Now you can become one of us. The Jill Valentine Team Building Thread

What? Strider is a perfectly capable character without x-factor. There’s some misconception going around that you need x-factor to do well with him, you don’t at all. He barely has faults, and his biggest is his low damage which is circumvented by doing optimized combos and the fact that he gets a reset after his Hypers. Like with everything in this game, people are just extremely lazy and refuse to use his tools, whether it is his dash cancel overheads which give him Full screen overheads lower then jump height (which NO one uses) or his Raw tags (which NO one uses). It’s a lack of people understanding his tools, and a lack of people knowing what to do with him.

This is wrong. He ToD’s in Xfactor. This once again goes with people not understanding his tools.

Vajra gives her extensions and extensive space control; it’s the best assist for Jill. Not only that, but it creates the best Jill mixups you can possibly create. On hit, you get ridiculous okizeme for an unscaled combo or you can easily hitconfirm with somersault. jill has a very hard time protecting assist calls, but Vajra being off screen allows her to apply pressure safely. It is the one assist that turns Bad Jill matchups good. Jam Session doesn’t do that, and Missles don’t do that either.

The difference between Vajra and other assists is that Vajra actually brings them DOWN to the ground. The other assists re-instate air action and are counter-productive.

But, leading with the ONE-TYPE assists ONLY, Jill will play effectively with assists that allow her to get in.

No, switching to an assist which brings them BACK to where she’s strongest isn’t taking power for her while allowing you to use your other assist for whatever it may be.

Projectile assists will not necessarily help you combat zoning. They put another hitbox on the screen sure, but dedicated zoning projectiles> Assist Projectiles. The chances of that Assist getting passed zoning is minimal as well. With Strider, he comes in and leaves the screen extremely fast and comes back tracking your opponent. /quote]

Then the matchup is still bad and proving my point. Your just switching to a different character who has a different MU.

Of course I respect your opinion (we’re Jill Family :slight_smile: ), but there’s many misconceptions going around that I thought I would address.

I am really enjoying the bolts assist, its obnoxiously good. I really need to get down the palm/FoF loops so I can take advantage of the raven spike DHC.

It really is, im enjoying a new team of Jill/Strange/RR. Not only do strange/rr have ridiculous synergy, but it’s an anti air that can be combod off of, and it brings them near to the ground. It’s perfect :stuck_out_tongue:

SexualRice, I respect your opinion too, but no way I think Vajra is the best assist for Jill. Drones and Missiles are better. But ok, we don’t need to discuss this anymore. You like antiair assists, I don’t. :stuck_out_tongue:

I just wanted to say that Vajra is the kinda assist of easy, obvious and sometimes lazy players, just because they bring people to ground where Jill is strong. But if it hits, the enemy will stay in hard knowckdow. Jill can land a Fallen Prey, which is an poor punishment, or prepare a mixup without any assist (once Strider is coming out yet). Also, I have seen many players calling Vajra and rushing down unsafely with teleports just because Strider will fall… They tend to be killed in happy birthdays.

Yeah, Log trap is great, the issue is it uses a wall bounce, so you can only land a combo with a ground bounce. But it’s not a problem at all.
Why don’t you change your order to Jill/ RR/ Strange? Jill/ RR has a great DHC, and RR can take advantage of bolts pretty well. Not mentioning Strange is a better anchor.

While the RR DHC is good, It is not as impressive as the Strange DHC. You can go straight from Raven spike and cast 7 rings with strange, allowing for a good amount of impact palm flame loops.

The team order is debatable I don’t like RR as an anchor personally; and I’m pretty sure you might be able to get palm loops off of mad hopper hard tag setups. Mind you I have not really seen many good RR anchors and my own experience with strange is limited.

Just came up with a good Jill Team last night. Gonna run Jill Strange Ammy soo far I like it and I like the forced mixup with MGS+Ammys assist for people who try to run and Bolts is soo good.Not to mention a good THC with Strange/Ammy. Might be able to go back to the good old days of vanilla…except I dont suck :smiley:

Just for you to know. I actually put in my tutorial that people may want to pick an antiair assist. I don’t like this, but as it’s a widely use type of assists with Jill and as Jill players like it, I couldn’t ignore that.

