I tried hawkeye i thought it was pretty under whelming i didnt like that i could really punish assists with dhc’s with mgs dhc’s taskmaster did the job perfectly by sacrificing 9 extra frames of startup on tasks arrows compared to hawk.
Jill dante is just better atm since more has been discovered! dante strider goes without saying too
L Ensnarement setups are a bit mediocre, don’t really rely on them since they only use combo extending assists.
Right now, I don’t really have a storm, I have a HAILSTORM. Pretty much If I get the first hit in With Jill and Gain a bar,It automatically puts the match in my favour unless your Dr.Strange. I’m pretty sure I’ll take the time and learn Storm when I have a chance to set down and lab things out again especially since I have strider which could mean alot of Combo extensions. Even before labbing anything out, I’ve realized that Fair/Foulwind+ Strider assist/Jill’s wallbounce is really dirty on incomming.
Strider with wirlwind assist isn’t too bad, it has the use of Projectile clearing out instead of Lockdown so I have to use it differently than I would use Shopping cart, but it still sets up some ambigious cross ups and really Dirty oki.
Most of the matches I’ve played so far have ended up in Perfects or OCV’s because of this. After the THC, I can combo off Hail-storm for about .5-.75 of a bar as well.
aww i just feel bad anytime my opponent blocks and arrow kick with his face and i dont tack any damage onto it theres time to call assist and feral crouch but when i test against cpu i got thrown i think something good could come of it though
/
sooo i was using magneto with strider before and for mixups i was some gg tech i discovered with launcher jump cancel into gravitation left and right to crossup with strider into a pick up this was very nice as i could confirm anywhere on the screen with mags retarded normals and get 350k with disruptor if i missed
Saitsu you could also give this a shot with hawkeye but his rolls are kinda gimmicky
you can do that with storm! since storms damage is ass you can do that long ground combo with jump cancels and lightning storms S into strider to hit and charge up tornado otg into hailstorm orr better yet S+ strider right at the end (so they fall out of the combo just as strider touches them) instantly cancel S into foul wind etc and wavedash under them since storms feet have tornados under them confirming off strider will be a piece of cake (Y) i havent tried this with storm though only mags and it works amazing.
[media=youtube]9TTmdmxSEH0[/media]
the combo at 13 could work great with my tech
Edit: [media=youtube]9TTmdmxSEH0[/media] this vid is better i think the 2nd combo would be good
if the whole reset shenaningans work you would get 300+strider+700k and jills 100k assist if shes still alive
i strongly agree with pairing jill and storm. the thc is RIDICULOUS. jill also gets a big dhc when necessary. plus jills speed allows her to take great advantage of the push property of whirlwind to create extremely ambiguous resets like nearly instant double crossup overheads and stuff.
wow Jsole hit me on XBX Live whenever you want, want to fight that Jill Hailstorm Strider new team of yours (tip: at night the lag go away entirely for whatever reason)
Usually depends when I used the THC. If I used it to kill an assist, I convert into Paulo’s BNB but Extend it a bit more via Strider’s assist. More times than not, the point character dies before I finish the combo.
You can combo off the arrow kick (second wall bounce). It does 710K IIRC.
The extra jump loop is after the j.HS, yes. The timing is more strict than a regular jump loop so you have to delay your j.S much more depending on the heigh, if you don’t time it right they will fall out before the cartwheel. Usually I can’t be assed to time that properly so I just do the jump Loop after Paulo’s BNB–> call strider–>s.S–>Somersault–>22S–>Cart–>Somersault–> MGS for a bigger spike in damage and more leinancy.
Would this work typical jump loop combo>thc>paulo bnb? or is there a shortened version we can use if catch the point character
final thing can jill use storm’s super like ammy’s for teleport shenanigans? im not sure if crossups without attacks will work like ammys but i think hitting them could work if theres enough time
What are you man fu**ing doing? Calling a combo “paulo’s BNB”!!
WOW, I never thought it could happen. I’m really proud people gave my name to a Jill combo. Pretty apprecciated. ^^
Louie, this is the combo. I mean, in this I started with an overhead, but you can do it the way NonSexual said.
[media=youtube]x8J2DCfWw_s[/media]
I wonder would we be able to get the dmg higher by sticking in as many summersaults and flip kicks as possible and somehow incorporating 2 arrow kicks (your jump loop and the desk/meaty crossup). I think it will probs include feral cancelling everything in the whole sequence only thing i think would be the problem is the feral M.
If it may work i think it can go along the lines of: summersault x2,flip kick x2, cartwheel, meaty arrow kick, arrow kick wall bounce. using assists in between (i know its not perfect but do correct me)
Flip Kick’s scale your damage abit. To get Jill’s damage as high as possible we are going to rely high damage/ short combos. Pretty much Somersaults, arrows, Feral M and Cartwheels.
Probably you’ll have to rely on Getting out of feral crouch mid combos to deal high damage as well. Kinda like “Salt” Hops which let her reach 703K.
Ah damn that would mean she hasnt got much to work with only 1 feral m being allowed maybe changing the order of stacking her specials? but late in a combo cartwheel would be her only option so arrowkick double drop kick idea goes out the window. seems its a pick one or the other basically i assume the salt hops combo is the combo on the last page of the video thread?
Salt Hops were something I was working on late early UMVC3 late vanilla. It’s basically Performing Somersaults–>22S—>22S AGAIN to get out of Feral Crouch H,4H,22S,Somersault—>etc.
Jill can combo off two Feral M’s actually. You can combo a Somersault afterward.