"Now, face the mighty Bison!" - Video Critique Thread

yeah for sure, i do the same sometimes, i just meant when you actually did hit. i have the same issue sometimes and its tough since we use a charge char. so its more objective criticism.

i wish i could post some matches of me getting bodied, only one i have is of me drunk playing a silly mirror match against a buddy of mine.

vanity, what method do you use to capture your game footage? right now i could use my little camera since there is a record feature and it comes out decent qualtiy but my monitor is arranged so it makes it pretty much impossible unless i stack up a bunch of books and obscure my view completely. im thinking about investing in something. i have a macbook pro btw.

Im using a capture card http://www.diamondmm.com/VC500.php
I had to buy a splitter for the wires since my TV doesnt have an output for the audio/video.

Good shit ty. Im gonna pic dat up after i get my tax return. Im gonna get my stick mod this up coming weekend so if its all good i ll hit ya for some casuals…Lan i see u got both consoles im add u 2

[media=youtube]7nNqqgxKbZ8[/media] (Still “Processing” at time of posting, may need a little time before it’s actually viewable.)

Did fair against his Abel, though I still lost. My Ryu matchup is absolutely horrendous, and I’m still not sure what to do about it. Any suggestions welcome, I’m all ears.

del1rium:

Vs. Abel -

Against Abel, you should really try to play good footsies against him. Abel’s mixup makes him very dangerous once he starts turning up the pressure, so try to keep some space between you and him. If he closes in on you and begins his block strings, always be wary of his Tornado Throw. In my experiences, the best course of action is to backdash or teleport. You can try to neutral jump in hopes that he will whiff a TT (in which case you can land a big combo on him) but good Abel players will punish you for this.

Remember, try to keep your distance from Abel and play good footsies. I noticed that you tried walk-up throws in these matches, which worked on occasion. A walk-up throw is a good way to get some damage on an opponent that is not expecting it, but it can also open you up for some big damage. If you can play good footsies with Bison (which isn’t that hard to do with his s.mk and s.rh), walk-up throws will be a bit safer once you condition your opponent to think you’re committed to the footsie game.

Use s.RH when he rolls, he’ll eat a boot if you time it correctly. cr.lk x3 works in this case as well. Finally, if you block COD, get out of there to save yourself from playing the guessing game. Even though it’s easy to see which followup Abel is performing, you don’t wanna make a mistake and end up on the ground… then you’ll have to deal with the mix-ups again.

**Vs. Ryu - **

He was playing a pretty aggressive Ryu. It seemed that you were too busy trying to use reversals and he was punishing you for it. Once he got the knockdown off of the Tatsu from the very beginning of the match, you should have played a bit more defensively. He hit you with a sweep on wakeup - not sure what you were attempting to do there, but if you had blocked it, you could have punished with a scissor kick and then gained the momentum from the knockdown.

If you get knocked into a corner, be patient. When you were waking up in the corner, you attempted to reversal with something - I’m not sure with what, but you had no meter to perform anything that was safe. From there you got out with a well timed slide, but then you went for a walk-up throw. At this point, all of the momentum was on his side and he had no reason to fear the throw. It probably would have been best if you had played more conservatively and tried to find openings. Take your time and don’t get too reversal happy.

The second round started a bit better, but it looked like you got overwhelmed as the round went on. Since Bison has no true AA, you weren’t able to respond to all the jumping that was going on. However, sometimes it’s just better to just block than to try and respond. The Ryu player took advantage of that and threw an empty jump -> SRK FADC Ultra to wrap up the match. Again, don’t get to reversal happy and press buttons. Experienced players will take advantage of your reversals and crouch techs by frame trapping you, and that will lead to big damage. Also, the cr.lk link is not airtight on block - Ryu can SRK through it. Be aware of that! You don’t want to eat FADC Ultra just because you used the wrong move.

So to list a few key things:

1.) Work on your footsies. Bison’s s.mk and s.hk make footsies easymode. Try to control the space and make your opponent fear getting close to you.