Personally, I like RR anchor over a lot of other choices for Jill. It’s not his best spot, but he has enough tools to make his own comebacks. Strider will always take anchor over RR though, and people like snapping him in, which puts Jill anchor and makes it a worse choice. I’ve played with Vajra assist a bit, and it’s pretty hard to cover him because he flies all the way across the screen. There’s not really much of a chance for you to protect him if say, they do a sphere flame or whatever, and it’s kind of hard if they’re zoning you already to get in. It’s not bad, it just doesn’t fit my gameplan.

Paulow, I’ve posted a log trap combo that does 650k on the other thread, it’s not that hard to get good damage off of it. You don’t need the wall bounce. But I agree that RR + bolts is a good combination, I’m not sure what Strange gets off of log since I don’t use Strange. But I’m still searching for the perfect 2nd or 3rd slot, with RR interchangable, and Unibeam is looking to be the best one so far in the 2nd slot.

Im starting marvel as well, and I really want to look at Jill. I’ve been thinking about Jill/Strange/Vergil. Jill/Strange from what you guys are saying has great teamwork, but im no sure were Vergil fits in the mix. Is Rapid Slash a useful assist for Jill?

You really don’t want Rapid Slash. All it does is make it harder for Jill to stay in since it pushes back so far. She and Vergil just don’t work well together.

That breaks my heart because I really like Vergil, but I like Jill way better. What aregood anchor/assist for Jill/Strange then? I keep seeing Strider, but I am not a fan of him.

If you ask me, I say suck it up and learn Strider because he and his assist is extremely good, helping to cover all angles.

Others will tell you that it’s okay and that you can keep playing to Jill’s horizontal grounded strength with other beams/projectiles/lockdowns like Dog’s Cold Star, Task’s arrows, Iron Man’s Unibeam, RR’s Spitfire, Arthur’s Daggers, etc.

Personally, I would suggest Dante with Jam Session if not Strider since you already have a full-screen pseudo-lockdown with Strange. I don’t know jack about Strange, but I think he might be able to confirm into Faltine Loops off of Jam Session with his teleport. Don’t quote me on that.

It doesn’t matter because you’re playing Vergil. xx / xx / Vergil is ALWAYS a good team :stuck_out_tongue_winking_eye:

And, I don’t think Vajra is good for Strange.

I have been workin on a Team of Jill Frank Ammy it seems to do well from a close range but i dont know if it will help me against zoning. I might go back to Jill Doom Strider. I dont know

corky you changed your team again? what happened to jill/hawkeye/ammy D:

It’s really fun and easy to level Frank with that team but you quickly run into problems with fliers. Once I saw how NSR replaced Ammy with Strider and had a much easier time/still managed to level Frank reliably, I stopped playing it. It goes back to the whole mandatory AA assist argument, if the team you’re playing against is mostly grounded then Frank/Ammy might be better since it allows for more lockdown and gives Frank better leveling options should Jill die early.

Just came back to marvel, trying out Jill/Dante/Strider as a new team. Shout out to the RICE thats SEX FREE :slight_smile:

Only thing I will say about Jill/Vergil is that they will always die after a Jill combo into spiral swords loop. Thats not always the case with Dante :frowning: . I was actually also thinking of using Jill/Vergil/Strider. I think I will stick with Jill/Dante/Strider though. If I need to I will go with Vergil. What ever boost it takes to win even more consistently with her I will do.

DHC to sword loops for a kill is true of just about anyone, though. Jill presents no special benefit there, and none of Vergil’s assists really help her.
For Jill specifically, Dante is a much better choice. Solid DHC’s, one mean THC, two fantastic assists to choose from, and a great character overall to fall back on.
Dante / Strider is also an excellent shell from what I understand.