well I could get matches in MKX, I still cant in SF5…
Online works beautifully for me now.
Played Ranked & Casual Matches for 4-5 hours. Was able to start/play Battle Lounges with friends who live 20-40+ miles away (with a great connection sans maybe 1-2 matches out of 70+). Also was able to start a Battle Lounge with a friend who lives 2 States over and the connection was great.
Still finding my feet on it at the moment. The coin is in the air and spinning not sure what side it will come down on yet.
Also feeling like I made a mistake getting the PS4 version after reading the digital foundry breakdown. Thought that would be the primary go to platform for SFV but since the PC and PS4 players are pooled and the PC version is apparently superior I’m really thinking I should have got that one. Is more comfy on my couch though.
My thoughts: The game(play) is really good. It’s just wrapped in a shitty package.

at first i was happy that supers have a purpose again. then i noticed how some EX moves are easy to confirm or are really safe so might as well use those. but you gain meter so fast that if you manage right, you can use both EX and eventually super effectively.
the only thing i think still needs some work is throws and just hear me out. i get this is a new game and there’s white life but that doesn’t make up for shit throws. what i would like to see is either slightly longer throw ranges since throws are a terrible 5f startup and can get beat by most jabs. this would help a little with tick throws since most walk speeds are very slow. second, it’s bad enough throws are rare and the only real danger they pose right now is the fear if you do a counter hit instead of throw so they get hit that way, but i feel people will gravitate more and more towards just taking the throw so they avoid less damage and stun AND recover faster than you recover from throwing them. this kills your momentum big time and going the white life route if your character has a decent overhead is the only way to make up for it. if throws had a slightly longer knockdown time (not like SF4 HKD) then you could keep some momentum but not enough to do that vortex shit. hell if they had just enough knockdown time to keep some momentum i wouldn’t mind the 5f startup. end rant.
the game has been very entertaining otherwise and still offers some challenging execution with certain combos and of course learning new strategies. not happy with launch disaster but game design wise, i’m liking it.
I basically feel the same way. Throws are kinda booty in this game. At various levels against various players it’s been shown to me that there are literally to many ways to get around throws:
I had a player after I did blocked jab>throw
Beat my throw by:
Jumping away
Teching
Mashing cr.lp
Backdashing
Walking backwards…
All in one match and in the same match I tried to frame trap with jab into:
Cr.mk
St.mp
F+HK
F+mp
Almost all of it blocked.
Now perhaps he was just getting lucky on the guesses but I don’t think so. The fact of the matter is there are just to many ways to beat throws currently… That are actually good, this is for a few reasons:
Throws have small range.
High pushback on jabs.
Huge tech window.
Throws are much slower than in previous streetfighters.
Tbqh throws in 5 feel about as effective as sf4. I disliked sf4 cause of the shiftiness of throws in general.
Didn’t they say this time tech windows are smaller for throws? I read that somewhere…can’t remember where…

Didn’t they say this time tech windows are smaller for throws? I read that somewhere…can’t remember where…
1 frame smaller tech time. But since throws are now 5 frame startup instead of 3 frame startup and since startup is unthrowable, the actual tech time is basically the same as sf4 from a tick, and actually 1 frame longer when done from neutral.
If I had it my way, what would happen for throws would be:
Smaller tech window so that frame traps are better, and you don’t need to “shimmy”
Or
Throws do much more damage so that when they do hit they have more psychological impact and can scare people into panicking.
Basically I’m unhappy that throws don’t lend themselves to easy 50/50’s like past streetfighters. For me, if I get in on my opponent, they made a mistake. And I would like to be rewarded for their mistake with a stronger throw mixup than what sf5 currently gives me.
From my experience the online is still mostly broken. The battle lobby browser barely works (takes a lot of luck to get into a lobby) and I’ve not landed a single game in matchmaking.
My thoughts: The game(play) is really good. It’s just wrapped in a shitty package.
Pretty much.
I got in casual games and lobbies today with the net code being extra solid.
SFV went from a worth of $0, to a worth of $20 out of the $60 bucks I spent on this game.
Progress.
SF5 Metacritic, NOT user reviews, is dropping further. There are still a couple of reviews sitting out to be finished and scored. Most don’t sound too happy.
PC - 76
PS4 - 80
76 ties it with MKX on PC.
In general I like the game alot especially from a gameplay perspective. Very simple honest fighting which was not the case in SFIV.
That game was sometimes too over the top.
That said the game is extremely lacking so I give a 7/10 for now with only 2 man lobby and grinding for colors. That matters to me actually.
Netcode is fantastic now that everything is working. I had a lot of fun last night playing. No drops or disconnects.

