protects him. Also, if you’ve got all evidence files and are in courtroom mode, a person who falls into the peekaboo trap can easily be hit by Objection if done in time.
Now onto Dr. Doom’s assist. Hidden Missiles serves so many purposes. First of all, it makes Trish’s rushdown pressure absolutely flawless. Call Doom when you’re crossing up and such and he’ll be safe and your mixups will too. His assist even serves as a combo breaker!
Phoenix Wright’s assist, press the witness, is fantastic in turnabout mode. Sure you could use anyone of his assists, Get em’ missile works for high low pressure/unblockables, his paper assist serves for lockdown, but press the witness is possibly the best get off me assist in the game next to Haggar’s lariat and it doesn’t cause him damage at all.
Last, by now you all probably want to know the most important thing, how the hell do I safely get evidence with Phoenix Wright? Well, my strategy might not be as fancy as UltraDavid’s team super and get 3-5 free evidence in one go but mine works just as well. Since I start off with Trish, the way I go about it is that I don’t immediately go into a safe switch into PW because that’s pointless in my opinion. You want to first threaten your opponent with the current character you’re playing because YOUR TEAM IS NOT A GIMMICK! Condition your opponent into blocking a lot with your safe tridash mixup protected by hidden missiles. Hell, kill off as many of your opponent’s characters as you can. Then when you feel confident, get as far as you can away from your opponent to maximize screen distance and do a Round Harvest super. The super only ends after a certain amount of hits so by maximizing distance you maximize travel time thereby allowing more time to gather evidence. You can typically get 2-3 evidence during this. When you notice that Round Harvest has hit the opponent’s guard, call Doom for even more free time to gather evidence. This is the time you’ll spend fixing your bad evidence or finishing your gathering. Last, when all of Doom’s missiles have been shot off, call Maya for further protection to be able to switch stances and whatnot.
I’m sure you all know different methods of getting into turnabout mode already so I’ll just tell you that my favorite method is off a TAC because both my point and anchor characters are very effective rushdown characters who can easily get in.
I’d make videos of my matches but I’m too poor to buy component cables for my xbox to connect it to my HDPVR lol ironic isn’t it?