OBJECTION! - The Phoenix Wright Thread

Firebrand probably has a weird hitbox, and Seth seemed to be trying to use it too fast after the super jump. Might have to delay the jump a bit on smaller characters.

True, but he also went over him in a TAC after hitting him with a single normal, so well see.

Confirmed that papersmack assist does NOT have invincibility or projectile durability.

The more I think about it, the more fancy theory setups I come up with. I can see him being viable in a lot of different teams but without knowing what all the new chars do for sure, I think right now the one I’m most excited about is Trish/Wright/Doom.

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VERY curious to see how people pick up this guy since he plays super original from anyone else. IMO people were saying one of his assist were gonna be invincible or tron / haggar vanilla assist tier but from what I saw I’m not so sure about that. And having PW as an anchor is PROBABLY not a good idea since you want to gather evidence while you are being covered by an assist.

TBH I either think he will be godtier OR he is gonna be M.O.D.O.K tier. I’m not saying that in a bad way bashing M.O.D.O.K either. That character is godlike but takes crazy good execution and work to use him. Many people will pick PW at the start but as soon as they see they are not winning games with him I think lots of people will drop him and go running to the new godtier characters whoever they may be… (cough Hawkeye).

But I will say this. I enjoyed watching Seth demo him yesterday and I gotta say that anyone who masters this character is going to be fun as hell to watch on screen just because he’s a very cool character. If anyone disagrees with anything I said please feel free to dispute anything I said.

What do you think about the overall balance of P.W? I’m worried that he might be like Dark Phoenix Wright, and how well does he do against zoning? And i don’t mean collection evidence I mean being able to hit objection or trying to outzone others.

There’s one big problem with Wright that makes him almost guaranteed to be sleeper tier. He’s a ‘risk big win big’ character like Phoenix was, but with a few major differences.

-Phoenix is credit to team without ever having to do anything. Once she does come out you can play her in a standard manner most of the time.

-Phoenix Wright will be a dead weight to the team until he’s up and running.

-Phoenix only gets Dark Phoenix once per round, and it’s usually a match ender and your whole team needs to be centered around not using meter in order to pull it off.

-Phoenix Wright gets courtroom stance multiple times, and has to work for each one. You need to play him on point at some stage though.

Basically tournament players won’t want to use a character who’s playstyle involves them actually having to NOT hit the opponent (while gathering evidence). He’s also mad random. He’s not a grab-n-go character nor does he seem like a crutch. He’s someone you’re going to have to really dedicate to.

On top of that, I doubt anyone is going to have to deal with the possibility of not getting evidence in a tourney match due to a literal streak of bad luck. That would suck.

That’ll depend on how good are his assists. So far they don’t seem half bad.

Besides, entering courtroom mode doesn’t seem to be that hard. Call an assist - Doom comes to mind - and Maya shield, gather evidence and if you’re lucky you’re pretty much ready to go.

Yeah, but once you’re in courtroom mode, you’re pretty much just playing Arthur with less stuff to throw and a dash. Somehow I actually feel like evidence mode is going to be better as a combat default because of Maya.

What I’m saying is, if you’re dicking around with Phoenix Wright, you start off in evidence stance and need to do something in order to do something to become a bit better in order to become batshit insane, as opposed to a character like Wesker who starts out awesome and stays awesome without having to do any extra stuff to begin with.

Also, another thing that worries me is, how will Phoenix kill opponents when he’s in turnabout stance? He doesn’t have lightning teleports and 50/50 traps like Phoenix and his time in turnabout stance is still limited. Opponents are definately going to be running. I hope he has a way to really open people up outside of punishing with finger.

This is my biggest fear it doesn’t seem like he even has a mix up game, the damage looks batshit crazy but there’s nothing that is stopping the opponent from just either blocking correctly or just running away during turnabout…

PW’s ability to open people up will depend largely on his normals backed by assists, since he’s not a teleport character nor does he have an air dash. turnabout lasts really long for a buffs mode. it stops for a bit if you hit your opponent, so I would treat it as a second bar of X-Factor. you can use the lvl 3 regardless of stance so you don’t -have- to use it while you’re in turnabout stance.

can you stack Turnabout + XF? a naked lvl 3 with XF2 could probably kill 800k characters for whiffing moves from fullscreen.

edit: just watched the S-Kill breakdown. his normals take for-freaking-ever to recover. ridiculous amount of active frames, looks like. Maya in investigation stance is pretty much a She-Hulk slide so I guess you could setup high-lows with it + assists.

Well he definately has mixups. He’s got a standing overhead which can be cancelled into a launcher, and he has Missile + overhead unblockable shenanigans. I just get the feeling that these moves are going to be pretty hard to hit with due to him not being a very mobile guy, or he might be able to use a she-hulk assist to tag people with unblockables from midscreen with a jumping finger point. PW is a character who’s going to require a LOT of lab time either way.