SF5 Metacritic, NOT user reviews, is dropping further. There are still a couple of reviews sitting out to be finished and scored. Most don’t sound too happy.
PC - 76
PS4 - 8076 ties it with MKX on PC.
I’ve read peoples call it “liquid shit” and other names, but “ties it with MK” seem definitely too harsh
I like throws being important but less common.
I think the throw game is dependent on how well everyone knows the ranges of all their normals.
Right now people are kinda fuzzy, once they aren’t it will change things since you’ll know at what range you need to worry about high/low/throw vs just high/low. To do all the fun stuff requires people to know all the specifics so that you can take advantage of that knowledge and turn it against someone. I think in a few months you’ll see how it pans out as far as throw, jab/short, counter-hit and how they all mesh.
I don’t like gameplay either. It’s really bland for me. I don’t get any pleasure from beating people up. I really don’t know if it’s the effect of the shitty launch or if the game’s really bad, but I don’t want to play it more than the other two games I’m playing now: Project X Zone 2 and Digimon Story: Cyber Sleuth. And I play PxZ2 only for the SF characters… That’s how much I care for SF. But V is a huge rushed letdown produced to appeal to the masses. Sadly, it not only failed at that, it also pissed many die-hard fans like me off, too.
I realize that the more I play or watch others play Street Fighter 5, the more I despise Street Fighter 4.
I have been feeling nowhere near as salty when I lose in SF5 as I was in SF4, because I felt like in SF5 I don’t lose to shenanigans or BS, but to a better player. The game also looks and sounds beautiful also.
And one last thing: I love the revamped point system for Ranked Matches. I think it is MUCH BETTER than the PP/BP system of SF4.

I don’t like gameplay either. It’s really bland for me. I don’t get any pleasure from beating people up. I really don’t know if it’s the effect of the shitty launch or if the game’s really bad, but I don’t want to play it more than the other two games I’m playing now: Project X Zone 2 and Digimon Story: Cyber Sleuth. And I play PxZ2 only for the SF characters… That’s how much I care for SF. But V is a huge rushed letdown produced to appeal to the masses. Sadly, it not only failed at that, it also pissed many die-hard fans like me off, too.
Just curious, what exactly don’t you like about the gameplay? And what makes SF5 “bland” to you?
I’m asking because I’ve seen similar sentiments from others, and most of those players were avid SF4 fans, so I was starting to assume that people feel like SF5 is boring or bland because its a lot more slower paced than SF4 and some may say a lot simpler.
^maybe he likes to do Shoryuken FADCs, and doing that all over the fucking screen all the damn time may make the game “not bland” for him or them.
Anyway, is anyone else getting the “warping effect” regularly or even exclusively like I am in online matches? I play on PC and this happens with nearby-players where lag isn’t much of an issue, and it happens against both PC and PS4 players, and it happens on every match that I play online.
I’ve also been unsuccessful at registering a player profile for myself. I set up a national flag of my choice, but as far I saw I didn’t complete the registration, but somehow my flag still got chosen but I have no username - instead it got randomly assigned and consists of like fifteen numbers.
First Impressions: Dead Sea Salty.
This is my life for the past 2 days. 860LP --> 1280LP --> 860 LP --> 1280 LP. Rinse, wash, repeat.
Guess I’m normally distributed around a mean of a 1000LP.
It’s about as much fun as a stationary bicycle on the street.
snip. i fixed my own problem…