2.) Work on your defense. Sometimes it’s just best to block and reset the situation. You can also pick up on your opponent’s tendencies this way. Recently I’ve had the chance to play against a few players that really showed me that my defense had huge holes in it. They took advantage of the fact that I was “pressing a button,” and punished me very severly for it. Since then I’ve improved my defense greatly and it’s helps immensely - obviously you’re in a better position to win if you’re not taking an assload of damage. Practice blocking lol.

3.) Pay attention - to where you are on the stage and how much meter you have. If you’re getting close to a corner or are just in a bad position, take note of where you are and try to get yourself out of there. With Bison, his escape options rely heavily on how much meter he has.

4.) Learn matchups. This is something everyone can benefit from and it bears repeating. It looked as though you didn’t really know the Abel match-up to well, but it’s hard to tell from a single match. Knowledge of a matchup and fundamentals are key. Good luck!

Wow, thanks for all that advice! It’s funny you mention the blocking thing … I’m usually a bit better with that, but I think I was getting impatient and just dying to get a hit, any hit, to keep from getting P’d on. :rofl:

I’ll try to get some more matches up so you can get a better feel for where I’m at … my camera battery died right in the middle of everything.

Hey guys, I have a couple of videos. I need some help with these matchups. Oh, sorry about the music, the guy that runs the gatherings doesn’t really like the SF4 soundtrack, so he plays his own music. :confused:

[media=youtube]rLB2t3zJAyo[/media]
[media=youtube]VlPVZR5c2io[/media]

It feels as though my Bison play has regressed a bit. It’s most likely due to the fact that my 360 red ringed and I’ve been without a console for almost 3 weeks, so the only time I have to practice is at the gatherings. During the down time I’ve been reading up on the footsies and been trying to practice them. Any help is appreciated.

^ No need to get down on urself u played the guile match-up good, and u had solid spacing/footsies during both matches. When u had them cornered notice how easier the match was for u?
I know the chun match-up pretty good and if u get her cornered do cr:lk to sk ALL DAY till she gets meter, then bait her to use it before doing it all over again. Also don?t jump too much against her (chun > bison in the air) just keep inching her to the corner by walking forward and playing footsies. Overall good play, although u missed some clutch opportunities maybe it was nerves.

Hey thanks for the feedback. Those missed opportunities were definitely nerves - I was getting really tense and I wasn’t sure why. Missing that easy Ultra on Chun really got to me though. I guess that should tell me to be more patient in the future.

I will definitely take a look at those videos again and see where I went wrong.

Here’s a couple more videos against Boxer. EX Skull Diver -> cr.mp -> sk does some serious damage.

[media=youtube]NdBhJhGwq_I[/media]
[media=youtube]ntn1F7rcxKI[/media]

Again, sorry about the music.

My 4 matches with TKK

My 4 matches with TKK

[media=youtube]04I9O5XWOOQ&feature=channel[/media]
[media=youtube]zy8ZTdy3IYM&feature=channel[/media]

I was abit rusty at first just getting use to the delay.
Great fighter TKK

Videos for critiquing:
[media=youtube]yfXqgyGhBt4"[/media] (Vs. Guile)
[media=youtube]TtMRM4aDYBY"[/media] (Vs. Chun)
[media=youtube]5vPspRT18oc"[/media] (Vs. Sagat)
[media=youtube]gbdD_WH1mbI"[/media] (Vs. Ryu)

Albeit these are just online matches and I do tend to do stupid s*** sometimes cough chun match ultra cough, but I do plan on getting into the tournament scene soon so any healthy critisism would be greatly appreciated :D.

Hey, it looks like you got the fundamentals, but there are some large flaws that I can see in your game. Also to put it bluntly, the people that you played here weren’t that good. It didn’t look like your opponents knew what they were doing, and they let you get away with a lot of stuff. Once you start getting into the tournament scene and actually play people face to face - you’ll notice that they won’t make the same mistake. Anyways, here’s what I saw.