I can sort of see him trying to do a ghost rider/nemesis/sentinel jump C jump C jump C approach but that’s kinda vulnerable to pushblocking isn’t it?

in this game all you need to “open people up” is a good dash>low… she hulk/wesker/wolvie/tasky all agree.

not saying that thats ACTUALLY the case… but characters like tasky and she-hulk that should have problems opening people up… well, dont.

pw looks fine to me if not a bit good actually. probably kinda decent in xf as well… call low maya, xfc jump c for the unblockable. low maya plus viper or akuma overhead might work, or his command overhead plus low assist might as well… plus hes always got dash cr.l… LOL that shit is godlike. he looks like a good zoner that may also have some other shit up his sleeves… he will live and die on how good his normals are imho.

-dime

I hope the finger - can we call it Shining Finger? Pretty please? - hits overhead. If it does and it’s as fast as it looks, he might have the nastiest IOH in the game since it ground bounces and hitting it means death.

You can. He does XF before using his Level 3 in Turnabout mode in the gameplay trailer against Taskmaster.

I do think Wright in turnabout stance in X-facter IS going to be incredibly godlike. As in chipping people to death using 2 moves godlike, or doing combos that make Amaterasu players cringe godlike. After all, that combo Seth did in the corner with the fingers…hnngh.

Given the new nerf to air dashes too, I don’t think anyone is going to want to try to approach Wright when he’s in turnabout stance, ever.

Also I just had a thought. Due to the fact that people will be running away from him in turnabout, you’re going to want to get to a good position for evidence gathering as soon as turnabout stance ends. I can possibly see people getting turnabout stance after turnabout stance very quickly with a bit of luck and clever play.

Pardon if this is something that’s been asked, but is it known if those normals of his with the insane amount of animation frames are the actual amount of recovery frames he has to go through or are they either easily cancellable when missed or possibly there just for comic effect?

Cause if the former, his status as a wild card just solidifies itself.

Gathering evidence is going to be the primary strat especially against tough opponents. “not gathering raw” is a theoretical argument. Maya will only block things infront of Phoenix therefore teleports and possible dive kicks will be a massive problem and assists looks to be the only practical strategy. Strider’s wall climb will likely be dangerous because he’ll just go over Maya and drop a kick on the other side then we have guys like strange with faster teleports, it’s going to be tough for a guy who has one of the longest frame data. Turnabout will be one of the strongest modes in the game though.

I think he’ll have success in this game, none the less.

he also has a “Hold It!” move which I guess is a groundbounce since Seth was trying to use it in an air combo (seen in investigation stance). it’s also available on the ground, which is probably his wallbounce move. the Present Evidence projectiles change depending on what you get. so far we have a photograph (fires a straight beam), a cellphone (similar to Dante’s Multi-Lock-- awesome), and knife (spreads out in three beams that go forward and diagonally up and down). meat recovers red health as we already know.

so far it looks like getting into turnabout stance/mode seems to be the number one goal as it essentially turns Trite here into a ridiculously overpowered character with nearly fullscreen normals that link into each other easily. that’s not even counting the speed boost he’ll get in XF.

You can just whiff cancel them into anything, no problem. If necessary, just cancel into a stance change and you’ll probably be mostly safe.

They seem to have long active frames, though.

(Hunh. Weird. Alerts didn’t tell anyone else had posted in this thread. Still don’t get that…)

Yeah, that’s a rather legitimate point that he might end up being a “worse version of Arthur” before Turnabout Mode, at least/especially if you have bad luck gathering the correct evidence. It’s also potentially true that he may have rather sub-par mix-up ability, at least with regards to his mobility (even with the universal air dash nerf).

However, even without Turnabout Mode, he’s unlikely to be entirely obviated by Arthur to the point where, unless you’re making sure he’s in Turnabout Mode all the damn time, Arthur would be better character overall. He has more mobility than Arthur (if only on the ground what with Arthur’s [stiff-assed] double jump and new rocket diving j. :s: in the air). He looks like has at least equal life (outside of Arthur in Golden Armor) even with Arthur’s seemingly negligible health boost. He essentially has M.O.D.O.K’s Barrier, which means that he shuts most non-super projectiles and pretty much all non-super physicals–hell, unlike Arthur, Wright basically has an assist at all time even if his other two teammates are down. Finally, he’s a lot less dependent on meter overall than Arthur is and, unlike Arthur, a large of his game probably won’t revolve around the super that puts him at disadvantage.

So I’m not overly worried about him being obviated by Arthur, of all people. Sure, pre-Turnabout Mode Wright is probably going to be spending a good amount of trying to get into Turnabout Mode and he’ll definitely be weaker than without it, but, like Zappa, I highly doubt he’ll be completely dependent on it to the point where you have to stop beating people’s asses just to collect evidence. So, again, I’m not really worried.

I dont know if this has discussed yet(too many pages too fast) but with these extra long animations on his normals, Im thinking PW will be a Dan tier taunter! KO? Search the body for clues.