OBJECTION! - The Phoenix Wright Thread

From playing PW with various setups now and seeing what people have come up with, it seems like getting to turnabout mode is going to be fairly realistic in competitive play.

The one flaw though in most good setups is that Phoenix doesn’t seem to be good on point at the start of the match. He needs more than one meter in order to have enough tools to get into turnabout safely (either by using DHC tricks like the above video, or even just being able to spam maya twice to buy time vs certain chars).

Early snapbacks might end up being the bane of PW players. If you can snap him in early when he has no meter and no turnabout, you’ll probably be able to kill him a high percentage of the time. Granted if he’s so good you have to snap him in or lose it makes him an amazing character, but I do wonder how the anti-snapback game will go if it gets to that point.

Side note: If you’re playing someone who burned XF early in the match, and you have XF3 Turnabout Wright (with cell phone), you instantly win. The chip damage on the cell phone with XF3 is just ridiculous.

The thing is, “gather evidence as fast as possible” isn’t viable. The number one thing I’ve learned about Wright is that any time you get greedy, things go downhill. Only gather as much as you definitely have time for. After a knockdown, one piece. Inside Maya’s shield, two pieces. Etc.

In regards to good/bad evidence, yes, it’s impossible to get 3 slots of bad evidence. I use this to my advantage if I have 2 bad slots to ensure that I fill the third with a good piece. And yes, Judge super does destroy bad evidence, it’s a great tool if you really need to get rid of it fast. Stance change -> get Wright out -> DHC into Judge super and start investigating again.

ETA: David, do you have XBL by chance? The thing about Wright is that lab time will only get you so far. He needs a lot of practical, in-battle experience. If you have XBL, we could spar some time. I still definitely need practice with my Wright, as well.

Good shti Ultra David. But even though I love Doom, I’m still not convinced missiles is the best for Wright. There’s no push back, and you can’t use it for and OTG after a throw for an easy Objection. And it’s not a good GTFO either.

Dante I think would make a good teamate for Wright though. All three of his assists could be useful for making space.

I find Plasma Beam does pretty well for Wright though. Dante/Doom with Plasma Beam is a strong combination too.

I have to say that his design doesn’t really strike me as “fucking awesome.” Do I love Phoenix Wright? Yes. Do I love his design? No.

I feel that Capcom put too much fanservice in him. He doesn’t have to play like he does in the games, does he? Does he really have to go through an investigation-trial-turnabout cycle like he does in the games? Did he have to have totally random evidence gathering? Did he have to require subpar Investigation/Trial Modes to balance out the godlike Turnabout Mode? I’m pretty sure that Wright could still have been a fun-to-play, unique character without sticking so closely to his games. I mean, when his trailer came out, I wanted to love his design. I tried. I couldn’t do it.

I’m not saying that he sucks in this game. Hell, all you guys are sticking with him and figuring out how he works, finding ways to cover up his disadvantages, coming up with new tech, etc., etc. I respect that. I really do.

It’s just that I am not a fan of his character design at all. Maybe I’m in the minority here, but I’m just not a fan.

It really just depends on how much you love the character and his games. If you do, I don’t see how you couldn’t love his moveset and you most likely are in the minority. But if you just wanted to play him because you thought the character looked cool, I can understand you or anyone else not digging it. It’s fucking weird after all, but I’m very glad it’s this way.

It’s not just all fan service, you can tell they legitimately respect the character. The Phoenix Wright games are an experience like nothing else out there. The fact that his character in UMvC3 is as well is how it should be.

Dunno, I consider myself a big Wright fan (Yeah, I’ve played the games), but maybe I’m not. I mean, it’s not like I hate his moveset. I love his moveset! It’s hilarious! I was laughing so hard when I watched his trailer. The moveset is not what my problem with him is.

It’s just that as I learned how Phoenix Wright exactly worked… my eagerness to play him died down. Maybe I’m being close-minded about his uniqueness (because he is certainly a unique character) or maybe I’m too lazy to think about how to cover all of his disadvantages. I just don’t like his design.

The only things I would have liked for PW that aren’t in game (with respect to the original games) are the following:

1.) Swapping out the bonsai tree bad evidence for a cup of coffee bad evidence (reference to Godot). You could even have the coffee have an additional effect if you hit someone with it as further homage (even as “bad” evidence)

2.) Psych-lock as a level 3 hyper for investigation mode. - Breaking psych locks was a huge part of the PW series after the first game. Having a small sequence (shorter than conviction) in where Wright breaks the psych locks for a level 3 would have been awesome. The animation/hitbox for it could have been Phoenix pulling out the magatama (or whatever it’s called) and having a small area immediately in front of him be the target.

edit: Above as a second level 3. Wouldn’t be the only character in the cast with two level 3’s either.

3.) Stronger voice acting for objection and the “take that” during his level 3. PW saying a weak “take this” at the end of his level 3 is no where near as epic as a loudly shouted “take that” would have been. Not sure why they had that end up so weak.