The first thing I noticed is that you slide a lot. There are certain times when sliding is okay, but your opponents let you get away with it too many times. In the Guile matchup, the game would have been quite different if he had punished you properly each time he blocked. And in the Sagat matchup, your slide got focused, and you ate an Ultra. Later in that same round you slid again and he focused - but he backdashed away. If he had released his focus and combo’d you, you would have lost a round in which you controlled (good corner game btw) the majority of.

Slide is great, but once you get inside of max range, you’re better off just walking or dashing forward to get inside.

Another thing I noticed in the Chun Li matchup was that you jump a bit too much. The player caught onto it and started dealing some damage that could have easily been prevented if you had stayed grounded. That Chun player did miss a lot of chances to AA though, especially when you were jumping over her fireballs. s. fierce or sweep would have hit you clean each time, but the Chun player didn’t seem to be aware of that.

One last thing I noticed - it seemed as though you went for the Skull Diver every time after a HS. You were getting away with it a lot in these matches, but any decent player would have AA’d or even Ultra’d you on the way down. Skull Diver is a great move - especially if you land an EX - but it should be used sparingly. The tide of a battle can easily turn to the opponent’s favor if you decide to SD at the wrong time.

You made good use of Bison’s RH, but keep in mind that his s. mk is godlike as well. There are distances where a s. mk is the better normal to use because of the angle of the RH. Lastly, I saw a few too many EX SK’s that went unpunished. EX SK is a great move, but if blocked, you’ll eat a big combo from pretty much every time. You should mainly use it to go through fireballs since it travels a good distance very quickly, and has good invincibility on startup.

Other than that, keep practicing and keep recording! Good luck.

Thanks for the reply!

Yeah Sliding is a big impediment for me sometimes I use it well sometimes I don’t.

Alot of these matches are actually kinda old and I have eased off on skull diver/mixing it up with an empty headstomp fall into throw or just out of throw range and poking.

The most recent match is guile and yeah he played pretty horribly. Sucks that I can only record replays of online final replays.

Corner pressure is where I believe I excel the most.

Thanks for the tips!

Not bad, just make sure you’re not stuck on autopilot when it comes to those slides. And you have to continue to be unrelenting in the corner as well. And real quick, bison’s jumping is extremely floaty and easy to recognize (i.e. punish) be careful how often you use it. Would post more but kinda pressed for time.

I’ll Copy and paste the comments I left on youtube…

vs. Guile…good match right here. Guile can be one of Bisons worst match ups, but you held it down. Watch out for that hard slide though. First round you kept the aggressive rush down working…but in the 2nd round you seemed to get passive a bit. 3rd round was also closer than it should’ve been. Watch out for wake up ultras, even though they’re rare, ppl will do them if they see you have a tendency to stick out shorts when you knock them down.

vs. Chun…I’ve played that guy before, but he never used Chun.Very good 1st round, really seemed to know what you wanted to do in that round. 2nd round was good too, but that Ultra you did was risky. Those jump in ultras hardly ever work, so you might wanna lay off those, and save the ultra for more sure bet situations. Most characters still have time to block in that situation.

vs. Sagat…dominant first round…even with that lucky ultra of Sagats. You just need to seal the deal, so you don’t let him make a comeback. Def. watch the slides against Sagat…cuase one mis-spaced slide and you can eat massive damage. But for the most part you did well. That sagat seemed pretty lame though, so a match against a good Sagat would be more eye opening.

vs. Ryu…Another lame player it seems like. You dominated him first round with a good use of normals and spacing. 2nd round it seemed like he was more aggressive, and played better. So don’t get laxed by the first round easy wins. 3rd round you did a much better job of staying in his ass and it got you the win. so good job

on another note…I guess I gotta get to g1 to ever get a replay

[media=youtube]KSv34eJ5ZY0[/media]
Recent tourney vs Eric Kim’s Sagat… I didn’t win a round.

You made a valiant effort but I think the main problem here is that you were being cookie cutter dictator and not using enough mixup. I’ll start analyzing from the beginning.

