Already know how. :wgrin:
I already am.
I would start the project now if it was not for the fact I am way to busy at the moment and do not have the funds to do this proper
Modding a stick for Virtual-on twin stick is easier than modding a stick to be ‘Hitbox’ style
yea… no
Funny…i’ve always wondered why, if the right-handers are the majority, then how come D-pads on game controllers and arcade sticks have always been on the LEFT side?
Any rightys in here ever felt awkward with that? You are used to using your right hand for all precise movements after all(writing, etc).
Blame Nintendo for that legacy. Once everybody got used to the NES, nobody was going to change.
I remember the Atari 2600 joystick was a right handed joystick and the button was pressed with your left thumb.
Actually, if you think about it, the stuff that requires precise timing in most modern fighters in the button inputs.
Yeah, pretty much when it comes to fighting games, everything requires precise movement and timing. If you don’t work both sides correctly the combo don’t work.
But to be fair, the joystick hand only controls 4 switches, and the right hand must manipulate up to 6-8 switches.
Before one throws out that 4 switches control 8 directions, the button combiniations are more complicated, you can press 2 or 3 buttons at the same time and maybe in any combination or sequence.
There’s more emphasis on the right hand on the buttons though. In fact, I’d say one of the factors why we’ve gotten games with longer combos is because the right hand is on the buttons. Most of the time, in a long combo, all the left hand is doing it switching from neutral to down (crouching) with the occasional up (jump cancels, overheads, etc.) and towards/away (command normals). The Marvel games clearly demonstrate this trend with shorter command motions but longer combos.
I played with this for awhile yesterday. :o
How was it? Do you feel “free” now?
Would like to give this one a try as I don’t need wrist space when I’m playing. But 180$ is a bit expensive D:
Don’t mean to sound harsh but this is everything a joystick shouldn’t be. I mean what the hell were they thinking putting all the extra buttons and switches within inches of the stick and buttons. Sometimes I really question who they have designing these sticks (mad designers). The fact that they actually put this into production blows my mind. Didn’t they carry out any market research to see what people might want or what’s working/what’s not?! This stick is as practical as a car with the pedals fitted to the driver seat, gear shift in the foot well and the steering wheel on the back of the head rest.
Do you guys want pictures of this thing?
I can get.
Given that it lacks an LCD screen, I think the chances of that are about nil.
A lot of new guitar players ask this question, as they think that pressing the correct frets is the hard part… then after they get used to it… and they advance in playing style, they realize that most of the precise movements in more complex “lead” style playing comes from the picking hand.
Same with fighting games. When you start, you think that your execution problems come from your left hand not being able to do the directional inputs correctly; then, eventually you hit that point where you realize that most of your drops come from the button press timing.
Even if you look at platformers (i.e. the original NES controller), holding “right” on the d-pad isn’t as complex as when to press the jump button. Just ask every new game player who ran straight into the first goomba in Super Mario Bros.
Such a great idea, and so unbelievably poorly implemented.
I like the look myself, but it’s like no one sat and actually played on this thing before they put it into production.
Whoa…are you implying the button inputs take priority over directional movement? No way. Directions, motions, etc are way more complex and in need of precise input than button presses.
If this really is a world largely of right-handers, then pad/stick should be reversed. Heck, one of the popular ways to hold a stick is like a pencil(whineglass grip?), and for them thats usually not done with the left hand.
Not to totally derail this thread, and I respect you, your opinion, and your right to have it…
But I completely and wholeheartedly disagree. It’s a simple matter of mathematics. You can only input one direction at a time… you have eight directions you can choose from. In your average fighter a “move” consists of no more than 3 (4 at the max) which the brain processes as 1 input (QCF, SRK, 360, etc.). These inputs are consistent, static, and do not change.
Buttons however, require a lot more thought processes and decision making. When you do a standard Hado for example… you have to decide the speed/strength of the Hado, which can be a decision between 3 different options, or 6 in some cases with high/low options in some fighters (i.e. Sagat). Factor in EX hados, etc. Your right hand has to respond to a critical decision and navigate between 6 different buttons in the same time your left hand will ALWAYS do the same exact motion (QCF).
If you map this out to the entire move-set for any character in any fighter, you will see that the right hand is responsible for a vastly higher percentage of execution and gameplay than the left.
… now back to talking about shitty designed joysticks from companies that no one respects.
Your reasoning that simply because there are more input decisions to be made with the right hand as opposed to the left, then the right hand by default has more responsibility?
While there are technically more decisions to be considered with the right, the left still has the most complex ones riding on it. Quality over quantity. Being able to accurately perform a variety intricate motions repeatedly, at a moment’s notice, and consistently is extremely important with much coordination involved. Then there is the matter of character movements. Jumping, ducking, dodging, dashing, runaway, etc.
Regardless of the quantity of tasks involved, left hand still has the most important job in the end in my opinion.
Either way i’m glad things worked out the way they did. Being a lefty with all tasks, i couldn’t imagine doing motions & movements with my right.
The stick looks kinda neat. I just don’t like the way the top row buttons are arranged.
$180 is pretty hefty a price though.
So you’re right, in the beginning most people will feel the stick is harder, because they’re still committing the motions to muscle memory… much like the fret hand of a guitar; however… as you get further on in play (level up, so to speak), those movements (should) become automatic.
So yes… I agree, in the beginning, committing those moves to muscle memory with the non-dominant hand can be a chore… but I would say it’s easier to do that, than to make multiple complex split-second decisions with your non dominant hand. I cannot stress how similar this is to most guitar players and why left-hand guitars exist in the first place.
I would say this… if you started playing with your dominant hand on the joystick, you might get “better” more “quickly”… but you are going to have a harder time at the top of the learning curve getting your non-dominant hand to do the necessary decision making required for complex combos and split-second decision making when you have to alter something that’s situational.
… again though, I’m sure this topic deserves (and probably has) its own thread.
Its all good.
As for Nyko they are a pretty decent peripheral company if you’re just buying stuff like extension cords, battery packs and memory cards. Don’t know if i’d buy a stick by them…
Then again we all thought the same with Mad Catz at first.