I don’t care about his game series. I don’t even really care that he’s a lawyer, although that’s a fun coincidence. I’m just interested in him because he fits my character archetypes. I tend to be interested in characters who a) grapple, b) trap, and/or c) have some weird complicated subsystem. This is why, when I could still play SF4 competitively, my characters were a) Zangief, b) Dhalsim, and c) Hakan. Despite Marvel 3’s abundance of command grabs and characters whose mixups include grabs, there isn’t really a “grappler” in the sense of a character whose gameplan really revolves around throwing, so nevermind to that. But there are fun trap characters and funky complicated subsystem characters, and Wright fits both of those bills. Evidences and investigation-trial-turnabout are cool subsystems, and in order to set them up you have to first build the proper traps. That’s all I’ve done with Wright so far: look for traps that allow me to move through his subsystems.

So far, my wishlist for Wright includes
–the ability to throw away evidence or use evidence projectiles in the air
–higher projectile durability on at least some of his evidence projectiles (good luck in projectile wars against any other keepaway character!)
–no randomness in evidence projectiles (I hate that folder and cell phone go to random places, ugh)
–a higher ratio of good evidence to bad
–faster startup and less recovery on hold it and objection

Obviously investigation mode is the worst, but that’s to be expected, that’s the whole design here. Imo the part about Wright that really needs to be buffed is courtroom mode. When I first saw him, I felt completely the opposite, that courtroom mode was the juice and that turnabout mode would be too hard to reach to be practical. But that was before I knew that the projectiles had ass durability, ended up in random locations, couldn’t be used in the air, and didn’t start up or recover very fast. Courtroom, like investigation, is a mode to be avoided. And that’s too bad, because it means that Wright only starts becoming viable, not talking good but even just viable, in turnabout. I gotta spend meter or life or give up damage output to get 3 bits of correct evidence… and all I get in return is courtroom mode? That sucks so much lol.

Yeah I can see that wish list being fair. Maybe in the future they will tweak him (maybe in patches or SUMVC3) but if not hes still fun to play and in the end thats all that matters. It would suck not to see him as a high tier character considering only the “badass” characters end up top tier…

Then maybe he just doesn’t fit your playstyle. If you enjoy rushdown or some other form or playstyle, even if you love the character it might not be fun for you to turtle up and find evidence. (I play Guile in SF so turtle is my middle name.)

Viewtiful Joe is my favorite game of all time (Joe’s not my favorite Capcom character though, Wright is) but I don’t do very well with his playstyle. I still play him a good bit and try to make him work for me, but he’s just not my type of character in this game. It sucks, but that’s just how it goes. Rushdown isn’t my preferred playstyle, let alone a pixie character.

I’ve always preferred zoning and keep away, and if I do get in I like a deliberate, nice damage character like Skrull, Doom, or Frank. And my absolute favorite is when sometimes those two styles are combined. Like with Doom and now, Wright. Wright is a much more extreme case of course.

So his playstyle just really really works for me as well as him being my favorite character in the game. But it might not work for you, even if you do dig him. But his moveset is still like the coolest thing, haha.

I’m playing Wright cause hes my favorite character in the game. I’m compensating my picking Wesker and Vergil so I don’t have to worry of not winning if the Ace Attorney dies.

10-26 on ranked…

So I’m guessing that’s a nogo to some matches, UltraDavid? I always need practice with my Wright and I have a few tricks up my sleeve with him that might convince you that he’s not so terrible.

Anyway, if anyone is really struggling with Wright, the best I can offer without going into a detailed discussion of my Wright tech is to try a few specific assists:

Akuma - Tatsu
Ryu - Tatsu
Hsien-Ko - Senpu Bu
Frank West - Shopping Cart
Chun - Legs
Nova - Gravimetric Pulse
Rocket Raccoon - Log Trap
Doom - Hidden Missiles
Ammy - Cold Star
Skrull - Orbital whatever
Sentinel - Drones
MODOK - Barrier
Dante - Jam Session
Haggar - Lariat
Strange - Eye of Agomatto
Shuma - Mystic Ray
Ghost Rider - Chain of Rebuttal

Any of those (I’ve tested most and the others are common sense) will help Wright’s game tremendously. I’ll be honest, my biggest success with Wright is when I don’t care about my other two members. Seriously. I can let them die if I want, they’re just not worth it. A good TM Wright player will be enough to sweep a team if not come close by himself. I basically raw tag all day out of PW because honestly, I don’t care if the other members die or not. My Wright teams are 100% focused on getting Wright to Turnabout Mode and winning through TM. And so far, it works amazingly well.

Funny! V.Joe is my favorite Capcom character (probably) but I like the Phoenix Wright games more. However, I main Joe and although I’d like to play Wright, I just can’t.

are you sure about frank’s cart assist? i am not too sure about having LV1 Frank on my team with no legit way to level him up

Oh I’m down sometime! I won’t be able to this weekend or most of this coming week, but get back to me after that.

I noticed that when I hit the rematch button when playing with a friend, I’d get the exact same evidence when starting the next match. Is that supposed to happen? lol

Sounds good! I’ve got some tech that, as far as I know, is either completely underused or just not widely known about. Hopefully I can convince you that he’s not entirely worthless.

Consistently? This may have to do with that supposed timer if it’s like Hsein-Ko’s…perhaps worth looking into for possible “evidence confirming” or something?