Start of Round 1 - you INSTANTLY gave sagat the advantage jumping all the way back to the other side of the screen, allowing him to throw tiger shots as pressure relentlessly, try to stay in the back mid-mid range for mk/hk/sk poke pressure and dash in throw mixup. Your goal for Sagat is to get his 7 foot 11 tall ass in that corner and begin to mindf*** him. Most sagats back away from those smart aggressive Bisons so it’s not such a hard goal. Also at the start of a match Bison actually has alot of options, I normally start with a dash in or lk sk, anything to move me into the shoto even if you eat an initial fireball, focus dash in is a good option if you anticipate the fireball.

Round 1 - Cross up got blocked and you either went for a tick or lk and got TU’d, always feel out your Sagat before applying unsafe block-string pressure. Stop your blockstring for 1/4 of a second after the second cr. lp, see what Sagat does: TU = cr. mk xx Hk SK punish : Spamming cr. lp usually means unsafe blockstrings are actually what you WANT because he’s spamming throw in the crouching position so a non-full proof blockstring wins in that situation : If he does nothing tick throw and make sure you tick with ST. LP!! +4 on block is just enough time to safely get in and throw. Of course he can change up his game but most people stick to their bad habits for at least the first round.

He applied good TK pressure and eventually pushed you back, not much you can do without EX there but just remember his TK pressure isn’t without a window for a reversal EX SK/ EX PC. Sometimes a mashed out F+PPP teleport catches them off guard but it’s just a gimmick. Your wake-up game with him was kinda flawed tbh, if you are in throw range on his wakeup he has more options than you do, TU or tech, stay JUST out of throw range and again, feel him out and follow with that block-string strategy I listed in the last paragraph except with meaties and meaty throws. Overall you never threw in throw range, definitely need to work on that or teleport/neutral jump/HS shenanigans in throw range.

Round 2 - saw lots of unsafe DR/HS. Don’t do that, staying on the ground untill he’s waking up or in the corner is imperative for Sagats. HS is a good mixup tool when used off a blockstring I will admit (ie. cr. lp, st. cl mp xx headstomp and yes that is cancel-able and its awesome). Ultra on wake-up is usually frowned upon but it worked for you, I say go for it for lack of a better option if you feel sagat is too aggressive on your wakeup, make him stop rushing you down, of course it’s all subjective to the player not the matchup and strictly matchup-wise I would say to use an EX corner escape there, prefferably empty EX DR to throw him in that corner. Sagat in corner = Bison’s Tuesday. I’d be a hypocrite if I said don’t slide so much, but don’t slide so much. Slide is really tempting and I’m definantly guilty of using it wrong but stick to safe slides, it got you ultra’d. I rarely see EX TU to ultra from sagat, good stuff on sagat’s part.

Match 2 Round 1 - He pretty much out zoned you this whole match, I think you were just a little too anxious to get in. I approve of slide punishing focus dashes if you see him focus but you have to have hella good reaction. EX PC > focus whores, and he did alot of focus whoring. Sagat really just read you like a book this whole round.

Round 2 - More of the same.

Again valiant effort but that Sagat was pretty awesome at shutting you down. Mixup is your best friend against sagat, always aim for zoning him into the corner. DR over full screen tiger shots, stay out of HK TK range if you do that, builds meter and keeps him on edge, if he doesn’t neutral or back jump your first two DRs empty DR to mixup is a good mixup tactic that puts you on the offense for 6 seconds or so.

edit:
One last thing I forgot to mention, is that you were using Bison’s english voice and color 1. This instantly makes him drop a few tiers. That’s all! Keep practicing! :smiley:

Thanks for the reply! I have begun to start being more 4 cereal in my online matches and these are definantly things that run through my mind now.

You need to work on your execution. I didn’t see any BnB combos at all - which is a big problem. It also looked like you were going for headstomps but kept getting jump back RH. Like w00tsick said, there were a lot of unsafe HS/DR attempts, as well as Slides. The only times I’ve found slides to be useful are to get closer to an opponent (which means using it at a distance where it can’t be punished), or to catch a defensive player off guard. Slide works on players that like to walk backwards - but not always. If you notice a player is constantly walking backwards, throw a slide, but at a distance in which they’ll have a short time to react to it. If you slide at max distance, it’ll be easy to block and punish. Again, this only works sometimes, so don’t rely on it.

