OBJECTION! - The Phoenix Wright Thread

H Red Hot Kick isn’t an overhead. You can do instant overhead with jump H canceled into red hot kick.

I’m gonna be the first to say it… I HATE his level 3. It’s so fucking stupid and long. Come at me!

I agree, except since it took some time to unlock this level 3, so I think Capcom wanted to give the Phoenix Wright Players complete satisfaction with the highest unscalled Gravity Squeeze damage possible and enjoy defeating various (self-procliamed) gods and supreme beings using a vase, a phone and a photograpgh.

Weird, that’s why I love it.

It wouldn’t be trolling if it were serious and short. Duh.

:smiley:

You win the internetz.

On-topic: Personally, I think the strategy will be to get PW to turnabout as a point character, THEN tag him out.

Not only is this because you’ll troll the in-game music, but it also means that any THC will be a TOD. Rocket Raccoon and his usually low damage output will suddenly seem like “dodge or die”. :coffee:

Turnabout doesn’t freeze when you tag out, I think.

Unless this changed in a recent build, I know it does. Strapped for time to link to the actual video, but check out one of S-Kill’s walkthroughs.

Good to know.

I honestly think he’ll still need assists while in Turnabout.

:eek: I’m actually wondering if his assists will be installed when he activates Turnabout and switches out. :smiley:

Phoenix out here giving kids serious ass paper cuts, LOL.

For anyone curious about his Japanese voice, you can hear it in the first video on this page: http://www.capcom.co.jp/mvsc3/trailer_battle.html

His japanese voice is great! It’s a shame that you can’t listen to the full “Igiari” when he landed the objection.

:eek: Yeah…kinda sad that the mainstays of his voice in either language don’t really come through in those clutch moments, but it’s whatevz.

I’m not a huge fan of the Japanese voice. It doesn’t seem to fit his character all that much. The sneeze sounds better though.

Remember when people actually thought this was a real reason? I do.

It makes sense because they were going to use the individual letters of Objection as a hyper. Of course, Objection is nine letters, while I think that Igiari is four Japanese characters. It would have been a problem if they went that route.

And as you can see in UMvC3, they chose a different way of integrating the Objection/Igiari.

They pull up the move list momentarily in this video:

They didn’t look at everything but I went ahead and copied everything that managed to make it to the screen.

Incomplete Move List:

Command-Normals
Investigation Mode:
Slip-Up - :f: + :m:
Questioning - :f: + :h:
Air Questioning - (in air) :d: + :h:

Trial Mode:
Slip-Up - :f: + :m:
Illuminating Point - (during st.:h: on block or hit) :h:
Note Scribbling - (during cr.:h: on hit) :h:
“Just a Little More…!” - (during j.:h: on hit) :h:
Cross-Examination - :f: + :h:
Air Cross-Examination - (in air) :d: + :h:
Bridge to the Turnabout - (with 3 pieces of Evidence) :f: + :h:

Turnabout Mode:
Slip-Up - :f: + :m:
Pursuit - :f: + :h:
Air Pursuit - (in air) :d: + :h:

Special Moves
Investigation Mode:
“M-Maya!?” - :qcf: + :atk:
Investigate - :atk: + :s:
Discard - :atk: + :s:

Trial Mode:
Present Evidence - :atk: + :s:

EDIT: Ooops forgot this one

Hyper Combos
Investigation Mode:
Steel Samurai Maya Smelting - :qcf: + :atk: + :atk:

could we get this in the first post?

[media=youtube]g7_YLA8m-Xo[/media]

I’m outta town since my apt lost power due to the nor’easter that hit North Jersey. Really hard to update on iPad. If get access to a laptop I’ll try to update with the command list and vid.

^^ cool no worries at all.