Another thing I noticed was that you tried to crouch tech too much, and it lead to counterhit combos. It’s pretty much always better to block instead of crouch teching, because high level players will bait your tech and frame trap you every time. Even players that don’t notice will sometimes mess up the timing to their combo and land a counterhit on you.

If you MUST crouch tech, then do so by pressing lp+lk after each hit of a combo, instead of mashing it. If you do it this way, you’ll notice that your button presses will be much more methodical. You’ll tech throws a lot better this way as well. But I’ll say it again, it’s much better to just block and react to a tick throw attempt. This way, the worst thing that could happen is that you’ll get thrown, and Bison just happens to have a pretty good wake up game (provided that you have meter). I would much rather be thrown than to eat a BnB -> Ultra.

Like I said before, you didn’t land any BnB combos. I saw a few times where you tried to HS (at least it looked that way with the Jump Back RH) after landing a cr. short, but you should really use Scissor kicks more. Once you establish scissor kick pressure and your opponent expects it, THEN you can throw in the Headstomps and empty DRs. Practice your BnB combos!

And last but not least, be more patient. You took A LOT of unnecessary damage because you were pressing buttons. And by “pressing buttons” I mean you were attacking when you should have been blocking. For example, after the Sagat landed a block string ending in a safe Tiger knee, attempted to attack and got hit with another combo. Be patient and wait for openings against aggressive players.

So to sum it up, work on these things:

1.) Bread and Butter combos - you want to be able to land these combos at will whenever the opportunity arises. Practice them until you don’t even have to think twice about it.

2.) Patience - Learning to block and react to situations is an essential tool for any player. Instead of being impatient and being punished for trying to get a hit in, be patient and look for openings.

3.) Match Ups - This kind of coincides with patience. Once you know the tools each character has, you figure what’s safe to do and how to punish certain attacks. The Sagat match-up is definitely tough. If you go into the fight and play on auto pilot, you’ll get beat down almost every time.

4.) Footsies - Any decent Bison player knows that good footsies are absolutely key when it comes playing Dictator. Use his s.mk and s.hk and learn the spacing well. Once you can control the space in front of you with these attacks, you’ll notice that it’ll become much easier to get in your opponent’s face.

That’s about all I can think of right now. Keep practicing, and good luck!

[media=youtube]PNaQ5VzsasU[/media]

I’'ve been playing Bison for several months now and I still have trouble to win against some characters. If you have some ideas to share with me i’d be glad to hear them. Besides working my crappy defense of course.

Stengths: You play footsies very well, have good opponent prediction, and have decent meaty pressure.

Weaknesses: SK pressure was quite flawed, never use a version besides lk when its not guaranteed or at COMPLETELY max range, if you follow with scissor kick pressure follow with cr. lk xx lk sk, you used mk for some reason and that will actually get beaten out alot by other characters. Scissor kick in itself is an option select for jump in’s at the right range so if your opponent is telegraphing their jump ins you can lk scissor kick under them and hk, you got hit by alot of jump ins.

Waaay too much unsafe headstomp, you ate some big damage combos doing unsafe headstomps and headstomp follow ups, headstomp is more of a zoning tool imo because you can land anywhere you like and do whatever you want after wards, be a poke, throw, etc., only really guaranteed in the corner though. Replace all those wakeup slide xx headstomps to slide xx cr. mk. xx lk sk, or slide xx throw, or slide xx step back cr mp, s. hk. Sliding while they are on the ground is to move them into the corner and overall headstomp does not do that and is unsafe, while every other option bison has will push them all the way back to the corner if you pressure it correctly, which is what you want to do.

Execution of BNB’s. Pretty straightforward.

That’s all the input I have for that one. Still overall a good Bison and you will own 75% of online competition.